repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

4 Years Ago
merge from main
4 Years Ago
When AddCSLuaFile refuses to add a file with bad symbols, it now displays an error message Fixed lua\vgui\dcolorbutton.lua not being added to the clientside download list
4 Years Ago
merge the steam api change to pre release
4 Years Ago
Do not recreate Steam interfaces on dedicated servers every time they are accessed
4 Years Ago
Fixed using mixed types (strings and numbers for example) within a single DListView column creating Lua errors when sorting
4 Years Ago
Adjusted the message "C_PhysPropClientside::Initialize: PhysModelParseSolid failed for entity X" to include the model name
4 Years Ago
Better errors when gamemode/weapons/scripted_ents tables do not exist or are invalid types. (weps,sents errors also no longer close the game)
4 Years Ago
Removed 5th argument usage for render.DrawSprite in Lamp/Light tools, as render.DrawSprite does not have a 5th argument
4 Years Ago
Undo renderFX copy for clientside ragdolls, it causes issues
4 Years Ago
merge
4 Years Ago
gmpublish use consistent types for workshopID
4 Years Ago
update steam binaries for windows/linux
4 Years Ago
steamworks v1.50
4 Years Ago
merge from main up until steamworks update
4 Years Ago
update steamworks to 1.50
4 Years Ago
update steam binaries for linux
4 Years Ago
update windows binaries to the ones from steamcmd
4 Years Ago
Updated steamworks SDK to v1.50
4 Years Ago
Added NPC.Set/GetSquad, NPC.IsSquadLeader, NPC.GetNearestSquadMember, ai.GetSquadLeader, ai.GetSquadMemberCount, ai.GetSquadMembers
4 Years Ago
Added OnPlayerPhysicsPickup and OnPlayerPhysicsDrop hooks, which handle +use physics pickup Deleting an active player_pickup entity will now properly stop and cleanup the +use pickup stuff instead of leaving the player in an invalid state
4 Years Ago
Added optional argument to IGMODAudioSteam.SetTiime: If set to true - do not decode/render the steam to given position which can be expensive but necessary for some streams, just seek to it. Defaults to false.
4 Years Ago
Adjusted "Disconnect" button on gui.OpenURL dialog for localizations that are too long (Community Contribution)
4 Years Ago
Decoupled sound.PlayURL/File's threads and the timer library clientside from server's tickrate
4 Years Ago
nav_quicksave 2 will now skip mesh visibility computation
4 Years Ago
Added FCVAR_USERINFO flag to gmod_language cvar
4 Years Ago
sv_gravity updates live for physics on client too Fixed ability to crash the game when the dying player receives damage while in a death related hook. This results in Player.Alive returning false ( used to return true ) in PlayerDeath and DoPlayerDeath hooks for the dying player
4 Years Ago
Fixed the broken Gunship patrol pathing code (without hl2_episodic 1) reaching infinite loops and hanging the game
4 Years Ago
Hammer: Increased amount of recent files to 10, from 4
4 Years Ago
Added debug output for a potential memory related crash when loading textures from disk Doors will no longer try to "Loop" sounds which report their length as 0 by playing them every frame, causing massive performance issues when having a lot of games mounted
4 Years Ago
Fixed maps and addons trying to spawn NPCs non weapon entities (like a prop_physics) as weapons crashing the game. Now displays a warning.
4 Years Ago
Adjusted server info text on the loading screen to not wrap and to be centered better
4 Years Ago
Replaced http://wiki.garrysmod.com/changelist/ link
4 Years Ago
Dock openUrl/askconnect dialog's Disconnect button to the left, away from Yes/No buttons (Community Contribution)
4 Years Ago
Spawnmenu handles screen resolution changes better
4 Years Ago
Fixed include() no longer having returns after recent changes
4 Years Ago
Loading screen displays "gamemode title" and not the folder name if it's installed locally
4 Years Ago
Spawnicon properly initializes self.OverlayFade, and doesn't spawn errors when mods override its PANEL.Paint
4 Years Ago
Better argument type checking for Compile/RunString(Ex) Display a nicer message when the above functions are trying to run bytecode
4 Years Ago
Replaced the wiki link in the "Calling net.Start with unpooled message name!" error with "(Did you forget to call util.AddNetworkString serverside?)"
4 Years Ago
Hammer: Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning Hammer: Adjusted visgroup validation to allow solids be a child of a object group regardless of format version. Prevents those solids on old .vmfs from losing their visgroup.
4 Years Ago
Hammer: Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging
4 Years Ago
Added ErrorNoHaltWithStack( ... ) Fixed autorefresh not working when include is called from a C function Added "volume_sfx" and "snd_musicvolume" to convar blacklist
4 Years Ago
Added sound effect slider to Audio menu
4 Years Ago
Added "volume_sfx" console variable - Adjusts the volume of sound effects & NPC voices, but does not affect player voice chat or music, both of which have their own console variables.
4 Years Ago
Improved error handling of dedicated server workshop support
4 Years Ago
Fixed force ladder move not resetting without an active ladder on player death
4 Years Ago
Fixed gmpublish.exe's "Can't edit workshop id X! (are you the author?)" message interpreting the ID as a 32bit integer
4 Years Ago
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4 Years Ago
Sandbox entities no longer draw their world tip/outline when the entity is set to not draw (Community Contrib)
4 Years Ago
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