5,204 Commits over 2,710 Days - 0.08cph!
octopus balancing
added spread to double gun
broadside powerup tweaks
new broadside icon
more octopus balance
build fix !redux
Merge branch 'master' of SpaceUsurperUnity
hard invasion extra attacks
tutorial tweaks
reworked octopus turrets
Allow AllLevelsUnlocked in switch release builds
Trying out a native plugin on Switch
GetDeltaPixels profiling
Added MaxCatchupFrames toggle
New floodfill implementation
Persist ConnectionCache instances with anim frames
Fixed divergence caused by new floodfill
Allow AllLevelsUnlocked in switch release builds
Trying out a native plugin on Switch
GetDeltaPixels profiling
Merge branch 'bullet-perf'
Fixed divergence caused by new floodfill
Persist ConnectionCache instances with anim frames
Added MaxCatchupFrames toggle
New floodfill implementation
hard laser new attacks
hard storm new attacks
hard fuse new attacks
hard trench attacks
hard onion new attacks
hard hunter new attacks
hard claw new attacks
hard frame new attacks
Allow AllLevelsUnlocked in switch release builds
Trying out a native plugin on Switch
GetDeltaPixels profiling
Fixed standalone build error
hard intro new attacks
hard octopus new attacks
hard mech new attacks
orb hard attacks
hard claw balancing
Merge branch 'master' of SpaceUsurperUnity
nightmare pattern variety
Added player update profiling
Fixed expensive player camera target updates
Some unit profiling
Got rid of allocation in Pxc_Animation.SetFrame()
prevent collection-modified error when spawning unit by path
Merge branch 'master' of SpaceUsurperUnity
hard tentacle balance
hid some loading tips from switch
adjust !switch camera
Changed shoot / activate default bindings for Switch
Changed default deadzones on Switch
Changed shoot-when-aiming behaviour, only shoot if near upper deadzone
Added "isSwitch" loading tip condition
Fixed co-op in editor while targeting Switch
Updated Facepunch.ExpressionStrings
Match cached scriptfuncs by alias definitions too
Added "mergedTargetViewArea" to StageData
Disable on-screen profiler info
Added PROFILE_PLAYER_LOOP option
Disable QUIT menu option on Switch
Added "isDocked" alias
confuse removed on player hit
fuse switch camera adjustments
removed some debug stuff
recolor hard tentacle bg
nightmare curses are homing
hard tentacle curse
changed hard tentacle pixels
hard tentacle avoid pattern
hard tentacle sniper pattern
hard tentacle crawler/diamondShot
unitBehaviourDelay alias
Default ShootWhenAiming to true on switch
Some missing particle fixes
First draft of stage unlock animation
Enable debug options in non-debug !switch builds
Fixed running in-editor while targeting Switch
remove empty directories
camera considers whether player is boosting !switch
Removed unity analytics package !switch
Particles for stage unlock animation
Fixed !switch build errors
more invasion stuff !switch
finished invasion pattern difficulty scaling
Campaigns can now specify background tint
Added "Always" unlock condition
Now using new lock icon, fixed highlighting locked items in campaign
Made "INCOMPLETE" more faded
Only show unlock condition if all prerequisite stages are also unlocked
invasion chasing vfx/balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
invasion diff scaling
Added progression flags that official stages can enable
New stage unlock condition system
Allow locked stage selection / navigation
Locked stage style tweaks
Don't complain about null leaderboards when !ShouldSubmitScore !redux
finish storm diff scaling
invasion circleSpokes balance
more storm diff scaling
fix build errors
build !redux
Merge branch 'master' of SpaceUsurperUnity
Updated Jenkinsfile !redux
Updated Jenkinsfile !redux
Updated Jenkinsfile !redux
Fixed late loading asset bundles for workshop stages !redux