5,183 Commits over 2,527 Days - 0.09cph!
Part way through rewiting StageID
Added hotloaded PluginData
Fixed error in non-editor builds
Started working on user-created stage support
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tentacle form 0
pixelgroup transformations in json
pxc transformation in json
cleaned up tentacle unit fsm
tweaked maze outer unit
chargePattern maxDist
maze boss spokes
player camera moves toward velocity direction
more maze attacks
fix pixel isAnchor bug, fix planet core render angle
maze unit form 0
got rid of invuln pixel colors
tweaked invuln hit color
border warning json moved from unit form to part
improved pixelgroup jittering when pxc rotates
Started working on user-created stage support
avoid bullets powerup
poweurup display name doesnt automatically include level
repel when grazed powerup
active repel powerup
powerup double pattern
Added Yield FSM action that waits for the next fixed update
Fixed powerup tri bullets not being set up correctly
Fixed possible problem when changing FSM state from an executed action set
Alternate fix for Fsm index out of range
Action sets can now be immediately executed on an fsm (until a Wait action is reached)
Merge branch 'master' of SpaceUsurperUnity
sequenced laser unit lasers
powerup addGun
can flip bullet sprites and powerup icons
despawn player guns
can replace default gun, guns can ignore pixel collision
player gun opacity in json
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Updated Facepunch.Unity
Added easy way to test staging API
Comment deletion now persistent
Merge branch 'master' of SpaceUsurperUnity
bulletNum needs to be an Init param of bullet so starting funcs work properly
laser robo unit
bullet cantBeDestroyed property
player damage force in json, timescale when leveling up powerup
powerup changes, ffd powerup, timescale changes, powerup fsm actions hack
laser robo unit movement
powerup effect bullets wont be destroyed
diamond skull bullet grows and glows as you get near it
player bullet push force func to json
Added ways to distinguish friend's comments
Working on better diagnostics for script func compilation errors
Added partPos to Unit's FuncParams as a lazy fix
Limit of 10 comments per replay per user
ChargePattern uses a direction func instead of angle
laser gun shoot colors fixed
pixelgroups have their own parameter collection
laser unit form 0
laser unit form 1
laser unit form 2
Fixed using enter to submit comment after adding an emoji
Fixed conflicts between comment submission and pause menu
Revert "Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled"
This reverts commit 6a108a6e717ff4b9eee9d58368ec1861b696654d.
Merge branch 'master' of SpaceUsurperUnity
New way to cancel FsmAction sets
simplified playerGun params
improved playergun color lerping
improved player gun adding, gunNum property
changed bullet loop to prevent modify error
testing a pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
cancel powerup ongoing Actions when deactivated
Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled
Added options menu page to unblock comment authors
Blocked comment author persistence
Non-persistent comment author blocking
Fixed hidden comments' markers being visible
Fixed debug comments not being cleared on restart
Better error for unknown json-defined property types
Merge branch 'master' of SpaceUsurperUnity
Added player comment blocking drag/drop button
fix player shoot powerup
removed powerup pickups
powerup icon color
powerup stuff
timer cancelled callbacks to fix odd bug when restarting rapidly and spawning bullets
powerup disperse
some player invuln stuff to json, better invuln effect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added CommentsHidden option
Comment hiding option now works
Merge branch 'master' of SpaceUsurperUnity
snakebullet onHitPlayer callback
tweaked some powerup stuff
remote control test
player debugPowerups
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can override powerup value of patterns/bullets
Passing FsmActions to CallMethod test
Fixed passing arrays as parameters to CallMethod
List parameter in CallMethod test
Fixed list parameters in CallMethod
fixed octopus turret spawning
fixed snake bullet
can link volley bullets (all despawn together)
fade out player after death
playerDeathPercent, adjust player size while dying
fade out player gun on death
improved death zoom a bit
bullet hit player sfx in json
check bullet outer radius
can set graze push strength for each type of bullet
bullet push force doesnt stack anymore
debug text func for stuff
laser impact pattern
entity debug vectors
player radius in json
core layer color blinking
cleaned up bullet hitbox debug
moved player graze slowdown to json
player death callbacks, effect patterns
blink protected pixelgroup a bit when hit
renamed Unit.Shoot to Unit.ChargePattern, changed default start angle to 180
unit dormant
removed stage_ropes
dormant inner and outer range
some more laser params
Fixed some causes of weird core colours while charging
Fixed another cause of weird core charging colours
Merge branch 'master' of SpaceUsurperUnity
can lerp rope spring values with json funcs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed adding requirements between different units
formatted some more files
removed some files, added some aliases
can set repelBullets color
part prereq rope params in json
unitdata cleanup
rope spring easing in json
can set pxc shader texture in json
fixed shield effect pos lerping
player trail json params
removed player locator
unit set movement func test
part fade color fixed
can change background fading color
merge
can change cut pixels bg color
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
minor cleanup
Added Song.RunOnNextBeat(period, phase, action)
Moved GameStage.Song to Stage.Song
Example of player shooting in time with the beat
Fixed CoreData colours being reset to black
Fixed error when reading CoreData colours
Updated Facepunch.ExpressionStrings
Removed Color24, can now just use Color / Color32 instead
Merge branch 'master' of SpaceUsurperUnity
some messing with pixelgroup ropes
removed unused orig pixel vars
can set pixel type in json
tweaked pixel respawn glow
fixed getting parts before theyve spawned
pixelgroups fade in when respawned