716 Commits over 212 Days - 0.14cph!
Fixed player dropping items immediately on first pickup
Ghosts can't collect treasure
Fixed collectible HUD being one step out of date
Snot Score
Placed blueprints set PlayerOwned
Bigger treasure pickup radius
Flame Turret more damage, gives score to owner
Snot placement Tweaks
Added PhotonStream.Serialize( component )
Commented out useless Photon SendMonoMessage - causing framerate hitches
Score effect changes
Fixed guns not aiming
Player serializer
Sawmill shadows
RendererColourFlash
WeightedGameObjectList
Snot drops treasure
Limit F11 to editor
Can only spawn into entry checkpoints within the first 30 seconds of gameplay
Attempt to fix carried objects sticking to players
Warning Fixes
Fixed not showing hud when spawning at camera in editor
New collectibles
Skeleton skin retargetting
Sphere eyes
Base Skeleton Module
Wiseguys skeleton definition
incrementalcompiler is throwing weird errors
Fixed consistency of "spawn at camera" menu option
2018.1.0b13
Latest settings
Merge branch 'master' of RoomLevel
Downgraded Progrids to 3.0.0-preview.2 (hotkeys work)
Downgraded probuilder to 3.0.5 (v4 seems to be non backwards compatible)
Ignore rsp files
Added com.unity.incrementalcompiler
Use progrids from package manager
Stole wiseguys player model
Merge branch 'master' of RoomLevel
way less drag for platform velocity
separate player input velocity from velocity applied by platforms
easing function differentials
keep velocity when exiting platforms (not recursive)
Coins spin again
Some treasure basics
Shitty Gibs, Spectator Help
Fixed spectating getting stuck
Disable SSR to aviod black screen flickering
ProBuilder 3.0.3
disabling plank spawners for now, causing some weird issues for clients
forgot to add sawmill to build settings
adding sawmill to missions list
changing some stuff for the mission text
finished up first pass of sawmill level
Set player position when orbiting
Fixed NRE on join
Tooltip positions
Spectate Mode
Flame Turret doesn't hurt player
Fixed death reason missing space
Eye Module
Player Module
DestroyInSeconds has variance
Fixed NRE on Punch
Should fix most issues with the bomb
ProBuilder 3.0.2
Merge branch 'master' of RoomLevel
Network Time refactor
some organization and unsaved stuff
more work on saw mill level
Start with model/ghost disabled (when reading intro)
Don't let players punch each other, fixed NRE
Sounds and eyes
Virus killing win condition
Update Probuilder
Can punch snot, won't die unless you're fully inside snot
Started on a saw mill level
Vending Machine Content Test
Show killed count on HUD
Turret trace tests
Snot Vending