branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
Fixed artefacts when textures used by ShapeInstanced have transparency
This will probably make some things look weird that were previously tweaked to compensate for the artefacts, like powerup pickups.
Player_Trail.Opacity is now used again
Fade out powerup UI if player gets too close
finish claw diff scaling
Merge branch 'master' of SpaceUsurperUnity
octopus background repro
Fixed unit graphics possibly hanging around after resetting a stage
Fixed possible NRE in Bullet.Init
Background sub-layer angular velocity and rotate around position
Fixed sorting order of bullets in separate volleys
Merge remote-tracking branch 'origin/master'
fixed issues with orb grid collision
orb difficulty scaling
claw difficulty scaling
Added updateVelocity property for background sub-layers
Changed how diamonds are transformed, fixing culling issues
Fixed possible NRE in main menu
Force replay archiving on reset in editor by holding shift
Fixed divergence caused by use of Rand.Fixed by non-fixed bullet pattern
powerup pickups are closer to losing player
some orb diff scaling
Merge branch 'master' of SpaceUsurperUnity
ball pit tweaks !redux
Fixed baked backgrounds not being cleaned up on stage reset
Game will now go back to the main menu on error during stage init
Throw error when trying to load stage with wrong player count
More aggressive camera clamping
Added WholeStageCamera mode
bakedWorldSize explanation
Fixed a bunch of cases where the wrong button prompts can show on switch
Fixed switch build error
Reduced pause / game over blur kernel size for switch performance
start shop with 1 kiosk
ballpit repurchasable shop items
repurchasable spawns after phase 4 !redux
Glow and blinking for background sub-layers
Got rid of alpha pre-multiplication in background layer shader
Revert "Fixed bug with alpha blending in ShapeInstanced"
This reverts commit 339c89719e90a4cbf9e42dc24042b88ce9c62ccd.
Basics for background sub layer rendering
Normalised clouds01 textures
Fixed bug with alpha blending in ShapeInstanced
Fixed baked background texture not tiling perfectly
Plugged in properties to background sub-layer rendering
Tweaked octopus example of background sub-layers
claw nightmare pixels
frame nightmare pixels
Merge branch 'master' of SpaceUsurperUnity
laser nightmare pixels
storm nightmare pixels, fix pxc effects causing 2nd form error
invasion nightmare pixels
Added Background Layer shader
Mockup of background sub-layer properties
Added Rand.Direction()
Fixed unit form data pixel "ranges"
Merge remote-tracking branch 'origin/master'
intro boss nightmare pixels, easy/hard stage descriptions
mech nightmare pixels
fuse boss nightmare pixels
trench nightmare pixels
onion nightmare pixels
hunter nightmare pixels
nightmare invasion campaign setup
tentacle nightmare pixels
orb nightmare pixels
Fixed hiding timer / progress again
Stages can now disable split-screen
Fixed laser colours being swapped
bump money powerup
onPlayerRevive status effect property
bump money core
Merge branch 'master' of SpaceUsurperUnity
octopus nightmare pixels
mech background
octopus fg clouds
Fixed submitting leaderboard score for ballpit
Fixed possible exception when leaving a co-op stage
more ball pattern variety
Merge branch 'master' of SpaceUsurperUnity
Fixed another issue with DepthLevel parsing
Added some debug buttons to pause menu on switch
Disable raycast blocking on performance stats text
stop spiral pattern when fight phase is over
luck powerup
sticky gutter powerup
Merge branch 'master' of SpaceUsurperUnity
Fixed depth level parsing
Fixed main camera clear flags
DepthLevel parsing now supports offsets
Make sure octopus clouds are above star flicker layer
octopus cloud opacity tweak
Backgrounds can now have per-channel blinking
dont unlock achievements on easy mode
Merge branch 'master' of SpaceUsurperUnity
made red balls more noticeable
Merge branch 'master' of SpaceUsurperUnity
vomit powerup
removed freeze from shop and added vomit
tweaked some icons
Typo fix
Fixed Switch build error
ShapeInstanced optimisation
Added .editorconfig
Started work on baking background layers to an image
Finished off basic background baking
homing indicator
snipe powerup
remove debug patterns !redux
remove frame debug pattern !redux
fix player stuck on middle wall
ballpit tweaks !redux
weighted random for shop kiosk
fix autoball indicator
added some new powerups to shop
fix abundance indicator
fix rebound on skip bullet
improved some descriptions
bump strength indicator
submit ballpit scores !redux
powerup aimers hide while player dead
Merge branch 'master' of SpaceUsurperUnity
more powerup indicators
more passive indicators
Fixed possible exception in DefaultEmbeddingSource.PreProcessText
Embeddings like [action:Aim] now behave nicely when swapping devices
more passive powerup indicators
laser aimer
giver speech styling
more giver speech
redirect direction visual effect
scatter arrows
gather arrows
converge arrows
reverse arrows
replace powerup vfx effect tweak
passive vfx
scatter vfx pattern
Merge branch 'master' of SpaceUsurperUnity
Text embeddings for two axis actions now supported
Added default to attract in SetTargetPlayer for backwards compat
Fixed event handler leak in Stage_Camera
Toned down main menu background anim
!switch
Greatly reduced Core shader instanced properties
Upgrade NexPlugin
Upgrade to Unity 2019.4.10f1
Merge remote-tracking branch 'origin/master'
spiral pattern
laser powerup
endow powerup
autoball powerup
some status changes
giver speech
SpeechBubble can attract to player