5,172 Commits over 2,496 Days - 0.09cph!
Improved how nearby comment previews stack up
Can now hover over comment markers to preview them
Comments now have timeline markers, which they are ejected out of
Comments are now repelled by the player
bullet modifiers on shoot command
Mockup of displaying comments
fixed line-circle intersection false positive
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked bullet danger slowdown a bit
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Made comment input a bit jucier
fixed line-circle intersection false positive
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked bullet danger slowdown a bit
Merge remote-tracking branch 'refs/remotes/origin/replays'
Working on a comment input UI
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Replay playback speed proof of concept
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Merge branch 'master' into replays
Added replay playback UI
Fixed missed frames building up if replays are set to play back too fast
Fixed the wrong time value being used in the replay UI
Added a restart button for when a replay has finished
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Added a FixedCallMethod playmaker action
Replaced the wheel unit's CallMethod action
Merge remote-tracking branch 'refs/remotes/origin/replays'
Replaced the wheel unit's CallMethod action
Added a FixedCallMethod playmaker action
unit Next gun shoot ordering
get next existing gun
added way to repeat playmaker CallMethod
wheel spoke pattern test
bullet pattern mirror modes
pattern mirror modes more flexible
tweaked circle bullet push effect, etc
tweaked diamond bullet pushing, keyboard movement lerping
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
tweaked circle bullet push effect, etc
tweaked diamond bullet pushing, keyboard movement lerping
pattern mirror modes more flexible
wheel spoke pattern test
bullet pattern mirror modes
added way to repeat playmaker CallMethod
unit Next gun shoot ordering
get next existing gun
Added a restart button for when a replay has finished
Fixed the wrong time value being used in the replay UI
Fixed missed frames building up if replays are set to play back too fast
settings button
Fixed some bullets pausing for a frame when other bullets get removed
Added Utils.DynamicEaseTo
Now using DynamicEaseTo for keyboard movement / aiming
Player trail length is not framerate independent
Moved pixel flashing colour to dynamic updates
A warning is now emitted when a replay is from a different version of the game
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
update unity version
fixed dynamic easing of danger slowdown
reference frame rate of 60
Removed replay.spr
Added *.spr to .gitignore
Fixed Utils.DynamicEaseTo
Properly fixed Utils.DynamicEaseTo
can set pixelgroup prereqs to destroy
fixed bullet angle lerping
Fixed rendered position of objects flickering when the game is paused
Added Utils.DynamicEaseTo for quaternions
bullets lerp rotation properly, diamonds check collision based on angle
bullet angle renderangle
fixed bullet facing direction for non-angled bullets
OCD
Pause toggle should be safer for replays, fixed not being able to get out of a replay
Fixed UI when finished watching a replay
Leaderboard scores without a replay attached will get automatically replaced
first form of replay shows pxc background
merge
following bullets rotate, tweaked player movement a bit
reset bullet color timer properly
background grid shader
loading ui
standardized mouse aiming input a bit
increased mouse aim speed
removed some old pxcs
wheel unit
form spawn anim, pxc anims use names without path
reworked pxc animation timing
wheel form 0
wheel form 2
new unit shoot method
fixed playmaker actions triggering twice
Fixed divergence when resetting without the player dying
Updated jenkinsfile
Replay playback speed proof of concept
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Merge branch 'master' into replays
Fixed divergence when resetting without the player dying
fixed playmaker actions triggering twice
wheel form 0
wheel form 2
new unit shoot method
reworked pxc animation timing
increased mouse aim speed
removed some old pxcs
wheel unit
form spawn anim, pxc anims use names without path
loading ui
standardized mouse aiming input a bit
following bullets rotate, tweaked player movement a bit
reset bullet color timer properly
first form of replay shows pxc background
merge
Leaderboard scores without a replay attached will get automatically replaced
Fixed UI when finished watching a replay
OCD
Pause toggle should be safer for replays, fixed not being able to get out of a replay
fixed bullet facing direction for non-angled bullets
bullets lerp rotation properly, diamonds check collision based on angle
Added Utils.DynamicEaseTo for quaternions
Fixed rendered position of objects flickering when the game is paused
can set pixelgroup prereqs to destroy
fixed bullet angle lerping
Properly fixed Utils.DynamicEaseTo
Fixed Utils.DynamicEaseTo
Removed replay.spr
Added *.spr to .gitignore
reference frame rate of 60
fixed dynamic easing of danger slowdown