branchMoss/maincancel

2,005 Commits over 274 Days - 0.30cph!

6 Years Ago
Testbox
6 Years Ago
Scene
6 Years Ago
Accidentally fleshed out the testbox arena a bit. Vamp knight footsteps aren't so super loud.
6 Years Ago
Test to replace Angle with pure Dot product when testing FOV.
6 Years Ago
Can use weapons while in the air
6 Years Ago
Another optimization
6 Years Ago
Some optimizations to NPCs. In particular range optimizations and reduced gc alloc.
6 Years Ago
NPC stuff Spell WIP
6 Years Ago
Wrapped spell debug stuff behind spells.debugvis convar
6 Years Ago
Spell tweaks. Buck death fix.
6 Years Ago
Another layer change
6 Years Ago
Fixed some cone spell issues
6 Years Ago
Cone fx works while moving
6 Years Ago
Added the ability to toggle damage scaling based on distance from cast point on cone spell (defaults to false)
6 Years Ago
Cone spell fx that collides with world layer.
6 Years Ago
Cone damage now does a small trace to see if anything solid is in the way, adjusts the overlap sphere distance accordingly
6 Years Ago
Spell target will no longer change while a spell is channelling Can now hold RMB to target yourself Fixed some client compile issues
6 Years Ago
Added an orient to view field to spell effects, if true the effect won't be parented to a transform and will be spawned in front of the players view (see TorrentFirePH effect for correct orientation)
6 Years Ago
Fixed NRE in fleeing
6 Years Ago
AI now has vision and hearing senses, proper FOV Added stealthbox
6 Years Ago
Improved fleeing
6 Years Ago
fixed missing deer death sound
6 Years Ago
Tweaks
6 Years Ago
Fixed player agro lists getting added to too often
6 Years Ago
Various senses optimisations and cleanup Fixed players being healed getting more agro from their aggro list...
6 Years Ago
target indicator bits
6 Years Ago
New spell target indicator
6 Years Ago
testbox
6 Years Ago
Tickrate tweaks (AI run vision at slightly slower rate, pending load balancing or something) Senses no longer uses a dictionary for lookup Threat calculation for players (healing and damage both increase threat and it drains over time) NPCs now score all targets using threat and distance, will switch targets if something beats the score of the current target
6 Years Ago
Various spellstuffs Starting equipment.
6 Years Ago
Unsaved change
6 Years Ago
WIP cone damage spell type (currently deals damage + effects in a sphere sweep)
6 Years Ago
Testbox
6 Years Ago
Added a block Impact fx field on shields, spawns when the shield blocks an impact
6 Years Ago
Guard ragdoll setup.
6 Years Ago
Added an effect recycle status effect component, add it to any effects that should be destroyed once a status effect is removed (so effects could be made to loop)
6 Years Ago
Ragdolls don't block your movement anymore. Deer anim & sound stuff
6 Years Ago
Boars flinch when attacked.
6 Years Ago
NRE
6 Years Ago
Boar footstep sound defs.
6 Years Ago
Trigger fix. Boar death prefab.
6 Years Ago
Also unset agro when setting flee fact
6 Years Ago
Boar sound triggers. Various sound tweaks.
6 Years Ago
Fixed fight chance flee roll not setting the flee timeout
6 Years Ago
Cleanup
6 Years Ago
Meta stuff
6 Years Ago
Boar sounds
6 Years Ago
Might have fixed blood fx playing when the player blocks a hit
6 Years Ago
Boar anim refinement & stats.
6 Years Ago
Minor optimisation