repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

4 Years Ago
Make the decal limit use r_decals value (with maximum of 8192), not its default value, which is 2048.
4 Years Ago
Fixed models loaded by ClientsideModel() losing their modelbounds data on map disconnect due to them being reloaded (for now, we don't reload such models) Fixed String DTVar callbacks not being called at all
4 Years Ago
Hopefully fixed the model in maps reloading issue forever
4 Years Ago
Hammer: Added extra width to the right side toolbar so Auto visgroups can fit without a scrollbar
4 Years Ago
Adjusted the Texture Application Tool UI to fit longer texture names
4 Years Ago
DTextEntry removes its autocomplete menu when the text entry itself is removed.
4 Years Ago
Make the message "CTextureAllocator::GetTextureRect has invalid texture handle! Expect crashes!" not as spammy Better handle invalid textures handles when shadow rendering Add a potential infinite loop prevention due to shadow rendering
4 Years Ago
Hammer: Fixed multiple crashes due to .fgd BaseClasses being redefined with fewer variables than they had before
4 Years Ago
Adjust text boxes in Hammer's Entity properties for recent style changes
4 Years Ago
Texture Browser in Hammer handles horizontal resizing better, moves the buttons that would cover the current texture text
4 Years Ago
Applying textures via the "Face Edit Sheet" or "Apply Current Texture" Tools no longer rebuilds visgroups UI for each object, only after all textures are applied, so it should be much faster now
4 Years Ago
Let's try applying Visual Styles 6.0 for Hammer
4 Years Ago
Further optimize Hammer auto visgroup rebuilding when applying tool textures Fixed major hang when opening Texture Application Tool with many objects selected Fixed alignment/size of Texture Shift/Scale Y axis text boxes to match the other text boxes, now its perfect
4 Years Ago
merge from main
4 Years Ago
Delete the IsModal check now that the update is released
4 Years Ago
Hack v2 for DTVar proxies
4 Years Ago
Hammer: Rebuild VIS group UI after processing all solid faces, not after each face.
4 Years Ago
merge the Entity.Fire changes
4 Years Ago
remove debug stuff from recent change
4 Years Ago
remove debug output..
4 Years Ago
merge
4 Years Ago
add a temporary hack for clientside dtvar notify
4 Years Ago
merje again
4 Years Ago
Fixed Lamp entity not turning on due to recent changes to NetworkVarNotify
4 Years Ago
Prevent spawnicons with sizes 33-63 from saving "_64" versions of the spawnicons, now uses the default 64x64 image without any suffix like it should Setting size of a spawnicon AFTER the model should now work correctly (Still would not recommend doing so though) SpawnIcon:SetSpawnIcon no longer requires the file to be loaded elsewhere to work
4 Years Ago
merge from main
4 Years Ago
Fixed compile issues on x64 with recent filesystem changes
4 Years Ago
More strict argument type checking for util.TableToKeyValues and CreateMaterial
4 Years Ago
Restore the effective default value to Entity.Fire/Entity.Input (which is an empty string)
4 Years Ago
bass.dll update to unreleased version for windows x64 too
4 Years Ago
remove the new build script shortcuts from dev (doubt they work) Manually merge the steamworks build configs because plastic is special
4 Years Ago
merge from main complete
4 Years Ago
merge to 7794
4 Years Ago
merge to 7777
4 Years Ago
merge to 7768
4 Years Ago
merge up to 7764
4 Years Ago
Added a 3rd argument to gmsave.LoadMap - a callback that is called after the save have been successfully loaded
4 Years Ago
Remove files that are automatically sent from lua/send.txt
4 Years Ago
Added DProperty_Entity panel that act's as a entity picker row DProperties now accept the same row types as the DTVar types are called
4 Years Ago
Cherry pick - HLS weapons bug, base_ai OnTakeDamage changes, steamworks build script userconfig changes , crossbow viewmodel skin, bass.dll update
4 Years Ago
Updated bass.dll to an unreleased version to hopefully fix crashing issues
4 Years Ago
Experimental: Entity.NetworkVarNotify callbacks are now called after the DataTable variable has been set (self:GetDTBool, etc)
4 Years Ago
Allow returning false in undo.AddFunction to skip undo if it's no longer valid (Pull Request) Use the above for "Make Statue" property
4 Years Ago
Removed comment from ENT:OnTakeDamage of base_ai as it is no longer correct
4 Years Ago
Fixed the Crossbow deploying with the wrong view model skin
4 Years Ago
Only mark certain files in /cfg as userconfig for Steam, should fix certain files not restoring while Steam figures out a fix
4 Years Ago
Fixed Bootil's memory formatting taking a signed integer
4 Years Ago
VRAD: Fixed 3d skybox being forced on certain leafs where 2d only skybox is expected
4 Years Ago
Fixed workshop maps not showing up due to a race condition
4 Years Ago
Added 4th argument to GM:PlayerBindPress - button code