2,005 Commits over 274 Days - 0.30cph!
Accidentally fleshed out the testbox arena a bit.
Vamp knight footsteps aren't so super loud.
Test to replace Angle with pure Dot product when testing FOV.
Can use weapons while in the air
Some optimizations to NPCs. In particular range optimizations and reduced gc alloc.
Wrapped spell debug stuff behind spells.debugvis convar
Spell tweaks.
Buck death fix.
Fixed some cone spell issues
Cone fx works while moving
Added the ability to toggle damage scaling based on distance from cast point on cone spell (defaults to false)
Cone spell fx that collides with world layer.
Cone damage now does a small trace to see if anything solid is in the way, adjusts the overlap sphere distance accordingly
Spell target will no longer change while a spell is channelling
Can now hold RMB to target yourself
Fixed some client compile issues
Added an orient to view field to spell effects, if true the effect won't be parented to a transform and will be spawned in front of the players view (see TorrentFirePH effect for correct orientation)
AI now has vision and hearing senses, proper FOV
Added stealthbox
fixed missing deer death sound
Fixed player agro lists getting added to too often
Various senses optimisations and cleanup
Fixed players being healed getting more agro from their aggro list...
New spell target indicator
Tickrate tweaks (AI run vision at slightly slower rate, pending load balancing or something)
Senses no longer uses a dictionary for lookup
Threat calculation for players (healing and damage both increase threat and it drains over time)
NPCs now score all targets using threat and distance, will switch targets if something beats the score of the current target
Various spellstuffs
Starting equipment.
WIP cone damage spell type (currently deals damage + effects in a sphere sweep)
Added a block Impact fx field on shields, spawns when the shield blocks an impact
Added an effect recycle status effect component, add it to any effects that should be destroyed once a status effect is removed (so effects could be made to loop)
Ragdolls don't block your movement anymore.
Deer anim & sound stuff
Boars flinch when attacked.
Boar footstep sound defs.
Trigger fix.
Boar death prefab.
Also unset agro when setting flee fact
Boar sound triggers.
Various sound tweaks.
Fixed fight chance flee roll not setting the flee timeout
Might have fixed blood fx playing when the player blocks a hit
Boar anim refinement & stats.