2,005 Commits over 274 Days - 0.30cph!
nametags and lookat health color/case fixes
Absolute incoming heal amounts in the combat log
Player rep updates title on server init
Lower spell timeout to 5 seconds
Disable team join chat message
Added a 10 second timeout to spells in case anything goes wrong with the cast process
Make sure ItemManager is initialized before we create any items
PlayerInventory to shared content bundle. (was none)
Manifest.
Removed the client rigidbody cube from testmap.
Fixed bad labels on factions
Added a second hud bar for the other faction boss
DeathmatchSystem sets factions for players , added red/blue factions
NPC agro checks faction first
NPC fight v flight rolls only happen when setting target
Potential Definition<T>.All NRE fix
Fixed another build error
Added a hud element that shows your current team and the HP of the other team's boss NPC
Fixed item tooltip leaving some weapon stats on if mousing over a spell immediately after mousing over a weapon
Added infinite mana cheat
Spell casting now uses the cast and release animations
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions
Hud improvements.
Other minor things.
Various combat arena related.
Gravity spell WIP.
Team equipment
Scene stuff
Manifest
Sped up casting progress bar so it could keep up with new spell speeds
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Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
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Make sure that nav stops when attacking
AI must have FOV and LOS checks to attack
fixed double binding for F in default keys
Thicc spell projectile hitboxes.
Fixed item stats values being lost (wrong FormerlySerializedAs fieldname). Updated all values to x60 their original per second values
Dead players should no longer cast spells
Fixed players having idle noise value of 1
potential spell casting fix
Added vertex alpha mask toggle for wetness (rust/std + core/foliage)
Enabled wetness in all quality modes (rust/std)
Removed ununsed wetness references