repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

6 Years Ago
fix soundsystem build & hlmv
6 Years Ago
ignore.conf for linux builds too
6 Years Ago
fix PCH locations for hammer/vvis the ultimate ignore.conf
6 Years Ago
common intermediate directories for each project
6 Years Ago
cleanup win32 build dir
6 Years Ago
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6 Years Ago
delete bin\x64
6 Years Ago
all windows 64-bit bins go to bin/win64
6 Years Ago
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6 Years Ago
correct linux 32-bit vphysics interface build lua_shared for linux 32-bit
6 Years Ago
vphysics
6 Years Ago
compile linux 32-bit client
6 Years Ago
Fix duplicated effects not having model name in respective hooks
6 Years Ago
revert for now
6 Years Ago
updated prediction (broke some of nw2vars)
6 Years Ago
Fixed TurnOff and TurnOn on vehicles crashing the game server when used on prop_vehicle_prisoner_pod
6 Years Ago
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6 Years Ago
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6 Years Ago
Updated language files
6 Years Ago
Minor changes + Restored HL1Weapon_357.Reload soundscript
6 Years Ago
Updated TTT to its latest version
6 Years Ago
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6 Years Ago
rebuild vpc
6 Years Ago
use precompiled headers in linux builds
6 Years Ago
install crash handlers earlier
6 Years Ago
linux crashes execute dump callbacks (txt output)
6 Years Ago
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6 Years Ago
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6 Years Ago
linux gmod_dumps implementation
6 Years Ago
update breakpad
6 Years Ago
Fix HL1 NPCs crashing the game server in some cases
6 Years Ago
sort out offsetof hacks
6 Years Ago
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6 Years Ago
fixed builds with gcc 7.3
6 Years Ago
update lag compensation
6 Years Ago
revert to old linked list overflow behaviour
6 Years Ago
add ExecuteJavaScript process message
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Updated HL1 sound scripts, also includes music ones now Removed hl2_game_sounds_header.txt
6 Years Ago
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6 Years Ago
Fixed EmitSentence not working on clients Restored some func_door functionality from HL1 HL2 crossbow no longer tries to shoot HL1 bolts and crash the server Updated Options menu keybinds to be more descriptive Added "distance to camera" button for func_areaportalwindow's FadeStartDist/FadeDist keyvalues in Hammer
6 Years Ago
DrawTextLen fetches char widths properly