repoSpaceUsurperUnitycancel

5,189 Commits over 2,557 Days - 0.08cph!

5 Years Ago
Fix for possible NRE on leaderboard clear Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
5 Years Ago
changed the way stars are drawn, modified intro background, added mech background
5 Years Ago
Can select leaderboard entries using the mouse
5 Years Ago
Disabled unity selectable navigation for stage lists
5 Years Ago
Leaderboards now update after submitting your score
5 Years Ago
Re-init campaign menu when returning from a game stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
5 Years Ago
lock levels, increment version
5 Years Ago
misc changes to bosses Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
5 Years Ago
Fixed a few resolution-dependant issues with settings controls
5 Years Ago
orb stuff more orb invasion powerup/curse
5 Years Ago
onion stuff hunter changes some claw changes
5 Years Ago
mech state when all guns destroyed octopus has special patterns when all arms destroyed fixed bug with respawning explosive pixel fuse laser shows damage floater Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fuse wall spawns patterns when part destroyed
5 Years Ago
Fixed possible settings page NRE
5 Years Ago
Fixed a couple of replay divergences
5 Years Ago
Quit page tweak Added news page placeholder
5 Years Ago
Added workshop page placeholder Fixed being able to pointlessly hide settings menu from main menu Added Quit main menu page
5 Years Ago
Fixed broken status effect path
5 Years Ago
CHIPPY-281: Basic tab switching implemented Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Added (empty) pages for all main menu tabs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Fixed not being able to pause / reset stage in some cases
5 Years Ago
frame curse toggle mines, playerIsIntangible checks player bullet tweaks frame curses, stage.GetNumBullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tutorialUnit fix
5 Years Ago
worked on intro background
5 Years Ago
storm threeBody pattern trench strangling field pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity mech curses trench curse Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed bullet patternNum from changing as parent pattern is shot again hunter stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed creating powerups wrong on core destroy storm curses
5 Years Ago
CHIPPY-278: Another possible fix
5 Years Ago
CHIPPY-278: Some better handling for no steam connection
5 Years Ago
CHIPPY-274
5 Years Ago
CHIPPY-279: Working on better keyboard / controller nav for main menu Fixed settings menu not showing up first time it's opened Fixed campaign list misbehaving when hiding Fixed odd behaviour when trying to close the settings menu with keyboard / controller Can now spam escape / back to select the quit game button from anywhere in the main menu
5 Years Ago
Fixed "Sprite atlas mismatch" caused by increase powerup icon being too big Better error message when a shape uses sprites of very different sizes
5 Years Ago
Override import settings for new textures in Assets/Resources/ Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
5 Years Ago
octopus implode and revenge bubbles, tweaked restart button fading octopus and hunter changes, etc removed onion form 1 Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fuse changes, etc
5 Years Ago
Fixed possible error while running script baking, discovered textures are now precached
5 Years Ago
Added Drawable class to help organise depth levels Moved unit rendering to new Drawable system Quad rendering refctor to support new sprite atlas system Fixed UVs assigned by SpriteAtlas Bullets can now use loose textures directly Can either use * "sprite" - path to a single texture * "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use When using "sprites", all textures must be the same size. Example usage of new loose bullet textures
5 Years Ago
Fixed UVs assigned by SpriteAtlas Bullets can now use loose textures directly Can either use * "sprite" - path to a single texture * "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use When using "sprites", all textures must be the same size. Example usage of new loose bullet textures
5 Years Ago
Quad rendering refctor to support new sprite atlas system
5 Years Ago
Added Drawable class to help organise depth levels Moved unit rendering to new Drawable system
5 Years Ago
fixed vibration not working
5 Years Ago
tweaked storm form 0 pixels storm form 1 pixel tweaks storm form 2 pixel tweaks removed mech form 1, fixed cluster patterns octopus orb +damage curse damage floater tweaked player bullet dmg floaters only when hitting a part remove mouse/stick locking changed quickrestart option to a delay slider removed relative mouse aiming option vibration strength option
5 Years Ago
polished freeze powerup trench surrounding curse bumper powerup more powerup tweaks tweaked auxtext spacing, etc
5 Years Ago
storm missiles patterns linked powerups rotating powerup pattern bullet use bulletTime instead of stageTime so freezing works properly select new item whether we already had it or not invasion boss enters certain states after losing parts changed how invasion boss autofiring patterns work
5 Years Ago
spawwn ship bullet can swap cores frame toggle mines pattern, invasion stuff invasion boss pattern sequencing hunter danger box rename -recipe stuff to -data bullet next keyframe func Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed camera json properties auxtext ui uses textmeshpro font fixed song 011 error
5 Years Ago
Goto FSM actions can now use a scriptfunc for the destination state name
5 Years Ago
CHIPPY-267: Can now browse leaderboard while paused HUD moves to the side when paused Pause nav menu fades in-out properly
5 Years Ago
Fixed some bugs with main menu navigation
5 Years Ago
Added MultiTargetGraphicButton CHIPPY-263: Added leaderboard mode selection buttons
5 Years Ago
CHIPPY-263: Can now toggle between leaderboard modes by navigating left and right Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Better leaderboard selection animation Fixed leadeboard resizing not being consistent
5 Years Ago
ways to set look func for non-core pixelgroups blink walls pattern and plus10 blink powerup can hide status on pause menu, blink temp invuln after teleporting merge Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity some invasion boss pattern sequencing
5 Years Ago
CHIPPY-262: Fixed cancelling out of leaderboard browsing
5 Years Ago
Button list configs can now specify offset max / mins CHIPPY-262: Added (non-functional) leaderboard browse button prompt CHIPPY-262: Started working on leaderboard browsing functionality CHIPPY-262: Finished LeaderboardProxy (untested) CHIPPY-262: LeaderboardView now works with LeaderboardProxy All exisiting LeaderboardViews now use LeaderboardProxy CHIPPY-262: Working on browsing leaderboard entries CHIPPY-262: Leaderboard navigation fixes Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'new-ui' CHIPPY-262: Smoother scrolling through leaderboard entries CHIPPY-262: Can now play replays from a level select leaderboard
5 Years Ago
trench danger boxes player pixel avoid strength in config cannon polish, misc tweaks invasion beacon, repulsion circle strength based on unit spawn percent invasion changes
5 Years Ago
CHIPPY-262: Leaderboard navigation fixes
5 Years Ago
CHIPPY-262: Working on browsing leaderboard entries
5 Years Ago
CHIPPY-262: Finished LeaderboardProxy (untested) CHIPPY-262: LeaderboardView now works with LeaderboardProxy All exisiting LeaderboardViews now use LeaderboardProxy