5,204 Commits over 2,710 Days - 0.08cph!
Removed switch NativeLog test
Updated Facepunch.ExpressionStrings
Fixed divergence related to stageTime being set in the wrong place
More detailed profiling in Switch release builds
Fixed profiler error
Optimized Pxc_Animation.SetFrame
Fixed nested performance stats category names
Added performance stats to Pxc components
Got rid of native calls when timing replay validation
Unit component profiling in Switch release builds
Fixed nested categories in perf-stats-plot.py
Some more options for perf-stats-plot.py
Show 95 and 99 percentiles in perf-stats-plot.py
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
Merge branch 'switch-performance'
fix hard mech !redux !easy !nightmare
songs check if CurrentCore is null !redux !easy !nightmare
hard orb balance
hard frame balance, etc
added CampaignData.orderIgnoresLockedState
build !redux !easy !nightmare
Some more options for perf-stats-plot.py
Show 95 and 99 percentiles in perf-stats-plot.py
Fixed nested performance stats category names
Added performance stats to Pxc components
Got rid of native calls when timing replay validation
Unit component profiling in Switch release builds
Fixed nested categories in perf-stats-plot.py
drop effect
balance changes
changed starting shield amounts
more easy balance
cleanup powerupTriple
can get powerups while intangible
fix hunter powerup
hard hunter balance
Fixed profiler error
Optimized Pxc_Animation.SetFrame
More detailed profiling in Switch release builds
update jenkinsfile !redux !easy !nightmare
build !redux !easy !nightmare
claw easy balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser easy balance
storm easy balance
moved some easy mech pixel settings
Merge branch 'master' of SpaceUsurperUnity
invasion easy balance
build !redux
Fixed performance stats dumping from switch to PC
Working on writing performance stat dumps to host PC from switch
Updated Jenkinsfile !redux
Updated Jenkinsfile
Fixed another error in tentacle boss script !redux
Fixed error in redux tentacle boss !redux
Can now toggle between only FPS / full performance stats
Updated Facepunch.Steamworks !redux
Testing perf measurement consistency
Replay validating timing uses GetThreadTimes()
easy tentacle balance
orb strings formatting
Merge branch 'master' of SpaceUsurperUnity
orb easy balance
more easy orb balance
frame easy balance
Measure only main thread time when validating replays
Measure TotalProcessorTime when validating replays
Generate source mapping comments
Bake error message normalization
Updated Facepunch.ExpressionStrings !redux
Fixed !redux script errors
ProcessObject refactor
Leaner code gen where possible
Skip populating ActionList if baked / cached
Fixed invalid codegen in !redux build
easy balance, credits stuff etc
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
easy hunter balance
focus tip delay depends on difficulty
fix egg shields despawning early
Merge branch 'master' of SpaceUsurperUnity
Reduce default PerformancePrintPeriod
Changed default test replay
Added ECS packages, upgraded asset pipeline version
Fixed error on reading #includes in new Newtonsoft.Json version
Pxc_Animation.SetFrame() optimization
DenseIntDict<T> enumerator
Fixed some readonly ProfilerCategories
Subroutine codegen with explicit parameters
Can now call baked subroutines with parameters
Handling passing explicit parameters to called ScriptFuncs
Code gen refactor to support parameter capture in called subroutines
Fixed subroutine CodeGenFlags
Optimizations in generated methods
Fixed bad scope of generated locals in SetValue
Fixed SetValue / return value of CallMethod sometimes being discarded
Fixed possible divergence caused by SetValue / CallMethod returns
Fixed loading json data from absolute paths
Got rid of some test code
Merge branch 'bullet-perf'
Fixed possible divergence caused by SetValue / CallMethod returns
Fixed SetValue / return value of CallMethod sometimes being discarded
Fixed bad scope of generated locals in SetValue
Optimizations in generated methods
Fixed subroutine CodeGenFlags
Subroutine codegen with explicit parameters
Can now call baked subroutines with parameters
Handling passing explicit parameters to called ScriptFuncs
Code gen refactor to support parameter capture in called subroutines
orb balance, orb partTarget rotation
frame balance etc
prospector laser on/off indicators
storm balance
invasion balance
mech balance, add some explosive pixels
more mech balance
mech top powerup
more balance, fade/blink remove vines
blink/fade remove petrify
tentacle balance
Pxc_Animation.SetFrame() optimization
DenseIntDict<T> enumerator
Fixed some readonly ProfilerCategories
Started playing around with converting quad / diamond rendering to ECS
Fixed error on reading #includes in new Newtonsoft.Json version
hard fuse new attacks
hard trench attacks
hard onion new attacks
hard hunter new attacks
hard claw new attacks
hard frame new attacks
hard laser new attacks
hard storm new attacks
Allow AllLevelsUnlocked in switch release builds
Trying out a native plugin on Switch
GetDeltaPixels profiling
Merge branch 'bullet-perf'
hard invasion extra attacks
tutorial tweaks
reworked octopus turrets
!redux
build fix !redux
Merge branch 'master' of SpaceUsurperUnity
!redux
!redux
octopus balancing
added spread to double gun
broadside powerup tweaks
new broadside icon
more octopus balance
Changed default test replay
Added ECS packages, upgraded asset pipeline version