2,005 Commits over 274 Days - 0.30cph!
UI Inventory hiding player info fix
Exposed protection values in item stats properties.
A bit more fiddling with the tooltip ui for inventory.
Remaining attire materials.
Materials for the different attires.
Mushroom crash fix.
Stamina recharge tweaks.
Health tweaks.
Manifest.
Inconsistent plastic fix crap.
Limited the island to a playtest proper size, part 1
Item stat pool values now applied only to the max value of a stat.
Changing held item applies and remove item stat pool values.
Items applies or removes item stat pool values when items change containers.
WalkSpeedModifier that affect walk and duck speed is now applied from held and worn items.
Crit chance and run speed modifiers are now applied from item stats.
Per second stat properties are now applied from held and worn items.
Attempt to add random range to damage values (gaussian). Defaults to 5.
Scientist population is now 0.
Expose CriticalHitChance on all BaseCombatEntities.
Now using NavMeshBakeManager, which supports multiple agent types. Agents now use 4 different types of agents.
Started setting up support for a navmesh bake manager, to replace dynamic navmesh (will support multiple agents and better editor-side control).
Old Dynamic Navmesh only support a single NavMeshAgent type, so let's stick to that limitation until we upgrade.
Replaced Apex Utiltiy AI with DRM-free version
A little bit of damage system cleanup
Allow editor inventory on startup be null.
added loot table assets, weighted item amounts
better support for baseNpc not producing a lootableCorpse
made all humanoid npcs use lootableCorpse, also spiders because fantasy
fixed generic loot panel icons not having their container source assigned
available points on talents UI, tooltip cleanup
fixed unlocked talents showing highlight glint after being unlocked
Talents console commands, points, etc
Fixed buttons.
Deer skull doesn't need to be a consumable anymore.
Manifest
Cleaned up some stuff.
TalentsUI progress, nuked a bunch of loadouts
Null check shit in PlayerInventoryProperties because we're not fucking savages
Tooltip positioning stuff moved to separate component
Talents progress
Item item fire FX fix
Data updates
Slight adjustment to Crafting Station.
Fixed cooking chance math bug.
More food stuff.
More of the consumables.
Cleaned up some old Rust ones.
Mana is mana, and not temp.
Consumable stuff
Cleanup
Consumable sound profiles.