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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Move picking code to static class. Right click to spawn balloon without rope.
6 Years Ago
Only check phys collide gib on server, tell clients to play gib effects
6 Years Ago
Explosive prop stuff
6 Years Ago
Fix exception when releasing destroyed entity with physgun
6 Years Ago
Experiment with gibbable props
6 Years Ago
Add floor grid entity so props don't fall through world on empty map
6 Years Ago
AssetDatabase boilerplate Prop AssetDatabase FileRequestHandler deal with missing files nicer Prop menu
6 Years Ago
made prop, propentity an engine feature Fixed some errors in other gamemodes
6 Years Ago
More stat commands
6 Years Ago
Made Ray network serializable Copied some tools from Sandbox
6 Years Ago
Tooltip cleanup
6 Years Ago
Hide HUD when spawnmenu open Merge branch 'master' of SandboxGame
6 Years Ago
Fucking c++
6 Years Ago
Coherent custom shader test
6 Years Ago
Some shooterbase cleanup
6 Years Ago
Position Property fix Spawnmenu open tweaks
6 Years Ago
Try that warning shit again
6 Years Ago
Spawnmenu cleanup Try to stop coherent with the blur kernel size is limited shit
6 Years Ago
Reset tool when switching from. Hide wheel preview when switching from.
6 Years Ago
Draw client side preview wheel
6 Years Ago
Destroy constraint on break. Add force limit to weld tool.
6 Years Ago
Move shitty bot code to partial class to get it out of the way Beam effect on toolgun click
6 Years Ago
Broadcast or predict toolgun click effect. Tell server tools picking ray every click instead of every tick. Use player id to fix rpc prediction check
6 Years Ago
Fix indoor scene not replicating to client Replicate model asset path, not filename requested from asset library
6 Years Ago
Attach wheel to root parent
6 Years Ago
Wheel tool
6 Years Ago
Sandbox tools use RpcClient instead of BaseEntity. Add exception when setting self as rpc child.
6 Years Ago
Playground addon Added BaseHud.AddComponent<T> UI Refactor Put MapBuilder shit into Playground Citizen.PlayerModel, part of Citizen Addon Refactor BaseWeaponControllable -> BaseCombatPlayer BaseWeapon.DoInput Toolgun holds tools list
6 Years Ago
Fix sandbox gamemode not loading
6 Years Ago
Basic copy paste Replicate ThirdPerson Remove unused IUndoRedo stuff docgen Quick tips Fixed sending empty chat text Added BaseHud.ActiveElement Don't show spawnmenu if typing into chat
6 Years Ago
Committed too soon Added ObjectArraySerializer Effects take a variable list of objects
6 Years Ago
RPC Prediction implementation
6 Years Ago
Hide loading boxes
6 Years Ago
Particle emitter defaults Renaming some vars
6 Years Ago
Fix nameplates after Vector3 json serialize changes
6 Years Ago
Disable sandboxing for BspUtils. Use beam particle effect for instagib effect.
6 Years Ago
Default beam source to zero
6 Years Ago
Add emitter duration
6 Years Ago
ParticleEmitter name ParticleSystemEntity.SetBeamEndPoint More particle beam shit
6 Years Ago
SetBeamEndPoint Merge branch 'master' of SandboxGame
6 Years Ago
Different movement speeds for walk and crouch walk
6 Years Ago
Add blend space for crouch walking
6 Years Ago
Fix possible T-pose in blend space nodes. Sync up asset players accumulated time when switching states on state machines.
6 Years Ago
More beam shit
6 Years Ago
unresolved external symbol fixes
6 Years Ago
Particle beam module bindings
6 Years Ago
Cleaning Particle shader particle color apply to emission too Added ParticleSystem.Spawn Rename ParticleSystemEntity.SetXXXX to .Set Split classes into their own files Update ToolEffect test
6 Years Ago
Simpler curve parsing
6 Years Ago
Don't change current dir
6 Years Ago
Undone change dir hack