branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
tentacle bio pattern
fixed laser prison targeting - SpawnPlayer can set targetplayer, added AdjustTargetPlayerUpdateTimer
reverted barrage !redux
PixelData.ReplaceColors
random mech pixels change color on core hit
orb wait times updated
bullet playerDamageDir property
show triggers instead of shoulder buttons on replay
fix exception in tutorial
Merge branch 'master' of SpaceUsurperUnity
set proper player damage dir for irregularly shaped bullets
Fixed possible NRE related to focus hint
Fixed co-op replay divergence
Fixed menu background color
Don't show continue / exit prompt until gameover anim finishes
Fixed cameras not starting merged when reviving partner
Fixed controller vibration persisting on victory screen
fix json error
misc tweaks
Merge branch 'master' of SpaceUsurperUnity
barrage experiment etc
powerups have some magnetism, orb balance, etc
implode pixel debris goes away from core now
pixel flashing on orb core hit
Fixed nsp path in slack message
Possible fix for build error !switch
Only run NexPlugin install script if not found in project !switch
Attempt to run NexPlugin install script if required !switch
Fixed NRE when FSM action gets cancelled during FSM update
Added Facepunch.Build.Switch()
Updated Jenkinsfile
!switch
misc balance
powerup child pattern uses parents angle
fuse balance and spinner
more fuse balance
trench balance, onion grid improvement
onion balance !redux
storm balance changes
Merge branch 'master' of SpaceUsurperUnity
can access a patterns start time
more storm balance
invasion balance
Fixed looping sounds stopping when focus lost
Got rid of camera ortho size fudging
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
cant activate status effect while dying
laser balance changes !redux
playtest changes
tentacle powerup tweaks
tractor affects units
laser tri ring visual tweaks
laser stuff, new prison pixels
new prison2 pixels
build !redux
misc playtest tweaks
remove robo unit
removed unused bullet collision flags
laser tractor beam pulls crosshair surrounding patterns less
tweaked laser homingGrenade visuals
build !redux
Rewrite of splitscreen post process blending
Merge remote-tracking branch 'origin/master'
Default ColorFilter should be white
player death particles no longer damage pixels
respawn pod spawn position changes over time !redux
Make sure selected item is navigated to on focus in ScrollTable
Parallax now supported in splitscreen
Merge remote-tracking branch 'origin/master'
tweaked laser scope attack for co-op
laser powerup/scope changes
dont show tips in tutorial
claw pattern timing change, etc
claw attack tweak
eject rewards
rename shieldZone to purge
petrify effect sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
enraged fuse enemy retarget when target dead
First pass at having each player have their own post processing
Redux post process method call fixup
Only re-init cameras if switching between single and splitscreen
Fixed Switch editor error
Fixed camera position sometimes suddenly snapping when one player dies
remove debug
lock levels
Merge branch 'master' of SpaceUsurperUnity
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eject powerup, etc
Merge branch 'master' of SpaceUsurperUnity
bullet nearestPlayer starts as null now, so it performs a max level check as intended
Fixed being able to push speech bubbles far away from their targets
Merge remote-tracking branch 'origin/master'
More effort to keep players on-screen in co-op
Splitscreen options default value tweaks
Fixed yet another button prompt speech bubble anim bug
!redux
tutorial forced death
tutorial tweaks
tutorial speech tweak
Fixed camera positioning bug in co-op if player1 uses mouse input
Fixed camera position instability
Unified solution for split angle and distance
Fixed another cause of bad speech bubble button prompt anims
more co-op tutorial stuff !redux
Merge branch 'master' of SpaceUsurperUnity
Fixed button prompt anims in speech bubbles during co-op
Co-op splitscreen player distance now takes aspect ratio into account
Tweaked default values for splitscreen camera
Re-enabled camera clamping
Use CameraPos instead of TargetPos for splitscreen calculations
Camera clamping accounts for very tight split angles better
Maybe better solution for splitscreen camera clamping
tweaked co-op player damage
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix json error
build !redux
Got rid of PlayServicesResolver
Players repel speech bubbles again
Attempt to spawn speech bubbles on the side of their target player
!redux
Show border warnings for threats outside of screen corners
Corner border warnings are now clamped by screen split line