repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

6 Years Ago
font & fontface runtime cache
6 Years Ago
Hl1 speaker compiles, item_longjump dummy
6 Years Ago
testing npo2 PNGs
6 Years Ago
StaticPropLump V11 scale support (Visual only for now)
6 Years Ago
copy weird newline behaviour for GetStringSize
6 Years Ago
italic fonts
6 Years Ago
Remove 4wayblend materials with changed shaders
6 Years Ago
Translate lightmapped_4wayblend to LightmappedGeneric and grass to unlitgeneric for the time being Cleaned up StaticPropLump stuff a bit
6 Years Ago
Added surface.Get(Text/Draw)Color
6 Years Ago
increment draw pos by advance after rendering text
6 Years Ago
finished GetCharABC
6 Years Ago
font shadows
6 Years Ago
font weight can be set
6 Years Ago
move text rendering out of resources.dll netgraph/lua use old api
6 Years Ago
Add fixed up materials for the CS:GO Darkzone map
6 Years Ago
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6 Years Ago
Increased maximum displacement count per map to 4500 from 2048 ( 8k crashes on map load ) Added support for staticproplump v11, may be wrong Unsupported staticproplump verseions will now exit the game with a neat-ish message
6 Years Ago
length param for DrawString
6 Years Ago
marlett/symbol fonts work
6 Years Ago
new font hinting is more similar to GDI added missing IFontManager.h
6 Years Ago
env_laserdot can now properly be invisible when it's supposed to (Fixes APC placing a red dot on players)
6 Years Ago
merge from luahash
6 Years Ago
merge from luahash
6 Years Ago
merge from luahash
6 Years Ago
merge
6 Years Ago
add missing not-so-important include
6 Years Ago
HL1 crowbar, snark, tripmine and rpg compile and work in multiplayer, and have their sounds fixed up Prefix HL1 glock and mp5 sound scripts with HL1 Fix HL1 shotty right click sound
6 Years Ago
merge 'fixed muting players > entity index 31'
6 Years Ago
merge from /main/luahash
6 Years Ago
steam.inf
6 Years Ago
merge from /main
6 Years Ago
notarget and god console commands can now be used in multiplayer (Still require sv_cheats) Houndeyes and Human Grunts no longer use same squad names
6 Years Ago
merge from /main
6 Years Ago
HL1 Shotgun, Apache and Osprey compile and work in multiplayer
6 Years Ago
font api is more similar to source antialias/outline options source schemes register fonts net graph uses new font funcs
6 Years Ago
Half Life 1 weapon FOV to 90 by default weapon_satchel, hl1 crossbow and 357 compiles
6 Years Ago
Merge important crash fixes
6 Years Ago
Panel.IsEnabled now visibly affects DMenuOption gmod_drawtooleffects now also hides the toolgun tracer effects Wireframe and minecraftify now properly display their sv_cheats requirement
6 Years Ago
Translated context menu menubar Sandbox notifications now support key binds Translated most right click menus in sandbox Improved x player(s) on y server(s) translation Many minor changes to tool translations
6 Years Ago
Axis tool - Added help for No collide Paint tool - Prevent duplicate entries
6 Years Ago
separate texture atlases depending on font size fixed error spam for glyphs with no bitmap
6 Years Ago
Updated TTT
6 Years Ago
Last played map will now scroll into view when opening new game menu Updated some TF2 map icons and added missing ones Git: Added 4th argument to DComboBox.AddChoice - icon
6 Years Ago
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
6 Years Ago
Merge Lerp_Hermite change from source-sdk-2013/issues/404
6 Years Ago
Fixed physenv.AddSurfaceData crashing when not given elasticity key
6 Years Ago
Prevent SetParent on world Deletion of orphaned entities no longer deletes world or players
6 Years Ago
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6 Years Ago
Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere