repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

6 Years Ago
Added ents.FindAlongRay( vecStart, VecEnd, vecMins=nil, vecMaxs=nil ) = table Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon Git: Slightly improved performace of player animations
6 Years Ago
Remove error message when userdata's metatable has no a MetaName
6 Years Ago
util.Base64Encode: Corrected output for 0 and 1 byte inputs
6 Years Ago
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6 Years Ago
HL1 headcrab no longer breaks HL2 headcrab and vice versa
6 Years Ago
Player.SetAmmo actually uses the new method with bounds checking
6 Years Ago
Added game.GetAmmoNPCDamage() Added game.GetAmmoPlayerDamage() Added game.GetAmmoForce() Added game.GetAmmoDamageType()
6 Years Ago
Player.SetAmmo now has proper ammo typeID bounds check, as well as proper max ammo check (0-9999) FL_ANIMDUCKING is now set automatically and is used for crouching animations
6 Years Ago
Added /LARGEADDRESSAWARE to GMPublish (for now)
6 Years Ago
CreatePhysCollidesFromModel no longer crashes with models without physics meshes or with bad input strings Added PhysCollide.__tostring
6 Years Ago
6 Years Ago
Updated language files
6 Years Ago
Added PhysObj.ApplyTorqueCenter( Vector/AngularImpulse ) Added PhysObj.GetShadowPos() = Vector Added PhysObj.GetShadowAngles() = Angle Added PhysObj.GetVelocityAtPoint( Vector ) = Vector Added PhysObj.SetContents( uint ) Added PhysObj.GetContents() = uint
6 Years Ago
game.CleanUpMap() will no longer crash on LZMA compressed maps
6 Years Ago
Fixed entities inside player clip brushes not being usable by +use (Fix for Half Life Source map(s))
6 Years Ago
Fixed util.DecalEx not working on entities with brush models.
6 Years Ago
Fixed game.AddDecal not precaching added decals resulting in util.DecalMaterial not working as expected in some cases
6 Years Ago
merge from /main/hitboxes
6 Years Ago
npcs work
6 Years Ago
Fixed util.DecalEx's scale arguments not working Fixed util.DecalEx using inverted normal for non brush entities
6 Years Ago
corrected collision bounds after SetModelScale server->client
6 Years Ago
cl_showhitboxes fixed ray traces to scaled hitboxes
6 Years Ago
wip
6 Years Ago
serverside bone manipulation works on players
6 Years Ago
ScriptedEntityType will now work equally on all entity types
6 Years Ago
Added navmesh.GetGroundHeight( pos ) = float height, Vector normal Added engine.TickCount() GitSync: * Fixed Paint tool's reload not removing the duplicator entity modifiers * IsValid micro optimisation
6 Years Ago
`--disable-features=TouchpadAndWheelScrollLatching,AsyncWheelEvents`
6 Years Ago
6 Years Ago
Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players Updating some existing spawnicons
6 Years Ago
(Experimental) Updated BASS.DLL for windows to yet unreleased version to fix crash regressions introduced by latest public release of BASS.DLL
6 Years Ago
Eyeposer and Fingerposer can now be used on Effects Added DNumSlider.GetText, Set/GetDefaultValue, ResetToDefaultValue Faceposer changes: * Context panel now properly clears itself when targeted entity becomes invalid * Right clicking a model will no longer break the face on certain models like HWM TF2 models or Alyx * Clear function of the Faceposer will now properly reset all values to their defaults, so faces are no longer broken * Faceposer now supports 128 flexes not just 64 * Flex names are now prettier * The secondary presets (pictures) no longer occupy 3 rows even if 2 or even 1 row is populated * Better placement of the orange ring around the face, so it is no longer in the stomach of certain TF2 models * You can now middle mouse click on a slider's knob to reset the slider to its default value * Faceposer now has a quick filter feature, allowing to quickly search through flexes by name * Improved the flex list so that the text is now cut off on the bottom
7 Years Ago
CreatePhysCollidesFromModel
7 Years Ago
Fixed pickup HUD ( ammo, weapons, etc ) not working properly for some time after changelevels Restored functinality of monster_mortar to fix a crash issue on c1a3b
7 Years Ago
disable xss auditor for asset://html/ asset://html/ doesn't screw with newlines
7 Years Ago
linux steamworks scripts
7 Years Ago
7 Years Ago
Added support for BodyGroups in Sandbox NPC list Updated some HL2 map icons to be more recognizable
7 Years Ago
strip libcef
7 Years Ago
steamworks upload filtering
7 Years Ago
Panel:SetHTML supports refreshing
7 Years Ago
fix windos
7 Years Ago
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7 Years Ago
linux (no steam upload)
7 Years Ago
Added CNavLadder.GetTop(),GetBottom(),GetWidth()
7 Years Ago
Added serverlist.AddCurrentServerToFavorites(), CanAddServerToFavorites(), menustate only Added Favorite this server button to the bottom bar of the main menu when you are on a server Slightly adjusted alignment of text and icons on the bottom bar of the main menu
7 Years Ago
Added entity and entindex to the "Changing collision rules within a callback is likely to cause crashes!" error message
7 Years Ago
Restore g_FailedSounds on OSX
7 Years Ago
merge main