repoSpaceUsurperUnitycancel

5,183 Commits over 2,527 Days - 0.09cph!

6 Years Ago
Making extra sure laser rectlines aren't reused
6 Years Ago
changelog removed laser visual bug
6 Years Ago
merge difficulty ranks changed some menu cores tweaked some powerup drops
6 Years Ago
some laser stage changes fixed laser boss spawning robo units Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed skull sprites some guard boss changes some zoo changes
6 Years Ago
Level select styling tweaks
6 Years Ago
Fixed some cases where pause / game over fadeing wasn't resetting
6 Years Ago
Added Planet.ToString() CHIPPY-163: Fixed planet links being wrong colour when first entering menu
6 Years Ago
CHIPPY-187: Fixed returning to last selected stage
6 Years Ago
CHIPPY-183: Game over UI is now in the centre of the screen
6 Years Ago
Stage_Fading can now support custom fading from multiple sources CHIPPY-185: Fixed not being able to use the restart button during game over
6 Years Ago
CHIPPY-184: Added sfx to progress bar
6 Years Ago
cant collect powerups that are already max level replaced armor lasso bullets with warp Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity made bubble border thicker removed some ununused sprites improved some tentacle stuff some invasion changes storm boss changes Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
CHIPPY-182: Stage doesn't auto-restart on death CHIPPY-182: Fixed pressing enter to restart on death not working
6 Years Ago
Fixed a couple of exceptions when not connected to steam CHIPPY-175: Removed old progress notification thing CHIPPY-175: Removed death progress UI connector
6 Years Ago
CHIPPY-175: Fixed game over UI position
6 Years Ago
Fixed stages not resetting
6 Years Ago
CHIPPY-175: Progress bar appears on death CHIPPY-175: Working on death progress bar placement / styling
6 Years Ago
changed intro powerups/patterns can damage pixels while form spawning but cant destroy them Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity some messing with pixelchunks some tweaks to trench level balance changes to Beginner levels
6 Years Ago
CHIPPY-175: Working on progress bar on pause / victory
6 Years Ago
CHIPPY-162: Moved victory UI to a prefab Added public ScoringHandler property to GameStage CHIPPY-173: Can now return to main menu from victory screen with one button press Removed old victory UI Added separate leaderboard corner menu icon CHIPPY-162: Started working on new gameover / victory UI CHIPPY-162: Basic new pause menu UI
6 Years Ago
CHIPPY-181: Added Stage_Scoring.HasCheated Replays / scores aren't submitted if cheated CHIPPY-181: Can now press L to instantly show victory screen
6 Years Ago
CHIPPY-180: Fixed another possible case Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
guard shot pattern uses hexagons tweaked intro patterns merge fixed angle issue with intro pattern
6 Years Ago
CHIPPY-180: Fixed sometimes using different paths for the same status effect key
6 Years Ago
laser lengthLerpSpeed new shield effect improve some powerup icons sabre powerup, fixed child bullet rotation bug, can set pixel transform color
6 Years Ago
fixed bug with out-of-bounds bullet not leaving parent pattern audio polish when in slowmo etc merge
6 Years Ago
Logging stage list for use on /watch page Logging file quotas Unit progress logging only for editor builds Merge branch 'master' of SpaceUsurperUnity CHIPPY-159: Some logging to investigate CHIPPY-159: Fixed not setting paramCollection in FsmSetValueAction.Prepare
6 Years Ago
hexagon bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
CHIPPY-137: Progress / score is now calculated at the moment of death
6 Years Ago
CHIPPY-137: Added progress weighting properties CHIPPY-137: Basic form progress weighting working CHIPPY-137: Added custom progress scriptfunc to unit forms CHIPPY-137: Better weighting calculation for units required by others
6 Years Ago
CHIPPY-172: Updated Facepunch.ExpressionStrings CHIPPY-172: Can now access scripted properties of Units, Stages and the Player through `target.Get<Type>(name)`
6 Years Ago
CHIPPY-171: Updated Facepunch.ExpressionStrings
6 Years Ago
CHIPPY-170: Implemented "index" param for SetValue actions
6 Years Ago
CHIPPY-150: Added test for SetValue with an "index" CHIPPY-169: Updated Facepunch.ExpressionStrings
6 Years Ago
CHIPPY-151: Added example of array initialization Fixed replay testing being on for some reason CHIPPY-151: Added `length` property to custom property definitions CHIPPY-151: Can now initialize arrays with an array of values
6 Years Ago
CHIPPY-161: Added GameManager.AllLevelsUnlocked CHIPPY-161: Now doesn't show cheat button prompt if all levels are unlocked CHIPPY-161: Cheat level button press now disabled if all levels are unlocked CHIPPY-161: Added separate CanSkipLevels bool to GameManager
6 Years Ago
hide other egg when destroying one simplified player reverse acceleration factor unit form core respawn time merge zoo stage
6 Years Ago
SetValue actions with a "target" now need a "type" Working on fixing broken resource paths Nicer stage names in inspector Fixed some missing properties when baking unit part scripts Fixed some more bad resource paths Fixed possible warning caused by "onProximity" baking
6 Years Ago
Fixed CHIPPY-154 Fixed campaign total score leaderboards not loading
6 Years Ago
Fixed CHIPPY-158 Better example campaign layouts Moved total scores UI to be per-campaign Camera position is now more biased towards the selected planet Campaigns can now use custom menu icons Lower tolerance for navigating in the main menu CHIPPY-156: Added a total score leaderboard for each campaign
6 Years Ago
Fixed leaderboard scrolling interfering with main menu scrolling Fixed CHIPPY-155 Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
zoo egg pet spawning zoo boss pixel targeting workin gon pet egg respawning
6 Years Ago
Basic campaign menu mockup
6 Years Ago
Now only stages for the current campaign are shown
6 Years Ago
CHIPPY-136: Added example campaign json Moved new campaigns to one file CHIPPY-152: Added CampaginData / CampaignListData CHIPPY-152: Can now load stage menu icon layouts from new campaign files
6 Years Ago
guard stage
6 Years Ago
guard stage unit respawning working on guard patterns
6 Years Ago
converted some units part onDestroy funcs to subroutines Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity hunter stage
6 Years Ago
Now replaces existing replay file for new leaderboard entries on a stage Now cleans up all unrecognised .spr files Hopeful fix for not being able to remove some archived replays
6 Years Ago
Hopefully fixed replay quotas not being enforced for some stages