5,204 Commits over 2,710 Days - 0.08cph!
Fixed weird overlapping text on victory !release
Don't try to submit speedrun score for local plugins
Fixed some issues with archiving workshop speedrun replays
Don't allow sharing of local custom stage replays
Can now click on score pending warning to cycle through pending stages
Only warn about not installed workshop items once !release
TextMeshPro replacements for Award, SelectableItem
Replay ghost TextMeshPro replacement
Fix username marquee when watching replays
Watch shared replay prompt tweaks !release
Fixed medal-based unlock conditions when switching to co-op
Support for displaying times > 1 hour in various places !release
Fixed Abstinence achievement !release
Updated Facepunch.Steamworks
Fixed parsing replay IDs in launch parameters
Changed score submission pending text !release
Moved some actions to the end of GameManager.Update
Fixed possible deadlock during replay validation
Skip fading in / out when validating replays !release
Let main thread tasks run while loading synchronously
Replay validation logging
JSON schema gen tweaks
Another attempt at fixing UnitData frame texture being null
Possible fix for ArgumentNullException when UnitData is reloaded
Some thread safety for Pxc animation texture generation
Updated Jenkinsfile
Fixed possible exceptions when watching replay on same stage
Updated Jenkinsfile !release
Updated Jenkinsfile !release
Updated run-replay-tests.bat !release
Updated Jenkinsfile !release
Updated Jenkinsfile !release
Fixed possible NRE in Unit.SetScale
Fixed some replay validation errors being missed !release
Fixed replay sharing links !release
Restart song on replay restart in video capture mode
Merge remote-tracking branch 'origin/master'
Build !switch !release
Added more replay tests for builds
Fixed typo causing loading screen to not render !release
Fixed damage numbers during replay video capture !release
Do Pxc_Animation preprocessing on worker threads during loading
Delegate more Pxc loading stuff to worker threads
Load sfx asynchronously
Render loading screen at 15 fps on Switch
Updated AotHint
More load timing logging
Don't add SongSegmentDatas to main menu precache list
Don't bake when testing a local plugin
Don't spam warnings about loading uncached SFX in plugins !release
Use json schema on bundled assets
Updated .gitignore
Fixed trap background bullets being destroyed on form end
Fixed possible exception when avoiding bullet overlap with Pxc
Added example custom speedrun
Added support for speedruns in workshop campaigns
Updated json schema generator
Added schema settings in custom folder
Ignore schemas
Added basic json schema generator
Updated json schema gen
More schema gen !release
Attempt to re-submit scores that are missing a replay
Ignore schemas
Added basic json schema generator
Fixed some unnecessary warnings
Fixed possible unnecessary error report when shared file list is absent
Fixed pressing enter while changing campaign re-selecting old campaign
Don't vibrate controllers when watching replays
Disable word wrapping on usernames in leaderboards
Fixed visual elements sometimes persisting between incorrectly !release
Particularly visible on the credits stage
Fixed possible error when submitting workshop scores
Store submit queue in a user-specific place
Handle submit queue containing missing stages
Fixed background colour when no background layers are specified
Only invalidate campaign scores if aggregate changed
Ensure we re-use DataStore objects for replays on the same leaderboard
Fixed score submission on Switch
Fixed campaign leaderboard entry display on Switch
added some workshop resources
Merge branch 'master' of SpaceUsurperUnity
Keep same progression version in Switch builds
Fixed Switch build error
Fixed replay playback at faster than 4x speed
Fixed TMP error spam !release
Fixed ordering of leaderboard entries with <100% progress
Fixed bug with confirm prompt closing causing key inputs to be ignored
Clamp both ends of GlobalAroundUser leaderboard view
Fixed possible NRE when fetching nearby scores !release