branchSandboxGame/mastercancel
3,194 Commits over 944 Days - 0.14cph!
Animdef uses layers instead of nodes. Layers have Type property. Result object instead of name property.
Load goldsrc mdl animations
Goldsrc mdl file loading uses stream extensions instead of lump reader
Add empty include animations for sequence descs in goldsrc mdl
Add AnimDef FromJson and ToJson
Add AnimDef asset (load anim graphs from file)
Add gibs for shipping container
Add CardboardBox01 prop
Increase prop impact speed needed to gib
Add func to create image from render target. Add command to generate thumbnail png for all props in database, save to User Data.
Thirdperson uses IgnoreViewTarget so that any player model attachments respects hide from owner etc
Fix duplicate spawn call in playground
Make Player.Die non virtual and add virtual OnDeath instead so that OnClientDied will always be called.
Rename all instances of Controllable to Player
Remove gamemode static calls from BaseCombatPlayer
Add gmod addon for fbx assets
Fix compile whitelist errors in ShooterBase
SetPropertyValue/GetPropertyValue no longer codegen
Merge branch 'master' of SandboxGame
Bring the Addons folder back, but don't support enumerating or watching on it
Intro movie temp
Don't generate set/get shit for Properties without set/get
HudComponent html properties should be marked [Property]
Menu property fixes
Properties can be public or non public
Playground fixes
Engine fixes
Sandbox Fixes
Disable fbx embedded material loading for now (filesystem changes may have broke it)
Add movement state bit flags so only one property has to be replicated (grounded, walking, crouching etc)
don't switch to spawn tool when spawning prop
Cover game until html has loaded. This sucks, we should have coherent spin and wait until loading has finished during the loading screen, but I wasted too much time trying to achieve that already.
Fix playground grabber using incorrect eye yaw when rotating entity
Check if entity is valid before updating UI properties
Wait for texture loaded task to complete in TextureRequestHandler
Fix compile errors in suicide barrels
Load mdl textures from texture mdl file if it exists
Fix goldsrc mdl loading fail when textures are embedded in another mdl
Skeletal model importer for goldsrc mdl
Loading addons without mounting them almost working
Only mount addons when they're active (breaks the icons on the menu, but that's expected)
Remove all the search path stuff
Reload the menu if the gamemode fails to load
Merge branch 'master' of github.com:Facepunch/SandboxGame into filesystem-restructure
Fix file change filtering, fix loading textures embedded in FBX
Disable import.json cause it would never work as is with these changes
Merge branch 'filesystem-restructure'
Add wheel prop from citizens
Bail and warn when calling spawn on already spawned entity. Should fix SBOX-154
Add gib asset and entity, despawn gibs after 5 seconds
Allow multiple steam users from the same account (to test multiplayer)
Test WorldModel is valid before using it
PropEntity Editable
Lets try giving it what it wants
Try changing to inline static
OnPostLoadMapWithWorld
Cleaning Coherent binds
Toolgun cleanup
Tool ticks via toolgun
Tool implements ShouldLockMoveInput/Look
Mouse buttons are bindable
Added Entity.IsValid() extension (works even if Entity is null)
Grabber fixes
AssetDatabase.OnFileChanged fixes
Merge branch 'master' of SandboxGame
Start beam effect from toolgun muzzle
Attach toolgun viewmodel to camera
toolgun materials
Only spawn grid model on client
Toolgun fbx
Bail from loading fbx animation if import settings has no model
Only gib props that have a gib model