repoMosscancel

2,268 Commits over 274 Days - 0.34cph!

7 Years Ago
Maples into common bundle.
7 Years Ago
vdfs, jenkinsfile
7 Years Ago
fix
7 Years Ago
missing keys_default cfg
7 Years Ago
test
7 Years Ago
path fixes
7 Years Ago
bits
7 Years Ago
rebuild EAC launcher
7 Years Ago
server client fuckeries
7 Years Ago
Scene wip
7 Years Ago
steamworks files, app id, proj settings
7 Years Ago
Jenkinsfile
7 Years Ago
More tooltip derp
7 Years Ago
Slight ordering change in item stats editor
7 Years Ago
Yet more tooltip fiddling
7 Years Ago
Even more tooltip fiddling
7 Years Ago
hacky SkinnedMeshCollider test
7 Years Ago
More tooltip fiddling.
7 Years Ago
slot type icons for wear category hides why you have an item on the slot.
7 Years Ago
Scene backup
7 Years Ago
Fix silly editor thing
7 Years Ago
Backup
7 Years Ago
No land dragon.
7 Years Ago
Scene stuff Climate & sky
7 Years Ago
Scene backup. Less ridiculous helmet overlays.
7 Years Ago
Fixed maxhealth not updating between server and client.
7 Years Ago
UI Inventory hiding player info fix
7 Years Ago
Fixed movement fuckup
7 Years Ago
Exposed protection values in item stats properties. A bit more fiddling with the tooltip ui for inventory.
7 Years Ago
Remaining attire materials.
7 Years Ago
Materials for the different attires.
7 Years Ago
Mushroom crash fix. Stamina recharge tweaks. Health tweaks. Manifest.
7 Years Ago
Merged from main
7 Years Ago
Part 2
7 Years Ago
Inconsistent plastic fix crap.
7 Years Ago
Limited the island to a playtest proper size, part 1
7 Years Ago
More parry fiddling.
7 Years Ago
Item stat pool values now applied only to the max value of a stat.
7 Years Ago
Meager start to melee parry.
7 Years Ago
Changing held item applies and remove item stat pool values.
7 Years Ago
Items applies or removes item stat pool values when items change containers.
7 Years Ago
WalkSpeedModifier that affect walk and duck speed is now applied from held and worn items.
7 Years Ago
Crit chance and run speed modifiers are now applied from item stats. Per second stat properties are now applied from held and worn items.
7 Years Ago
Attempt to add random range to damage values (gaussian). Defaults to 5. Scientist population is now 0.
7 Years Ago
Expose CriticalHitChance on all BaseCombatEntities.
7 Years Ago
Now using NavMeshBakeManager, which supports multiple agent types. Agents now use 4 different types of agents.
7 Years Ago
Started setting up support for a navmesh bake manager, to replace dynamic navmesh (will support multiple agents and better editor-side control).
7 Years Ago
Old Dynamic Navmesh only support a single NavMeshAgent type, so let's stick to that limitation until we upgrade.
7 Years Ago
Replaced Apex Utiltiy AI with DRM-free version
7 Years Ago
A little bit of damage system cleanup