repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

6 Years Ago
▉▋-▊▉▌ ▇█▌▉_▌▍▄▌█▆▊▌, ▄▅▊▄▄▍▍█▅.▌█▊ ▉▆▊ ▌▄▊▌▋▄
6 Years Ago
▊▆▄▄▋▅ ▇▌-▌▉█
6 Years Ago
▊▌██▊▌/▆▌▄▆▌_▆▉█/▄▅▉▉▆/▅▉▄▊▇▌▋▇▌▋▋▊▋█▅ ▄▍▄
6 Years Ago
▆▋▉▄▄▉▊▇█_▇▄▉▊ ▄▅▄, ▋▇▇▇ ▍▋ ▅▇▅▊▍▋▊▅▋
6 Years Ago
▋▄▆▆█▇▄▍▉ ▋▌-▇▇▉
6 Years Ago
█▆▍▊█▍▍█▍ ▌▍-▍▌▆ ▉▉▌▌▊▍
6 Years Ago
▄▉▊▌▍▌/█▍▄▅▊▋▉▌▆▅▆█ ▊▇▊ ▍▇▍▇ ▄▄ ▌▆-▊▉▍
6 Years Ago
dedicated_main
6 Years Ago
datacache & dedicated vpcs
6 Years Ago
choreoobjects vpc DataCacheClientID_t = uintp
6 Years Ago
bitmap
6 Years Ago
appframework
6 Years Ago
tier3 (-mdlutils)
6 Years Ago
tier2
6 Years Ago
▄▄▋ ▊▊▄▄▍▋▅ ▉▊▆▋█▌▉, ▍▍▅▋▆▅▍, ▍▊▊▇▍, ▊▉▄▇▋, ▊▊▇▍▅, ▋▌▋▋▆, ▋█▄▅▄▍ ▋▍▊█▍▋▍▋ ▋▄ █▋-▄▄▉
6 Years Ago
bitbuf
6 Years Ago
spatial partition
6 Years Ago
merge r_areaportal
6 Years Ago
userinfo convars send again soundscripts can play
6 Years Ago
upd CStaticProp::CreateVPhysics, PhysCreateWorld_Shared vending machine works
6 Years Ago
separate report_soundpatch/cl_report_soundpatch
6 Years Ago
correct flags for skill
6 Years Ago
all the convars are back
6 Years Ago
cleanup vcr todos
6 Years Ago
fix closecaptions crash
6 Years Ago
mathlib, tier1, vstdlib, 261 TODOs
6 Years Ago
add todo
6 Years Ago
update soundemittersystem fixed mismatched datastructures that go to vphysics
6 Years Ago
Only try to stop multiplayer spam with duplicator saves
6 Years Ago
Minor duplicator improvements * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
6 Years Ago
unbreak sockets & datacache vphysics hacky appframework vtable match
6 Years Ago
builds
6 Years Ago
small datacache merge
6 Years Ago
update tier0, builds down to engine
6 Years Ago
libs build in correct order
6 Years Ago
garrysmod_gamename.vpc
6 Years Ago
builds & runs
6 Years Ago
Fixed prediction errors caused by using Player.SetHull(Ducked).
6 Years Ago
game builds to somewhere
6 Years Ago
new vpc_scripts
6 Years Ago
new vpc
6 Years Ago
delete vpc
6 Years Ago
Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
6 Years Ago
▅▍ ▅▅▅▊ ▇▄▊█▋█▇▉█▇█▉▍▅█ ▌▊▄
6 Years Ago
Removed non functioning code related to trigger_changelevel player position fixes Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where no NPCs can see them (fix for transitions in a vehicle in HL2 campaign)
6 Years Ago
▄▍█▊▅▆▄▅ ▌▊▅ █▊▅▌▉▌█ ▅▌▇▍ █▋▊▉▋█▉ ▄█ ▉▊▉▇▉▅▆ ▄▄ █▉▅▋▅ █▆▆▊▅▉▌ ▄█▉▄▉▋▍ ▉█▉▊▋▆▉▋ ▅▌ ▇▇▊▇▅█
6 Years Ago
Entity.GetSequenceMovement Is now also shared
6 Years Ago
Internal SetModel changes clientside to do with automatic SetCollisionBounds call
6 Years Ago
Fixed monster_scientists always having random skins in all cases