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3,194 Commits over 944 Days - 0.14cph!
Change CurveType enum from byte to int to see if it fixes error on dedicated server
Transform Mode
Toolbar with grid snap
Add vertex selection. Offset vertices with translate widget. Add offset vertices RPC.
Fix camera rotation bug, make Controllable.EyeTrace use the actual camera position and orientation when possible
Spaceship flight controls
Move face selecting logic into MeshSelectable.OnSelect
Merge branch 'master' of github.com:Facepunch/SandboxGame
ignore node_modules
Allow passing enum values from vue
Tool panel experments
Force components to lowercase
Merge branch 'master' of SandboxGame
Handle selection tool deleting in Selectable.OnDelete
Handle mesh translation in MeshSelectable
Handle offset mesh faces in MeshSelectable
Games list, icons
Merge branch 'master' of SandboxGame
Add Vector2 to serializer factory list
Pack texture align rpc arguments into a INetworkSerializable to get around argument limit
Add Mesh and Entity Selectable classes
Add RPC for modifying face texture alignment
Move snap settings to editor settings
Hook up translate gizmo to move meshes or faces. Block tool uses axis basis from texture basis.
Fix ingame front menu using curved border for background
Better gamemode icon for suicide barrels
Fix Stencil ref bug in main menu
make game tile box blur more subtle to avoid coherent stencil warnings
Remove generate lightmap uv setting from fbx importer cos it's slow as balls
Fix entity transform bug when setting after set model call
Add gamemode icons. Style game tile.
Partly implement func_tracktrain and path_track entities
Fix strange movement on flat surfaces
Fix vehicle test gamemode
Refactored space stuff
Only draw terrain brush if traced to a landscape entity
Enable smooth terrain mode. Temp draw terrain tool brush.
Load serialized editable meshes from file. Add Read/Write Quaternion binary io extension.
Serialize editable meshes to file
Fix primitive builders class library names
Replicate delete mesh faces action
Rename block tool to primitive tool (block tool would be easy to confuse with cube primitives only)
Clean up naming of tools and primitive builders
Add citizen glasses stunner shades and thick rimmed
Add leather cap
Add woolly hat
Add suspenders
Add citizen security outfit
CreateBlock RPC takes a primitive builder name and serialized data so one RPC can handle any primitive builder
Map Builder Name/Icon placeholder
Merge branch 'master' of SandboxGame
ToolPicker
Spin the camera with the planet movements
Add new widget system to map editor
Fix selection bounds drawing
Fix map editor line drawing. Add terrain tool to map editor (sculpt, flatten, smooth)
Fuck off Vue Devtools warnings
Added AddonRequestHandler
Json Addon has Title, Description, Icon
Added MDI
Making main menu a bit more coherent
Merge branch 'master' of SandboxGame
Avoid a ton of boxed chars
Add dilate UVs material to improve seams when painting
Add basic paint tool for paintable models