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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Adding Serverlist basic styles More styling additions to server list
6 Years Ago
group button border radius fix
6 Years Ago
Update coherent version in js
6 Years Ago
Updated coherent binaries Resources new coherent.js Updatec coherent shaders Static libraries Coherent source updates Inspector folder fix member access fix Add default UE4 path to path in bat files SendTexture fix Oops Kiss_FFT is needed Compile fix Shader path fixes Merge branch 'master' of SandboxGame
6 Years Ago
Global not found fix
6 Years Ago
Added Audio class (sound refactor)
6 Years Ago
Added BaseHud.Blur() Call Blur if we click on something that isn't the HUD
6 Years Ago
Base styling and splitting styles to less files
6 Years Ago
Fixed entity edit input crazy decimals and changing when editing
6 Years Ago
generic listbox styles
6 Years Ago
Removed UnrealImGui Stripped unused plugins (as far as I can see)
6 Years Ago
If a gamemode overrides CustomBindsConfig we'll look for a config file named binds.{configname}.cfg and run and save binds to that. Gamemodes with overridden binds can have a binds_default.{configname}.cfg to define default key binds MapBuilder gamemode uses its own config MapBuilder console commands for switching modes MapBuilder default binds config
6 Years Ago
Move SourceUtils to its own addon
6 Years Ago
Wrap Save class as an asset so I can experiment with map save importers
6 Years Ago
Make the save filesystem go through the main one instead of being separate
6 Years Ago
Fix compile errors in other gamemodes that used default post processing volume
6 Years Ago
JsonIgnore Hex in Color
6 Years Ago
No default clientside post process, PostProcessVolume editable WriteString fix Clear the map before loading Texture JsonConverters Skylight Cubemap property Merge branch 'master' of SandboxGame
6 Years Ago
Always draw non gizmo edges when not in edge edit mode
6 Years Ago
Can ReadString from Save folder Map loading Merge branch 'master' of SandboxGame
6 Years Ago
Add face editing (using point handles for now)
6 Years Ago
Send mesh changes after editing mesh edges
6 Years Ago
FileSystem.WriteString goes in /User Data/ folder Create directory structure in WriteString Show actual error when console command fails Map saving
6 Years Ago
Send mesh changes to client Merge branch 'master' of SandboxGame
6 Years Ago
Fix multi dragging verts
6 Years Ago
Remove some debug
6 Years Ago
Don't need FNetBitWriter/FNetBitReader now
6 Years Ago
Spawndata re-jig Merge branch 'master' of SandboxGame
6 Years Ago
Only set position from Axis1D if it was active to avoid other axis drawing a frame behind
6 Years Ago
Save mirror axis state when any axis of Gizmo.ThreeAxis is active
6 Years Ago
Add vertex scale vector to editable meshes so that it can be used instead of entity transform scale
6 Years Ago
No, it's bytes not bits Merge branch 'master' of SandboxGame
6 Years Ago
Add dragging to scale gizmo
6 Years Ago
Bytes -> Bits
6 Years Ago
Updated BindingGen (voidptr) NetSerialize =>WriteSpawnData etc Send out vertex changes in EditableMesh Merge branch 'master' of SandboxGame Codegen
6 Years Ago
Add Sphere.Trace. Allow Draw3D.SolidSphere to be colored. Start on scaling gizmo.
6 Years Ago
Fix exception in ActiveEnd
6 Years Ago
Don't delete entities that aren't editable
6 Years Ago
Documenting ActiveEnd Rename ActiveEnd
6 Years Ago
Delete selected entities on server with delete key
6 Years Ago
Mirror Gizmo.ThreeAxis handles depending on direction to camera
6 Years Ago
Move over instagib gamemode
6 Years Ago
Set position locally too Log chat in server console Stack.cs -> GizmoStack.cs Added Gizmo.Condition.ActiveEnd Send updated verts to server after editing
6 Years Ago
Include ChatBox/Voice on server
6 Years Ago
Rpc Diagnosis
6 Years Ago
How much of the world will be destroyed if I try to make the HUD replicate
6 Years Ago
Oops
6 Years Ago
Add HitResult.FaceRotation
6 Years Ago
Cache face hit to avoid calculating it from a hit result entity that may have changed geometry
6 Years Ago
Allow HitResult to query face hit (tangent vectors and material)