5,204 Commits over 2,710 Days - 0.08cph!
leaderboard admin tweaks
Hacky fix for leaderboard upload !skip-replay-tests
Possible fix for win32 builds !skip-replay-tests
Updated steamworks dlls
Fixed Facepunch.Integration
PluginData fixes
Removed RconManager
Updated Facepunch.Steamworks
Part way through fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Finished fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Misc remaining fixes
Updated Facepunch.Steamworks
Fixes from testing
Fixed fetching usernames / avatars
Updated Facepunch.Steamworks
Fixed legacy shared file downloads
Don't list replays in the workshop menu
Fixed game constantly pausing
Working on using Switch UI proportions on Steam Deck
Fixed global around user leaderboard fetching
Removed missing component
Updated Facepunch.Steamworks
Show floating text input on steam deck on comment input select
Default to controller input on steam deck !skip-replay-tests
Fixed Facepunch.Steamworks dll meta !skip-replay-tests
Disabled Win32 builds for now
Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests
Updated Jenkinsfile !skip-replay-tests
Updated Jenkinsfile !skip-replay-tests
Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests
Disabled Win32 builds for now
Fixed Facepunch.Steamworks dll meta !skip-replay-tests
Updated Facepunch.Steamworks
Show floating text input on steam deck on comment input select
Default to controller input on steam deck !skip-replay-tests
Removed missing component
Fixed global around user leaderboard fetching
Fixed fetching usernames / avatars
Updated Facepunch.Steamworks
Fixed legacy shared file downloads
Don't list replays in the workshop menu
Fixed game constantly pausing
Working on using Switch UI proportions on Steam Deck
Updated Facepunch.Steamworks
Fixes from testing
Updated Facepunch.Steamworks
Finished fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Misc remaining fixes
Tweaked linux background fix
One more background rendering fix for linux
Attempting to fix background rendering on linux
Updated steamworks dlls
Fixed Facepunch.Integration
PluginData fixes
Removed RconManager
Updated Facepunch.Steamworks
Part way through fixing Steamworks ServiceProvider
remove autosubscribed workshop items
added some missing workshop resources
Started on leaderboard management script
Fixed last selected stage when watching speedrun replays
Don't show PB award if you don't have a score yet
Fixed reading non-speedrun replays
Disabled facepunch exception reporter
Fixed possible NRE when initializing ghost marker
Set all levels unlocked in debug builds
Speedrun campaign medal time tweaks
Let campaigns and stages be hidden when locked / in debug builds
Increment progression
Added way to generate speedrun medal times
Fixed places where the wrong leaderboard / medals would be shown
Fixed cases where the wrong stage is selected when leaving speedrun
tweaked stage descriptions
Test speedrun
Speedrun pause / game over string tweaks
Speedrun replays
Speedrun leaderboard replay attachment fix
Speedrun stage completion time fixes
menu cores for gauntlet stages
Added all speedrun categories
Speedrun text tweaks
Fixed case where pause time was counted for speedruns
Speedrun game over time display tweaks
Removed duplicate restart button on pause screen
Keyboard-only button prompt fixes
Speedrun mode initial work
Speedrun score submission
Added iarc certificate id
Fixed !switch build error
Skip replay tests on !switch build
Added debug slider for film grain !switch
Removed obsolete test replay
Fixed possible NRE on game exit
Fixed case where changed input bindings wouldn't save to file
changed laser currency symbol
tweak octopus minion spawn glow
tweaked octopus minion core
fix easy mech laser visual timing
Make sure original video settings are recorded once after launch
Fixed speech bubble text randomising when changing input type
hunter spotlight bit larger
Merge branch 'master' of SpaceUsurperUnity
Fixed not being able to cancel input binding in certain cases
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Fixed possible exception when baking !force
Attempt to fix another issue with mech baking
Fixed mech stage calling ClearBehaviourDelay on the wrong type