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7,496 Commits over 2,314 Days - 0.13cph!

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4 Years Ago
Automated Windows Build #550
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bot
4 Years Ago
Automated OSX Build #550
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4 Years Ago
Automated Linux Build #550
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4 Years Ago
Added BLEND_* enum to Lua Added render.OverrideBlendFunc( OverrideEnabled, SrcBlend, DestBlend, SrcBlendAlpha, DestBlendAlpha )
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4 Years Ago
Automated Linux DS Build #549
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4 Years Ago
Automated Windows Build #549
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4 Years Ago
Automated OSX Build #549
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4 Years Ago
Automated Linux Build #549
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4 Years Ago
* Fixed physgun's controller not releasing entities properly when the physgun is removed
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4 Years Ago
Automated Linux DS Build #548
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4 Years Ago
Automated Windows Build #548
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4 Years Ago
Automated OSX Build #548
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4 Years Ago
Automated Linux Build #548
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4 Years Ago
Automated Linux DS Build #547
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4 Years Ago
* Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
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4 Years Ago
Automated Windows Build #547
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4 Years Ago
Automated OSX Build #547
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4 Years Ago
Automated Linux Build #547
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4 Years Ago
* Added 2 more types to ChatText - servermsg and teamchange
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4 Years Ago
Automated Linux DS Build #546
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4 Years Ago
Automated Windows Build #546
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4 Years Ago
Automated OSX Build #546
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4 Years Ago
Automated Linux Build #546
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4 Years Ago
Better handling of ref-counting in CMaterialVar::SetTextureValue/CMaterialVar::SetMaterialValue - won't screw up when called from render thread
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4 Years Ago
Automated Linux DS Build #545
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4 Years Ago
Automated Windows Build #545
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4 Years Ago
Automated OSX Build #545
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4 Years Ago
Automated Linux Build #545
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4 Years Ago
Forget the reference-counting changes for MATERIAL_VAR_TYPE_MATERIAL (We only need it for MATERIAL_VAR_TYPE_TEXTURE and Valve is calling in to this from the render thread)
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4 Years Ago
Automated Linux DS Build #544
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4 Years Ago
Automated Windows Build #544
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4 Years Ago
Automated OSX Build #544
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4 Years Ago
Automated Linux Build #544
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4 Years Ago
table support for util.Decal's ignore argument
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4 Years Ago
Automated Linux DS Build #543
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4 Years Ago
Automated Windows Build #543
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4 Years Ago
Automated OSX Build #543
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4 Years Ago
Automated Linux Build #543
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4 Years Ago
Added TEXTUREFLAGS_IMMEDIATE_CLEANUP from upstream (and fixed it) Textures loaded with FreeImage have TEXTUREFLAGS_IMMEDIATE_CLEANUP set Moved Lua Material() function from client to shared code (flags get passed properly on servers) Removed mips flag from a few UI materials Mainmenu background textures get unloaded when they disappear
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4 Years Ago
Automated Linux DS Build #542
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4 Years Ago
Automated Windows Build #542
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4 Years Ago
Automated OSX Build #542
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4 Years Ago
Automated Linux Build #542
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4 Years Ago
Fixed incorrect ShaderAPI calls in queued CMaterialVars Fixed wonky ref-counting in queued CMaterialVars when setting multiple texture/material vars in a frame
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bot
4 Years Ago
Automated Linux DS Build #541
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4 Years Ago
Automated Windows Build #541
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4 Years Ago
Automated OSX Build #541
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4 Years Ago
Automated Linux Build #541
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4 Years Ago
* util.Decal now has a 4th argument - ignore entity * Small gitsync - fixed string.GetFileFromFilename & Paint tool small change
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4 Years Ago
Automated Linux DS Build #540
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