5,204 Commits over 2,710 Days - 0.08cph!
Rewritten emoji rendering so they are merged into one mesh per comment
level names
first form doesnt animate bg color
spawn laser unit
player spawn pos
planet movement delay fixed
hide leaderboard when starting level
debug destroy form
simplified leaderboard querying
show leaderboard on menu
Better emoji rendering solution
can change selected planet
menu completed levels
planet colors
menu camera control
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
non-core parts cant be damaged with bullets
Fixed faulty comment repulsion logic
Emoji insertion now respects the caret position
More emoji rendering fixes
Some emoji rendering fixes
part destroy screenshake
map icons
planet links
Started working on an IMeshModifier for rendering emoji
Updated Facepunch.Steamworks
Added interface for inserting emoji into comments, not added rendering yet
Fixed possible ArgumentNullException
tweaked bullet push movement input
removed redundant Unit.OnCreate
wheel prereqs
part prereq indicator arrows
unit FSM setstate instead of sendevent
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
wheel shield gen
Fixed comment deletion condition
Added mockup UI for deleting comments
Fixed comments sometimes getting stuck on top of each other
Comment marker ticks fade out when their comment is displayed
Fixed possible KeyNotFound exception
merge
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Now skips comments that are outside of the replay time range
Working on a comment input UI
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Comment input mockup is done
Made comment input a bit jucier
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Mockup of displaying comments
Comments are now repelled by the player
Comments now have timeline markers, which they are ejected out of
Can now hover over comment markers to preview them
Improved how nearby comment previews stack up
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Test replay comments are now saved to a json file
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Replay player input type defaults to Controller
Merge remote-tracking branch 'refs/remotes/origin/replays'
Replay player input type defaults to Controller
fixed issue with bullet pattern mirroring, some tweaks
stop recording replay after player death anim
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
stop recording replay after player death anim
fixed issue with bullet pattern mirroring, some tweaks
Test replay comments are now saved to a json file
dont respawn first form
bullet modifiers on shoot command
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Improved how nearby comment previews stack up
Can now hover over comment markers to preview them
Comments now have timeline markers, which they are ejected out of
Comments are now repelled by the player
bullet modifiers on shoot command
Mockup of displaying comments
fixed line-circle intersection false positive
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked bullet danger slowdown a bit
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Made comment input a bit jucier
fixed line-circle intersection false positive
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked bullet danger slowdown a bit
Merge remote-tracking branch 'refs/remotes/origin/replays'
Working on a comment input UI
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Replay playback speed proof of concept
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Merge branch 'master' into replays
Added replay playback UI
Fixed missed frames building up if replays are set to play back too fast
Fixed the wrong time value being used in the replay UI
Added a restart button for when a replay has finished
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Added a FixedCallMethod playmaker action
Replaced the wheel unit's CallMethod action
Merge remote-tracking branch 'refs/remotes/origin/replays'
Replaced the wheel unit's CallMethod action
Added a FixedCallMethod playmaker action
unit Next gun shoot ordering
get next existing gun
added way to repeat playmaker CallMethod
wheel spoke pattern test
bullet pattern mirror modes
pattern mirror modes more flexible
tweaked circle bullet push effect, etc
tweaked diamond bullet pushing, keyboard movement lerping
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
tweaked circle bullet push effect, etc
tweaked diamond bullet pushing, keyboard movement lerping
pattern mirror modes more flexible
wheel spoke pattern test
bullet pattern mirror modes