2,005 Commits over 274 Days - 0.30cph!
Added wetness to a bunch of mats
Synchronized wetness values.
Weather system now also controls post profile blending while inside an env volume group
Hopefully evil NPCs wont attack other evil NPCs
Organized some mats.
Wetness stuff.
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Fixed bad npc agro timeout check
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Stats from definitions work now, added max hp and roam range properties to NPC (init from def)
Server compile fixes
Saved all npcs and prefabs
Fixed std shadergui scroll offset placement
Nuked unused blend layer shadergui
Added wetness to std/blend-layer and core/foliage shaders
Added wetness to nature/foliage shader
Might have fixed some compile errors on build
Realmed remove doesn't point to a blank component.
Scene fix
Spawn FX timings
WeatherSystem.LateUpdate null checks for extra safety
Nuked old grump rock terrain maps
Made Testbox map work
AI waypoints 1st draft
Fixed AI not following waypoints
Fixed waypoint wait time not working
Fixed waypoint pingpong mode not working
Build fix
Definition cleanup
Move NPC defs to common NPCs/Resources folder so they can be loaded via Resoruces
Factions & Settlements boilerplate
Wooden shield viewmodel fix.
weather.set should work from client
weather stuff to bundle
code gen
hopefully fixed weatherSystem NRE
weathersystem fix, hopefully
Various scene & loot table.
Rain affects prison exterior.
Manifest.
Loot tables.
Cleanup.
Scene.
Scene.
Reverted wrong terrain shore wetness settings.
Clutter rocks aren't so annoying to traverse.
Various scene/spawns.
Shore wetness improvements.