branchMoss/maincancel

2,005 Commits over 274 Days - 0.30cph!

7 Years Ago
UI Inventory hiding player info fix
7 Years Ago
Fixed movement fuckup
7 Years Ago
Exposed protection values in item stats properties. A bit more fiddling with the tooltip ui for inventory.
7 Years Ago
Remaining attire materials.
7 Years Ago
Materials for the different attires.
7 Years Ago
Mushroom crash fix. Stamina recharge tweaks. Health tweaks. Manifest.
7 Years Ago
Part 2
7 Years Ago
Inconsistent plastic fix crap.
7 Years Ago
Limited the island to a playtest proper size, part 1
7 Years Ago
Item stat pool values now applied only to the max value of a stat.
7 Years Ago
Changing held item applies and remove item stat pool values.
7 Years Ago
Items applies or removes item stat pool values when items change containers.
7 Years Ago
WalkSpeedModifier that affect walk and duck speed is now applied from held and worn items.
7 Years Ago
Crit chance and run speed modifiers are now applied from item stats. Per second stat properties are now applied from held and worn items.
7 Years Ago
Attempt to add random range to damage values (gaussian). Defaults to 5. Scientist population is now 0.
7 Years Ago
Expose CriticalHitChance on all BaseCombatEntities.
7 Years Ago
Now using NavMeshBakeManager, which supports multiple agent types. Agents now use 4 different types of agents.
7 Years Ago
Started setting up support for a navmesh bake manager, to replace dynamic navmesh (will support multiple agents and better editor-side control).
7 Years Ago
Old Dynamic Navmesh only support a single NavMeshAgent type, so let's stick to that limitation until we upgrade.
7 Years Ago
Replaced Apex Utiltiy AI with DRM-free version
7 Years Ago
A little bit of damage system cleanup
7 Years Ago
Allow editor inventory on startup be null.
7 Years Ago
Updated damage algorithm
7 Years Ago
added loot table assets, weighted item amounts better support for baseNpc not producing a lootableCorpse made all humanoid npcs use lootableCorpse, also spiders because fantasy
7 Years Ago
fixed generic loot panel icons not having their container source assigned
7 Years Ago
misc
7 Years Ago
lootable NPCs progress
7 Years Ago
available points on talents UI, tooltip cleanup
7 Years Ago
fixed unlocked talents showing highlight glint after being unlocked
7 Years Ago
Talents console commands, points, etc
7 Years Ago
More talents UI
7 Years Ago
Light tests
7 Years Ago
Fixed recipe bugs.
7 Years Ago
Fixed buttons. Deer skull doesn't need to be a consumable anymore.
7 Years Ago
Manifest Cleaned up some stuff.
7 Years Ago
Food & Recipes
7 Years Ago
missed a bit
7 Years Ago
fixes
7 Years Ago
NRE fix
7 Years Ago
TalentsUI progress, nuked a bunch of loadouts
7 Years Ago
Null check shit in PlayerInventoryProperties because we're not fucking savages
7 Years Ago
Merged from crafting_2
7 Years Ago
Tooltip positioning stuff moved to separate component Talents progress Item item fire FX fix Data updates
7 Years Ago
Update RpcCalls
7 Years Ago
Slight adjustment to Crafting Station.
7 Years Ago
Fixed cooking chance math bug. More food stuff.
7 Years Ago
Food stuffs. Manifest.
7 Years Ago
More of the consumables. Cleaned up some old Rust ones.
7 Years Ago
Mana is mana, and not temp. Consumable stuff Cleanup
7 Years Ago
Consumable sound profiles.