2,005 Commits over 274 Days - 0.30cph!
Last of the forest ground clutter.
Merge from art.
Various changes.
Merged the merge to main.
Feathers, arrows, chicken loot and stats.
Manifest.
Lets not attempt to do a loadout if there is none.
Use DynamicNavmesh if a scene doesn't have a NavMeshBakeManager.
Unfucked the zombie stats & look from the merge.
Same for the broken wolf stats.
Fixed the boar stats that got fucked during the Rust merge.
NPC stats.
Animal corpse loot.
Cleanup.
Minor HUD healthbar tweak.
Non-laggy hit detection for the rest of the NPCs.
Cleanup.
Removed horse spawns.
Fixed the blueprint errors.
Scene walls don't glitch out from batching anymore.
Placeholder tree tweak.
Maples into common bundle.
steamworks files, app id, proj settings
Slight ordering change in item stats editor
Yet more tooltip fiddling
Even more tooltip fiddling
hacky SkinnedMeshCollider test
slot type icons for wear category hides why you have an item on the slot.
Scene stuff
Climate & sky
Scene backup.
Less ridiculous helmet overlays.
Fixed maxhealth not updating between server and client.