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3,194 Commits over 944 Days - 0.14cph!
Namespace change (will probably remove namespacing later though)
Class Library has some editor used properties
Apply new editor properties to lights
Added Library.GetAttribute
EntityTool update
Rotate editable meshes with rotate widget
Entity tool placement snaps to grid
PrimitiveTool Icons tooltips
Add World to HudComponent
Entity List
Primitive Type Switch
Merge branch 'master' of SandboxGame
Added toolbar button for global axis setting
Remove "Selecting Tool" debug output
Toolmenu placeholder
Fix components missing their namespaces
Add SetPositionAndRotation with optional collision correction stuff, BaseVehicle will disable physics and collision of the mounted entity
Editor styles to standalone less files
Merge branch 'master' of SandboxGame
Add toolbar button for angle snapping
Rotate selected entities with rotate widget
Add set entity rotation RPC
Make BaseShapeEntity abstract so it can't be spawned
Highlight selected entity, remove entity ownership on deselect.
Ownership and Delete RPC's work for any world entity, not just meshes. Allow selected entities to be deleted.
Handle Less file @imports
Merge branch 'master' of SandboxGame
Add super basic entity class list UI. Spawn entity with entity tool. Allow entities to be selected and translated with widget.
Runtime parsing of .less files
AHtmlHud: Ignore case in OnFileChanged compare
Fixed hotreload not triggering for some web includes
Vue componenets can define Stylesheets to include
Ignore file changes in .vs folders
Build your own space ship
Move all mesh selectable specific code out of selection tool so the tool can work with any kind of selectable
Add ColorSaturation to postprocess
Add GrainJitter and GrainIntensity to postprocess
Use additive material for additive blended decals
Fix decal scale being applied incorrectly. Convert more dds textures.
Cache layer property for props and decals
Rotate and scale decals using their float properties
Use decal size center as pivot point
Apply texture import settings before async loading so materials can cache them straight away
Add texture filter and tiling to import settings
Add texture tiling methods (wrap, clamp, mirror)
Add TranslucencySortPriority
Add ForcedLodModel
Facewound map loader
Merge branch 'master' of github.com:Facepunch/SandboxGame
Gravity falloff, automatically disable ship gravity when influenced by planet gravity
Optionally support following surfaces by teleporting to the new position
Serialize editable mesh face texture mapping properties
Auto refresh server browser if list hasn't been set yet
Change server browser font color so it can be seen
Add player list UI to map builder
Update addon state on dedicated server before starting new game to see if it fixes unknown gamemode