branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

4 Years Ago
tentacle bio pattern fixed laser prison targeting - SpawnPlayer can set targetplayer, added AdjustTargetPlayerUpdateTimer reverted barrage !redux
4 Years Ago
PixelData.ReplaceColors random mech pixels change color on core hit orb wait times updated bullet playerDamageDir property show triggers instead of shoulder buttons on replay fix exception in tutorial Merge branch 'master' of SpaceUsurperUnity set proper player damage dir for irregularly shaped bullets
4 Years Ago
Fixed possible NRE related to focus hint Fixed co-op replay divergence
4 Years Ago
Fixed menu background color Don't show continue / exit prompt until gameover anim finishes Fixed cameras not starting merged when reviving partner
4 Years Ago
Fixed controller vibration persisting on victory screen
4 Years Ago
fix json error misc tweaks Merge branch 'master' of SpaceUsurperUnity barrage experiment etc powerups have some magnetism, orb balance, etc implode pixel debris goes away from core now pixel flashing on orb core hit
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Fixed nsp path in slack message
4 Years Ago
Possible fix for build error !switch
4 Years Ago
Only run NexPlugin install script if not found in project !switch
4 Years Ago
Attempt to run NexPlugin install script if required !switch
4 Years Ago
Fixed NRE when FSM action gets cancelled during FSM update Added Facepunch.Build.Switch() Updated Jenkinsfile !switch
4 Years Ago
misc balance powerup child pattern uses parents angle fuse balance and spinner more fuse balance trench balance, onion grid improvement onion balance !redux
4 Years Ago
storm balance changes Merge branch 'master' of SpaceUsurperUnity can access a patterns start time more storm balance invasion balance
4 Years Ago
Fixed looping sounds stopping when focus lost Got rid of camera ortho size fudging Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master'
4 Years Ago
cant activate status effect while dying laser balance changes !redux
4 Years Ago
build fix !redux
4 Years Ago
playtest changes tentacle powerup tweaks tractor affects units laser tri ring visual tweaks laser stuff, new prison pixels new prison2 pixels build !redux
4 Years Ago
build fix !redux
4 Years Ago
build again !redux
4 Years Ago
misc playtest tweaks remove robo unit removed unused bullet collision flags laser tractor beam pulls crosshair surrounding patterns less tweaked laser homingGrenade visuals build !redux
4 Years Ago
Rewrite of splitscreen post process blending Merge remote-tracking branch 'origin/master' Default ColorFilter should be white
4 Years Ago
build !redux
4 Years Ago
player death particles no longer damage pixels respawn pod spawn position changes over time !redux
4 Years Ago
Make sure selected item is navigated to on focus in ScrollTable Parallax now supported in splitscreen Merge remote-tracking branch 'origin/master'
4 Years Ago
build !redux
4 Years Ago
tweaked laser scope attack for co-op laser powerup/scope changes dont show tips in tutorial claw pattern timing change, etc claw attack tweak
4 Years Ago
eject rewards rename shieldZone to purge petrify effect sfx Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity enraged fuse enemy retarget when target dead
4 Years Ago
First pass at having each player have their own post processing Redux post process method call fixup
4 Years Ago
Only re-init cameras if switching between single and splitscreen Fixed Switch editor error Fixed camera position sometimes suddenly snapping when one player dies
4 Years Ago
build again !redux
4 Years Ago
build !redux
4 Years Ago
remove debug lock levels Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
▄▌▄▍▉ ▊▌▉▌▊ ▋▇▌▌▉▋-▊▄█▄██▆▋ ▍▍▊▄▋▄ '▆█▅▇▍▍/▅▉▌▊▆█'
4 Years Ago
nearest player check
4 Years Ago
eject powerup, etc Merge branch 'master' of SpaceUsurperUnity bullet nearestPlayer starts as null now, so it performs a max level check as intended
4 Years Ago
Fixed being able to push speech bubbles far away from their targets Merge remote-tracking branch 'origin/master' More effort to keep players on-screen in co-op Splitscreen options default value tweaks Fixed yet another button prompt speech bubble anim bug !redux
4 Years Ago
tutorial fixes and sfx
4 Years Ago
build !redux
4 Years Ago
tutorial forced death tutorial tweaks tutorial speech tweak
4 Years Ago
Fixed camera positioning bug in co-op if player1 uses mouse input
4 Years Ago
Fixed camera position instability Unified solution for split angle and distance Fixed another cause of bad speech bubble button prompt anims
4 Years Ago
coop tutorial polish
4 Years Ago
build !redux
4 Years Ago
more co-op tutorial stuff !redux Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed button prompt anims in speech bubbles during co-op Co-op splitscreen player distance now takes aspect ratio into account Tweaked default values for splitscreen camera Re-enabled camera clamping Use CameraPos instead of TargetPos for splitscreen calculations Camera clamping accounts for very tight split angles better Maybe better solution for splitscreen camera clamping
4 Years Ago
tutorial co-op flow
4 Years Ago
tweaked co-op player damage Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fix json error build !redux
4 Years Ago
Got rid of PlayServicesResolver Players repel speech bubbles again Attempt to spawn speech bubbles on the side of their target player !redux
4 Years Ago
Show border warnings for threats outside of screen corners Corner border warnings are now clamped by screen split line