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716 Commits over 212 Days - 0.14cph!

6 Years Ago
Fixed player dropping items immediately on first pickup Ghosts can't collect treasure Fixed collectible HUD being one step out of date Snot Score Placed blueprints set PlayerOwned Bigger treasure pickup radius Flame Turret more damage, gives score to owner Snot placement Tweaks Added PhotonStream.Serialize( component ) Commented out useless Photon SendMonoMessage - causing framerate hitches Score effect changes
6 Years Ago
Fixed guns not aiming Player serializer
6 Years Ago
Sawmill shadows RendererColourFlash WeightedGameObjectList Snot drops treasure
6 Years Ago
Fixed water twitching
6 Years Ago
Fixed player trigger
6 Years Ago
Water fudging
6 Years Ago
Limit F11 to editor Can only spawn into entry checkpoints within the first 30 seconds of gameplay
6 Years Ago
Attempt to fix carried objects sticking to players Warning Fixes
6 Years Ago
Fixed not showing hud when spawning at camera in editor New collectibles
6 Years Ago
NRE fix
6 Years Ago
Skeleton module comments
6 Years Ago
Skeleton skin retargetting
6 Years Ago
Sphere eyes Base Skeleton Module Wiseguys skeleton definition incrementalcompiler is throwing weird errors Fixed consistency of "spawn at camera" menu option 2018.1.0b13 Latest settings Merge branch 'master' of RoomLevel
6 Years Ago
velocity fixes
6 Years Ago
Fixed fucked up chat
6 Years Ago
Downgraded Progrids to 3.0.0-preview.2 (hotkeys work) Downgraded probuilder to 3.0.5 (v4 seems to be non backwards compatible) Ignore rsp files Added com.unity.incrementalcompiler
6 Years Ago
Use progrids from package manager
6 Years Ago
Stole wiseguys player model Merge branch 'master' of RoomLevel
6 Years Ago
way less drag for platform velocity
6 Years Ago
separate player input velocity from velocity applied by platforms
6 Years Ago
6 Years Ago
unbreak
6 Years Ago
easing function differentials keep velocity when exiting platforms (not recursive)
6 Years Ago
Treasure HUD
6 Years Ago
Coins spin again Some treasure basics
6 Years Ago
Shitty Gibs, Spectator Help
6 Years Ago
Fixed spectating getting stuck Disable SSR to aviod black screen flickering ProBuilder 3.0.3
6 Years Ago
"RELEASE TO STOP AIMING"
6 Years Ago
disabling plank spawners for now, causing some weird issues for clients
6 Years Ago
forgot to add sawmill to build settings
6 Years Ago
adding sawmill to missions list
6 Years Ago
changing some stuff for the mission text
6 Years Ago
finished up first pass of sawmill level
6 Years Ago
Mouse Button Help
6 Years Ago
Set player position when orbiting Fixed NRE on join
6 Years Ago
Tooltip positions Spectate Mode
6 Years Ago
Flame Turret doesn't hurt player
6 Years Ago
Fixed death reason missing space Eye Module Player Module DestroyInSeconds has variance
6 Years Ago
Fixed NRE on Punch Should fix most issues with the bomb
6 Years Ago
ProBuilder 3.0.2 Merge branch 'master' of RoomLevel Network Time refactor
6 Years Ago
some organization and unsaved stuff
6 Years Ago
more work on saw mill level
6 Years Ago
Start with model/ghost disabled (when reading intro)
6 Years Ago
Don't let players punch each other, fixed NRE
6 Years Ago
Sounds and eyes Virus killing win condition Update Probuilder Can punch snot, won't die unless you're fully inside snot
6 Years Ago
Splat Performance
6 Years Ago
Snot shader
6 Years Ago
Started on a saw mill level
6 Years Ago
Vending Machine Content Test Show killed count on HUD
6 Years Ago
Turret trace tests Snot Vending