repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

7 Years Ago
No memoverride for shadercompile.dll
7 Years Ago
Hack to keep STUDIO_SHADOWDEPTHTEXTURE flag between ENT:Draw and Entity:DrawModel()
7 Years Ago
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
7 Years Ago
Updated TTT to its latest version
7 Years Ago
IMesh:BuildFromTriangles can do userdata too
7 Years Ago
mesh.UserData
7 Years Ago
Switched base_anim to CBaseAnimatingOverlay
7 Years Ago
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7 Years Ago
ENT:GetRenderMesh
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Cleaned up lua/menu/
7 Years Ago
7 Years Ago
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7 Years Ago
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7 Years Ago
better input checking for CreatePhysCollideBox/PhysCollide:TraceBox
7 Years Ago
merge from ai_weapons
7 Years Ago
CreatePhysCollideBox, PhysCollide:TraceBox
7 Years Ago
Updated BASS.DLL to 2.4.13.8-mp3free
7 Years Ago
Removed NPC.RemoveMemory
7 Years Ago
remove ai_weapon txt files
7 Years Ago
steam.inf
7 Years Ago
remove ai weapons aliases for old ai weapons don't respawn all weapons on pickup
7 Years Ago
stunstick only renders effects when enabled stunstick uses correct attachments for lightning arcs prediction on stunstick deploy/holster sound
7 Years Ago
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7 Years Ago
stunstick glow
7 Years Ago
weapon_stunstick
7 Years Ago
weapon_shotgun
7 Years Ago
weapon_rpg
7 Years Ago
Fixed util.GetModelInfo crashing with empty string.
7 Years Ago
GitSync: * Fix DBinder when its convar is set to NaN * Fix DBinder overriding SetSelected( bool ) * Changed max value for Frame Blend's Shutter slider so it doesn't just black screen * Prevent potential stack overflows in scripted_ents.Get
7 Years Ago
7 Years Ago
Added type error to render.Capture
7 Years Ago
Updated most render library functions to not lock up when a Lua type error occurs during function execution
7 Years Ago
rt for frame blending clear backbuffer after swap
7 Years Ago
render.Capture and render.CapturePixels will now silently fail when the Steam Overlay is active
7 Years Ago
Updated BASS.DLL to 2.4.13.2-mp3free
7 Years Ago
Added NPC.GetCurrentSchedule
7 Years Ago
GitSync: * Fixed Panel.InvalidateChildren being always recursive * Fixed Panel.NewAnimation ease values 0-1 being weird
7 Years Ago
weapon_crowbar
7 Years Ago
weapon_crossbow
7 Years Ago
weapon_ar2
7 Years Ago
weapon_pistol
7 Years Ago
DECLARE_ACTTABLES & IMPLEMENT_ACTTABLES
7 Years Ago
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection