repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

6 Years Ago
Fixed RebuildSpawnIcon() not taking bodygroups into account
6 Years Ago
Entity.SetModelScale is now limited to +-400 on server (unclamped on client)
6 Years Ago
Fixed a crash issue with Vehicle.GetVehicleViewPosition Vehicle.GetVehicleViewPosition's only argument is now optional ( defaults to 0 ) Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )
6 Years Ago
Move the "Trying to send with no players" warning of net library send functions to developer 1
6 Years Ago
Restore material order in the Materials Tool UI
6 Years Ago
merge from main
6 Years Ago
Git: * Dragginig/Resizing DFrame as a child element now works properly * Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace
6 Years Ago
util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension. util.SpriteTrail no longer silently fails halfway through when not given a color.
6 Years Ago
fixed RoundFloatToInt / physgun snapping
6 Years Ago
new vaudio_speex builds - voice chat is compatible with main
6 Years Ago
Player.Kick no longer fails with reasons too long (cuts them off now at 512) Fixed kick reasons being cutoff at 256 (now cutoff at 512)
6 Years Ago
Fixed DMenu's non self deleting submenus not opening in some cases Updated TTT to its latest version
6 Years Ago
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
6 Years Ago
Made DLabelURL's color functions work consistently to DLabel's
6 Years Ago
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
6 Years Ago
shader console spew doesn't crash any more removed use of VALVE_LITTLE_ENDIAN macro/fixed particle alpha always being 75
6 Years Ago
fps_max rounding errors
6 Years Ago
Fixed calling SetHoldType too early not updating the hold type on client
6 Years Ago
Fixed some effects (mostly on NPCs) not working in multiplayer
6 Years Ago
SWEP Holdtype is now updated clientside whenever server sends a holdtype update
6 Years Ago
Removed mistakenly included hl2_game_sound_manifest.txt from being included in the actual game_sounds_manifest.txt Made flashlight sound not stop weapon sounds
6 Years Ago
Smooth scrape sounds are no longer repalced by rough scrape sounds on the 2 materials where used to happen
6 Years Ago
gmodscreenspace loads g_screenspace_vs11 instead of gmodscreenspace_vs11
6 Years Ago
break physenv.AddSurfaceData
6 Years Ago
Added player_connect_client gameevent from upstream, same as player_connect but without the "address" field, used for join messages
6 Years Ago
Added debug name to the "Tried to activate constraint ..." warning. Kill input no longer works on the world entity !Entity.SetSaveValue can no longer override entity class name You can no longer remove player_manager entity
6 Years Ago
Entity.SetHitboxSet no longer assigns non existent hitbox sets when using a string as the first argument resulting in a console warning spam
6 Years Ago
windows symbol gen/upload
6 Years Ago
sound.Add sounds with volume < 1 are no longer silent
6 Years Ago
remove minidump wrapper from worker threads (they'll work automatically)
6 Years Ago
lua stack traces to error logs
6 Years Ago
add console buffer to crash logs
6 Years Ago
minidump wip
6 Years Ago
Entity.GetSaveTable and Entity.GetInternalVariable no longer iterate over Inputs and Outputs
6 Years Ago
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6 Years Ago
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6 Years Ago
steam.inf
6 Years Ago
don't crash with empty sound names
6 Years Ago
Failed-to-send net messages now reset current net message Calling net.Start() while a net message is already active now displays a message You can no longer send net messages with no players on the server
6 Years Ago
models
6 Years Ago
materials done
6 Years Ago
materials use fallback paths
6 Years Ago
textures done materials kinda done
6 Years Ago
fix the other bitbuf implementation too
6 Years Ago
fix differences in WriteUBitVar/ReadUBitVar compared to main branch
6 Years Ago
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6 Years Ago
JSValue is no longer recursive in linux builds
6 Years Ago
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6 Years Ago
chromium calls/callbacks can pass objects/hashmaps