repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

4 Years Ago
Removed switch NativeLog test
4 Years Ago
Updated Facepunch.ExpressionStrings Fixed divergence related to stageTime being set in the wrong place
4 Years Ago
More detailed profiling in Switch release builds Fixed profiler error Optimized Pxc_Animation.SetFrame Fixed nested performance stats category names Added performance stats to Pxc components Got rid of native calls when timing replay validation Unit component profiling in Switch release builds Fixed nested categories in perf-stats-plot.py Some more options for perf-stats-plot.py Show 95 and 99 percentiles in perf-stats-plot.py Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master' Merge branch 'switch-performance'
4 Years Ago
fix hard mech !redux !easy !nightmare
4 Years Ago
songs check if CurrentCore is null !redux !easy !nightmare
4 Years Ago
hard orb balance hard frame balance, etc added CampaignData.orderIgnoresLockedState build !redux !easy !nightmare
4 Years Ago
Some more options for perf-stats-plot.py Show 95 and 99 percentiles in perf-stats-plot.py
4 Years Ago
Fixed nested performance stats category names Added performance stats to Pxc components Got rid of native calls when timing replay validation Unit component profiling in Switch release builds Fixed nested categories in perf-stats-plot.py
4 Years Ago
drop effect balance changes changed starting shield amounts more easy balance cleanup powerupTriple can get powerups while intangible fix hunter powerup hard hunter balance
4 Years Ago
Fixed profiler error Optimized Pxc_Animation.SetFrame
4 Years Ago
More detailed profiling in Switch release builds
4 Years Ago
update jenkinsfile !redux !easy !nightmare
4 Years Ago
build !redux !easy !nightmare
4 Years Ago
claw easy balance Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity laser easy balance storm easy balance moved some easy mech pixel settings Merge branch 'master' of SpaceUsurperUnity invasion easy balance build !redux
4 Years Ago
Fixed performance stats dumping from switch to PC
4 Years Ago
Working on writing performance stat dumps to host PC from switch
4 Years Ago
Fixed !redux build error
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile Fixed another error in tentacle boss script !redux
4 Years Ago
Fixed error in redux tentacle boss !redux
4 Years Ago
Can now toggle between only FPS / full performance stats Updated Facepunch.Steamworks !redux
4 Years Ago
Testing perf measurement consistency
4 Years Ago
Replay validating timing uses GetThreadTimes()
4 Years Ago
Replaced FP logo
4 Years Ago
easy tentacle balance orb strings formatting Merge branch 'master' of SpaceUsurperUnity orb easy balance more easy orb balance frame easy balance
4 Years Ago
Fixed Switch build error
4 Years Ago
Measure only main thread time when validating replays
4 Years Ago
Updated Jenkinsfile
4 Years Ago
script fixes !redux
4 Years Ago
Measure TotalProcessorTime when validating replays Generate source mapping comments Bake error message normalization Updated Facepunch.ExpressionStrings !redux
4 Years Ago
Fixed !redux script errors
4 Years Ago
ProcessObject refactor Leaner code gen where possible Skip populating ActionList if baked / cached
4 Years Ago
Fixed invalid codegen in !redux build
4 Years Ago
easy balance, credits stuff etc Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity easy hunter balance focus tip delay depends on difficulty fix egg shields despawning early Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Reduce default PerformancePrintPeriod
4 Years Ago
Disable TMP warnings
4 Years Ago
Changed default test replay Added ECS packages, upgraded asset pipeline version Fixed error on reading #includes in new Newtonsoft.Json version Pxc_Animation.SetFrame() optimization DenseIntDict<T> enumerator Fixed some readonly ProfilerCategories Subroutine codegen with explicit parameters Can now call baked subroutines with parameters Handling passing explicit parameters to called ScriptFuncs Code gen refactor to support parameter capture in called subroutines Fixed subroutine CodeGenFlags Optimizations in generated methods Fixed bad scope of generated locals in SetValue Fixed SetValue / return value of CallMethod sometimes being discarded Fixed possible divergence caused by SetValue / CallMethod returns Fixed loading json data from absolute paths Got rid of some test code Merge branch 'bullet-perf'
4 Years Ago
Fixed possible divergence caused by SetValue / CallMethod returns
4 Years Ago
Fixed SetValue / return value of CallMethod sometimes being discarded
4 Years Ago
Fixed bad scope of generated locals in SetValue
4 Years Ago
Optimizations in generated methods
4 Years Ago
easy mode balancing
4 Years Ago
Fixed subroutine CodeGenFlags
4 Years Ago
Subroutine codegen with explicit parameters Can now call baked subroutines with parameters Handling passing explicit parameters to called ScriptFuncs Code gen refactor to support parameter capture in called subroutines
4 Years Ago
orb balance, orb partTarget rotation frame balance etc prospector laser on/off indicators storm balance invasion balance
4 Years Ago
mech balance, add some explosive pixels more mech balance mech top powerup more balance, fade/blink remove vines blink/fade remove petrify tentacle balance
4 Years Ago
Pxc_Animation.SetFrame() optimization DenseIntDict<T> enumerator Fixed some readonly ProfilerCategories
4 Years Ago
Started playing around with converting quad / diamond rendering to ECS
4 Years Ago
Fixed error on reading #includes in new Newtonsoft.Json version
4 Years Ago
hard fuse new attacks hard trench attacks hard onion new attacks hard hunter new attacks hard claw new attacks hard frame new attacks hard laser new attacks hard storm new attacks Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling Merge branch 'bullet-perf' hard invasion extra attacks tutorial tweaks reworked octopus turrets !redux build fix !redux Merge branch 'master' of SpaceUsurperUnity !redux !redux octopus balancing added spread to double gun broadside powerup tweaks new broadside icon more octopus balance Changed default test replay Added ECS packages, upgraded asset pipeline version