5,183 Commits over 2,527 Days - 0.09cph!
Updated Facepunch.ExpressionStrings
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added assets for half of the new core designs along jsons for each
separate invuln and zoom debug keys
fix missing blinkEffect, hide meta files
splash damage doesnt hurt pixels while form is spawning
Tweaked menu icon tints
Extra main menu tweaks
Merge branch 'master' of SpaceUsurperUnity
powerup pickups are diamond instead of hexagon
item display
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changed powerup display shape
animate item display
CHIPPY-204: Simplified menu icon glow logic
CHIPPY-204: Next level in each campaign pulses
CHIPPY-191: Fixed old leaderboard replays getting deleted incorrectly
Fixed possible NRE on bullet despawn
Bullets stop resolving collisions when they despawn
Extra bullet collision safety check
Added GameManager.SubmitScoresInEditor
CHIPPY-191: Fixed old leaderboard replays not getting replaced
CHIPPY-194: Fixed stages precaching unnecessary resources
CHIPPY-200, CHIPPY-201: Custom stages show up in main menu again
CHIPPY-190: Some plugin menu cleanup
CHIPPY-202: Added menu icon data for plugin creation button
CHIPPY-202: Create Plugin button re-implemented
Added support for 24 bit PCM in custom music samples
Removed Csproj fixup script
CHIPPY-203: Updated example plugin template
Fixed case where plugin resources took lower precedence than built-in ones
Updated .gitignore
Fixed default starting planet being the first stage of the last campaign
CHIPPY-189: Campaigns go top to bottom, stages left to right
CHIPPY-189: Fixed how scrolling behaves when stage menu is rotated
Added an editor script to fix unity package references in csproj files
Migration to Unity 2018
Deploy to unity2018 branch
Some myserious other changes after migration
Fixed error when timer is visible
Merge branch 'unity2018'
Update Jenkinsfile, steamworks.app.vdf
Fixed error when timer is visible
merge
fix bullets going through fuse trigger
prevent error updating bullet collision list
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
pixeldata.cantBeTransformed
bullet.collideInAllDirections, turrets collide with pixels now
Deploy to unity2018 branch
Some myserious other changes after migration
Fixed a divergence related to bullet pattern pooling
Fixed case where a timer is accessed when invalid
New TimerHandle system, trying to guarentee timers are recycled correctly
Fixed some cases where timers would get re-used
dmg floater
pixel chunk stuff
cleaned up pixel chunk
bullet onDestroyPixel callback
explosive pixels dont always stop bullets now
pixelgroups dont stop bullets that have more damage left
pixelchunk explode sfx
trying to rename exe again, icon
change product name
undo fuse debug
Added some navigation shortcuts in main menu
Switched button to browse campaign scores
Fixed case where pressing escape in the main menu won't toggle the corner menu
Merge branch 'master' of SpaceUsurperUnity
Changed which action toggles corner menu in main menu
Merge branch 'master' of SpaceUsurperUnity
some tweaks to levels
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Game over UI control tweaks
Fixed typo in onion boss json
Fixed NREs when unable to read json
Fixed json reading errors not being marked as errors
Can navigate back to main menu on game over
Can now restart stage on victory
Fixed being able to select hidden menu items during game over
Stage no longer stays paused on victory
Better JsonReaderException logging
Progress doesn't animate again when switching back to it while still paused
CHIPPY-188: Fixed lasers hanging around after their part dies
CHIPPY-188: Fixed lasers not rotating after last commit
CHIPPY-188: Fixed another possible case where laser lines might not be removed properly