branchMoss/maincancel

2,005 Commits over 274 Days - 0.30cph!

6 Years Ago
compile fix
6 Years Ago
Added a text component that shows the current key binding to each belt bar slot Removed reload binding
6 Years Ago
Cleaned up some logs
6 Years Ago
Added a global spell cooldown that blocks all other items/spells after using a spell (1 second right now, exposed as MinTimeBetweenCasts on the player prefab)
6 Years Ago
Fixed being able to cast more than one spell at a time Default bind Use to F (was E)
6 Years Ago
Fixed a voice exception with the playermodel? Clearing bindings now triggers a cfg save New default bindings: Equipment slots are now mapped to Q,E,R,C Can also trigger slot1 and slot 2 with mouse wheel up/down respectively Crafting menu shortcut is now Z
6 Years Ago
Compile fix
6 Years Ago
vdfs, jenkinsfile
6 Years Ago
server defs
6 Years Ago
hearing and visibility scoring tweaks, vision multiplier player visibility value
6 Years Ago
server defs
6 Years Ago
vdfs
6 Years Ago
Player voice affects their noise value, so you can shout at NPCs to agro them (probably) Player visibility and noise value exposure
6 Years Ago
Fixed some NPCS with 0 vision
6 Years Ago
items
6 Years Ago
Ogre knockback test Manifest.
6 Years Ago
Stat tweak
6 Years Ago
Ogre stat/anim/sound/material tuning Cleanup
6 Years Ago
Don't show healing combat log lines when self-healing
6 Years Ago
Made the ogres work again
6 Years Ago
Added TimerProcs to NPC's, triggers at set intervals while a NPC is aggroed
6 Years Ago
Added a new self proc chance field to NPC definitions, will proc an effect on self for each attack
6 Years Ago
Fixed combat log not displaying any logs from enemies with"corpse" in their name
6 Years Ago
Missing file
6 Years Ago
NPC stat/sound/animation improvs. Proper testbox navmesh.
6 Years Ago
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
6 Years Ago
Fixed armour protection being counted twice when calculating damage
6 Years Ago
Attack movement improvement
6 Years Ago
AI have a hearing sensitivity mulitplier Crab stats tweaks
6 Years Ago
Loot tooltip now shows health/mana/stamina per second as per minute
6 Years Ago
NPCs will consider others aggressive before they hit them if they're within double their melee attack range and targeting them
6 Years Ago
Target/flee target/last attacker in debug
6 Years Ago
AI debugg special case facts display
6 Years Ago
Ctrl click entity in debug list to select gameObject in scene hierarchy
6 Years Ago
Fixed combat log displaying damage as decay if the damage was fully blocked
6 Years Ago
More
6 Years Ago
Debugger
6 Years Ago
AI senses resets all scores before scoring targets in query
6 Years Ago
NPC debugger window
6 Years Ago
Fixed NPCS not fleeing Cloud tweaks
6 Years Ago
Cloud normal map blur
6 Years Ago
Cloud texture improvements
6 Years Ago
stealthbox on menu
6 Years Ago
Stealthbox has its own terrain
6 Years Ago
Couple of defs.
6 Years Ago
Crab hp fix
6 Years Ago
Crabs get wet. (important)
6 Years Ago
Fire torrent spell ignites.
6 Years Ago
Cleaned some shit we don't need. Sky dome date has a moon.
6 Years Ago
Slightly improved the shitty mountain texture.