repoGarrys Modcancel

7,496 Commits over 2,314 Days - 0.13cph!

bot
4 Years Ago
Automated Windows Build #603
comment
bot
4 Years Ago
Automated Linux DS Build #603
comment
bot
4 Years Ago
Automated Linux Build #603
comment
4 Years Ago
* OpenURL now works with about:blank * <gamemode>.txt convars get the LUA_SERVER flag instead of GAME
comment
bot
4 Years Ago
Automated Windows Build #602
comment
bot
4 Years Ago
Automated OSX Build #602
comment
bot
4 Years Ago
Automated Linux DS Build #602
comment
bot
4 Years Ago
Automated Linux Build #602
comment
4 Years Ago
4 Years Ago
▋▋▍
comment
4 Years Ago
▌▉▅▊▅█ ▉ ▄▊▉ ▌▄▄▊
comment
4 Years Ago
Reduced size of StudioRenderContext_t slightly Replaced usage of ICallQueue with allocation-less & refcount-less queue for multicore rendering Small optimizations to MeshBuilder::AdvanceVertex, CVertexBuilder::*3fv methods Replaced implicit constructor for StudioRenderContext_t with memcpy
comment
bot
4 Years Ago
Automated Windows Build #598
comment
bot
4 Years Ago
Automated Linux DS Build #598
comment
bot
4 Years Ago
Automated OSX Build #598
comment
bot
4 Years Ago
Automated Linux Build #598
comment
4 Years Ago
* <gamemode>.txt convars now have GAME flag and can be hooked onto with cvars.AddCallback * "Live" persistence changing, fixes persisntence not loading the correct save when set from server.cfg
comment
bot
4 Years Ago
Automated Linux Build #597
comment
bot
4 Years Ago
Automated Windows Build #597
comment
bot
4 Years Ago
Automated OSX Build #597
comment
4 Years Ago
CVisibleShadowList::PrioritySort uses quicksort Removed slow condition from CVisibleShadowList::EnumShadow
comment
bot
4 Years Ago
Automated Windows Build #596
comment
bot
4 Years Ago
Automated OSX Build #596
comment
bot
4 Years Ago
Automated Linux DS Build #596
comment
bot
4 Years Ago
Automated Linux Build #596
comment
4 Years Ago
Light cache max entry count changed to 8287 Improved light cache hashing algo Never allow light cache cache-misses Removed use of CUtlEnvelope (allocations) in CMatQueuedRenderContext::SetAmbientLightCube - was super slow
comment
bot
4 Years Ago
Automated Windows Build #595
comment
bot
4 Years Ago
Automated Windows Build #594
comment
bot
4 Years Ago
Automated Linux DS Build #594
comment
bot
4 Years Ago
Automated OSX Build #594
comment
bot
4 Years Ago
Automated Linux Build #594
comment
4 Years Ago
Undo test changes, merge in whatever pre-release has that main doesn't
comment
bot
4 Years Ago
Automated Windows Build #593
comment
bot
4 Years Ago
Automated Windows Build #592
comment
bot
4 Years Ago
Automated Windows Build #591
comment
bot
4 Years Ago
Automated OSX Build #591
comment
bot
4 Years Ago
Automated Linux DS Build #591
comment
bot
4 Years Ago
Automated Linux Build #591
comment
4 Years Ago
copybins_steam.bat, testing steam deployment
comment
bot
4 Years Ago
Automated Windows Build #590
comment
bot
4 Years Ago
Automated OSX Build #590
comment
bot
4 Years Ago
Automated Linux Build #590
comment
4 Years Ago
Test change!
comment
bot
4 Years Ago
Automated Linux DS Build #587
comment
bot
4 Years Ago
Automated Linux DS Build #586
comment
bot
4 Years Ago
Automated Linux Build #585
comment
bot
4 Years Ago
Automated Windows Build #581
comment
bot
4 Years Ago
Automated Windows Build #580
comment
bot
4 Years Ago
Automated OSX Build #579
comment
bot
4 Years Ago
Automated Linux DS Build #578
comment