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4,276 Commits over 2,710 Days - 0.07cph!
Finished off unsubscribe button
Leaderboards for workshop stages now working!
Workshop preview template is now 4:3
Added preview images to workshop menu
Added icons source file
Workshop menu now shows source type (local / downloaded)
Merge branch 'master' of SpaceUsurperUnity
fix crosshair
Merge branch 'master' of SpaceUsurperUnity
more slider patterns
slider tweaks
can set music timescale
Can now play workshop stages through the UI
Get rid of header in workshop campaign stage list
Fixed workshop stage positioning
Reordered main menu
Fixed tentacle core offset
Started work on workshop campaign UI
Fixed main menu header nav text size
Replay / workshop menu fixes
Merge branch 'master' of SpaceUsurperUnity
Workshop menu uploading / view page / open folder
adding slider variety
single slider bullet instead of horiz/vert
fix slider parallel velocity
Fixed workshop menu element hiding / resizing
Can now navigate between workshop downloaded and explore lists
ScrollTable now supports having no prompt
Fixed possible error when menu starts up
Scene changes
Scroll table placeholder support
sliders ffd and slowmo clear timescale
build fix
more slider stuff
added summary for func params
sliders stage
Merge branch 'master' of SpaceUsurperUnity
more sliders stuff
Fixed PluginData.IsFromWorkshop
Fixed clicking on downloaded workshop entries
Updated Facepunch.Steamworks
Working on workshop trending table
Basic skeleton of installed custom campaign UI
Refactored replay UI so some components can be reused
Big ActionList codegen refactor to support coroutines and normal methods
Finished adding scriptfunc support to CoreLayerData
Merge branch 'master' of SpaceUsurperUnity
Player body sprite now uses new atlas system
Replaced all other uses of the old sprite atlas system
misc
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
stage comment
Merge branch 'master' of SpaceUsurperUnity
remove bulletSprite stuff from powerups
Fixed onPreStartLoadingStage callback
Fixed nav order for member categories
Started adding scriptfunc support to CoreLayerData
Fixed derived types ordering
Fixed newlines in examples
Fixed NRE in SetupGhosts() on custom stages
Added ActionList and FsmAction docs
Added onPreStartLoadingStage to fix error with custom stage loading
Fixed subroutine invocation
Updated Facepunch.ExpressionStrings
FuncParams docs now support descriptions, include inheritance
Docs: added link between classes and their corresponding resource types
Updated Facepunch.ExpressionStrings
First pass of FuncParam docgen
CoreLayerData docgen
Merge branch 'master' of SpaceUsurperUnity
Fixed docgen typo
rename DrawText to DrawDebugText
camera controls enabled for debug build
Make extra sure that replays attach to leaderboard entries
Merge branch 'master' of SpaceUsurperUnity
unit sets laser property when hit by one
unit SetBehaviour can set specific state
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix rope visual parameter
show unit behaviour state in debug build
remove unused menuGlow property
Only warn once per non-baked action list
Fixed switch input
Added NintendoSwitchSDK / InControl Switch packages
Can now load/play a level without errors on Switch!
AOT hint for FsmSetValueAction.ValueWrapper<T>
Implemented codegen for proper state machine actions
Updated Facepunch.Steamworks
FsmStates now contain ActionLists
Fixed error when loading some resources on switch
Disable CallMethod precaching on switch
Added FsmValue<T> to AotHint
Updated Facepunch.ExpressionStrings
Merge branch 'master' of SpaceUsurperUnity
fix missing curseWarp sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tweaks
Updated Facepunch.ExpressionStrings
More IL2CPP fixes
Moved part of score submission back to the main thread
Replay menu colour coding
Update .gitignore
Fixed FuncParams/stage.json being interpreted as a stage
Fixed milliseconds display inconsistencies
Docgen fix after adding asmdef files
Switch build now gets to the level select screen
Fixed possible error in UpdateLocalArchivedReplays()
Fixed typo in TryParseReplayPath
Fixed progression not being restored correctly
Various switch build fixes
Update Jenkinsfile
Revert "Submit scores even on reset, if duration > 5s"
This reverts commit 0c0197b7299e3240529b974ff2eca696f4147f1f.
Updated Facepunch.Steamworks
Fixed size/progress of replays recorded in the current session
Fixed ghosts not appearing in time attack
Save progression in a different file for debug builds
Fixed replay menu keyboard bindings
Re-implemented home button to skip to the top of a leaderboard
Added D-pad icons
fix mislabeled storm string
fixed overgrowth typo
D-pad icon tweak
Merge branch 'master' into release
Increased replay file quota
Update Jenkinsfile
Merge branch 'master' into release