2,005 Commits over 274 Days - 0.30cph!
Added a text component that shows the current key binding to each belt bar slot
Removed reload binding
Added a global spell cooldown that blocks all other items/spells after using a spell (1 second right now, exposed as MinTimeBetweenCasts on the player prefab)
Fixed being able to cast more than one spell at a time
Default bind Use to F (was E)
Fixed a voice exception with the playermodel?
Clearing bindings now triggers a cfg save
New default bindings:
Equipment slots are now mapped to Q,E,R,C
Can also trigger slot1 and slot 2 with mouse wheel up/down respectively
Crafting menu shortcut is now Z
hearing and visibility scoring tweaks, vision multiplier
player visibility value
Player voice affects their noise value, so you can shout at NPCs to agro them (probably)
Player visibility and noise value exposure
Fixed some NPCS with 0 vision
Ogre knockback test
Manifest.
Ogre stat/anim/sound/material tuning
Cleanup
Don't show healing combat log lines when self-healing
Made the ogres work again
Added TimerProcs to NPC's, triggers at set intervals while a NPC is aggroed
Added a new self proc chance field to NPC definitions, will proc an effect on self for each attack
Fixed combat log not displaying any logs from enemies with"corpse" in their name
NPC stat/sound/animation improvs.
Proper testbox navmesh.
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
Fixed armour protection being counted twice when calculating damage
Attack movement improvement
AI have a hearing sensitivity mulitplier
Crab stats tweaks
Loot tooltip now shows health/mana/stamina per second as per minute
NPCs will consider others aggressive before they hit them if they're within double their melee attack range and targeting them
Target/flee target/last attacker in debug
AI debugg special case facts display
Ctrl click entity in debug list to select gameObject in scene hierarchy
Fixed combat log displaying damage as decay if the damage was fully blocked
AI senses resets all scores before scoring targets in query
Fixed NPCS not fleeing
Cloud tweaks
Cloud texture improvements
Stealthbox has its own terrain
Crabs get wet. (important)
Fire torrent spell ignites.
Cleaned some shit we don't need.
Sky dome date has a moon.
Slightly improved the shitty mountain texture.