repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

4 Years Ago
Translate steam error code 10 Fixed more compile warnings
4 Years Ago
Removed unnecessary arguments in C++ => Lua workshop download callbacks in menu state Fixed a potential issue with Workshop Subs not properly marking files as downloaded
4 Years Ago
Fixed DTree_Node.MakeFolder producing errors in certain case due to recent changes
4 Years Ago
SteamAPI Errors on non first page of Dupes/Saves/Addons/Demos will not hide the pagination
4 Years Ago
Fixed undo.AddFunction changes being undone by previous commit
4 Years Ago
Add: - [Server] void Player:SetActivity(int [ACT_*] act) - [Shared] void Weapon:SetActivity(int [ACT_*] act)
4 Years Ago
Add: - int [TASKSTATUS_*] NPC:GetTaskStatus() - void NPC:SetTaskStatus(int [TASKSTATUS_*] status) - TASKSTATUS_NEW, TASKSTATUS_RUN_MOVE_AND_TASK, TASKSTATUS_RUN_MOVE, TASKSTATUS_RUN_TASK, TASKSTATUS_COMPLETE - float NPC:GetMoveInterval() - void NPC:SetMoveInterval(float) - float NPC:GetIdealMoveSpeed() - float NPC:GetIdealMoveAcceleration() - Vector NPC:GetMoveVelocity() - float NPC:GetMinMoveStopDist() - float NPC:GetMinMoveCheckDist() - bool NPC:IsMoveYawLocked() - void NPC:SetMoveYawLocked(bool bLocked) - void NPC:MoveStart() - void NPC:MoveStop() - void NPC:MovePause() - void NPC:ResetMoveCalc() - void NPC:MoveClimbStart(Vector dest, Vector dir, float dist, float yaw) - int [AIMR_*] NPC:MoveClimbExec(Vector dest, Vector dir, float dist, float yaw, int nodesLeft) - void NPC:MoveClimbStop() - AIMR_BLOCKED_ENTITY, AIMR_BLOCKED_WORLD, AIMR_BLOCKED_NPC, AIMR_ILLEGAL, AIMR_OK, AIMR_CHANGE_TYPE - void NPC:MoveJumpStart(Vector vel) - int [AIMR_*] NPC:MoveJumpExec() - int [AIMR_*] NPC:MoveJumpStop()
4 Years Ago
▇▇▌ ▄▋_▍▅▋▊ ▇▅▄▄▋▍
4 Years Ago
Add file.AsyncRead(string file, string path, function(string file, string path, int status, string data) callback, bool sync = false)
4 Years Ago
Added: - void NPC:SetActivity( ACT_* ) - void NPC:ResetIdealActivity( ACT_* ) - bool NPC:IsGoalActive() - void NPC:ClearBlockingEntity() - NAV_* NPC:GetNavType() - void NPC:SetNavType( NAV_* ) - NAV_NONE, NAV_GROUND, NAV_JUMP, NAV_FLY, NAV_CLIMB
4 Years Ago
lets try to recover from internal compiler error yayyy
4 Years Ago
merge from main
4 Years Ago
Browse > Games now also refreshes when a game is mounted or unmounted You can now open the workshop addon directly from Spawnmenu > Browse > Addons You can now right click on any folder in Spawnmenu > Browse > Games to quickly generate a recursive spawnlist for that folder Added DTree_Node.GetExpanded Added DTree_Node.OnNodeAdded( newNode ) Fixed an issue with DTree file folders where adding folders to an open node would not populate the added node unless the parent node was collapsed and then expanded again
4 Years Ago
Fixed AddonInformation.File not being set for ISteamUGC addons
4 Years Ago
GM:GameContentChanged is now also called for serverside/clientside realms like originally intended Subscribing to an addon while in a map now refreshes the spawnemnu > Browse > Addons section to contain the new addons, if any
4 Years Ago
Fixed GameContentChanged hook running 3 times in a row in menu state
4 Years Ago
Better error handling for getting subscriptions to hopefully prevent "Fetching subs" getting rarely stuck forever for some people
4 Years Ago
Display a UI message when we failed to find models for an addon in SpawnMenu > Browse > Addons
4 Years Ago
Reduced spamminess of "Couldn't find/load font" warnings Fixed a few minor compile warnings SurfaceInfo.__tostring now contains the ID of the surface
4 Years Ago
Added some debug detection code for missing subscriptions when Steam servers are having issues
4 Years Ago
Fixes for potential crashes with MOVECOLLIDE_FLY_CUSTOM, FLY_BOUNCE, FLY_SLIDE, DEFAULT
4 Years Ago
Minor optimization in Base gamemode's CalcView (Community Contribution)
4 Years Ago
Let people know that -authkey is no longer needed if it is still in the srcds launch options
4 Years Ago
▅█▉▇▌ ▊▍▇█▇▅ ▄▇▅▇▄▌▋ ▆▌▌▌▅▇█▍▍ ▆█▋▋▊ ▊▆▉▌ ▍▍█▍▍▊▄█▅
4 Years Ago
Updated CPackedStoreReadCache to its TF2 version, to hopefully fix a random crash 1 guy had
4 Years Ago
Fixes for potential crash issues when handling Lua entities in C++ Entity.SetTable now throws a type error when given not a table (used to silently fail) Missing the weapons/scripted_ents.Get function at entity creation no longer exists the game (For example when its only missing clientside)
4 Years Ago
Update the continue statement implementation in LuaJIT
4 Years Ago
▇▄▄▅▄ ▉▆ ▌▊▋ ▄▇▄.▇▌▋ ▉█ ▌▍▌ ▅▊▄▍ ▆▄▍▆▊▆▊▊▌ ▇▆ █▋▌ ████▋ ▆▍▄▌▆ - ▋▋▆▋▌ ▅▅▇▍▆▋▉ ▇▉▍ .▉█▋ ▅▍ ▊▆▋▉▇ ▉█▊▌▌▄▆ ▅▊ █▌ ▄▌▋▊▅ ▌▉ ▉▄▍.▅▍▉ ▆▌▆▌▍▊ ▉▄▊█▆▋█▉▅
4 Years Ago
SpawnmenuContentPanel:SwitchPanel now accepts nil to switch to no panel
4 Years Ago
▋▅▍▉▋ ▍▍▆▆▊▌▍ + ▍▋▋▌ ▆▉▋▌██▅▄▊▇█ ▄█▆▅▌ █▋▇▄▄▋▇▋ ▅▊▋ █▊▆▄▌▍▇█▌▊▆▉▇▄()
4 Years Ago
█▇▄▊▄▉▇▋▊▄ ▊▄▉▉▌▋▋ ▊▋▉▉▇
4 Years Ago
Added map icon for fof_nest
4 Years Ago
merge from main
4 Years Ago
Revert changes to Entity.NetworkVarNotify as they cause problems with many addons
4 Years Ago
TTT: Fixed an issue with LANG.AddToLanguage to do with missing languages (Community Contrib)
4 Years Ago
▋▊▋▋▍▋▇▆▉ ▋▍▄▇▌ ▉▅▍ ▄█▄▇ ▅▇▍▅▋ ▍▉▋▆ => ▅▋▍ ▊▆▄▌▇█ ▊▌▌█▆█▋▇
4 Years Ago
▅▋▊▄▊▅▍▋▆▊▋ "▋▆▆█▆_▊▆█▌▍█▌" ▍▌▌▇▋▍▋▄▍▋ + ▉▅▍█▇▍▍ ▉▍▋▌ ▌▅▇▄▆▍▋▋.▄▆▋ ▋▍▋▅▋▋▆▌█▉ ▌▄ ▋ ▄█▌▇▆█ ▇▍▊▍▄▋█▆█▍, ▄▆▍ █ ▌█▄▊▅▆ - ▅▆▅▇ ▇▄ ▅▊▍▋▄▇▉ ▉▌▋▄▍▋█▆
4 Years Ago
Minor improvement to Ray-Traced Preview in Hammer, still needs work
4 Years Ago
Fixed Hammer views forcibly taking focus away from LightingPreviewWindow
4 Years Ago
Do not try to load filesystem_steam.dll/so/dylib since we do not ship it or use it
4 Years Ago
Fixed loading screen progress bar kinda going backwards in certain points, and added more steps to the very end
4 Years Ago
Fixed subscribed addons not being able to update in the main menu while they are mounted
4 Years Ago
Unify the way ISteamUGC addons get the .gma file from Steam
4 Years Ago
menu_cleanupgmas now takes into account addons that updated to ISteamUGC API from the old API, so their old .gma in addons/ is unused
4 Years Ago
Do not copy old API .gma subscriptions to ,gma.outdated files when an update is needed, the copied file is never used
4 Years Ago
Fixed gui.EnableScreenClicker()'s internal panel showing up after a screen resolution change while it is active
4 Years Ago
Prevent Lua errors when generating Spawnmenu tabs when an entity or a weapon does not have a Category set, or it is set to not a string
4 Years Ago
merge from main
4 Years Ago
Fixed linux not compiling