716 Commits over 212 Days - 0.14cph!
Movement is updated every frame, instead of fixed update
Added DebugDraw.Normal
Moved ControllerComponent to its own file
Changed IsActiveMode to IsActive
Added Push ControlMode
Implemented Player.IsPushing
Merge branch 'master' of RoomLevel
Fixed Player model layer (getting decalled)
Tweaked player air speed
Pushing hooked up
Idle animation, eyeball tweaks
Merge branch 'master' of RoomLevel
Ladder climbing basics
Merge branch 'master' of Tub
Make all platforms use default scale on tower level
Citizens folder
Citizen Model
Facepunch.Skeleton update
Protocol++
Removed UnityServices
Player Pushaway tweaks
Do Pushaway even if in escape menu
Reset controller input if not controlling
Fixed laggy spectator camera
Non local players don't have a controller
Fixed player crush collider being massive on spawn
GroundPlatform - complain if parenting to transform with non 1,1,1 scale
DevTest tweaks
Merge branch 'master' of RoomLevel
Make some platforms missing, throw brick at it to place it
Fixed player position errors
Seats handle controller properly
Fixed jetpack not always leaving ground
Fixed not picking up loot
Kill velocity on ceiling hit
Jetpack works
Push away
Don't push ourselves
Physics push temporary fixes
Noclip editor only
Fixed dynamite not killing players
Inertia fixes
Removed EnableKinematic
DebugCeilingHeight
DebugAutoCrouch
Fixed Crusher
DebugDraw
DebugTestGround, DebugStayGrounded
DebugVelocity
DebugControllerColliderHits
Back to kinematic controller :S
Fixed platforms
Fixed jittery gravity when standing on flat ground
Box based collider
Fixed StepDown
Fixed autocrouch, jump sometimes not working, gravity turning off
Step up/grounding bugs
Decoupled player and controller
experiments
WIP
Friction Modes
Ground
Button input
Jumping
Air mode
Implementing new CC into tub player
Fixed TestControls camera
Jump fixes
AttemptedVelocity
Step Up WIP
Global
Progress
Cleanup
Jump and Land effects
Noclip mode
Fixed StayGrounded jaggies
Switch kinematic, no gravity when disabling char controller
Use Interpolate
Crouching, ceiling height
Autocrouch
Fixed drag
WalkCrouched
Tweaked autocrouch
Crusher Resize
Character Controller networking
Grounding
Physics Push
GhostControlMode
Fixed intro screen not showing
Fixed grounding in noclip mode
Fixed grounding in ghost mode
Fixed warning in TransformSync
Fixed spectating spectators
Fixed spelling
SpectateControlMode
noclipmode edit transform instead of body (smoother)
Fixed gibs and onfire
Inertia
Jump control tweaks
PhysicsPush.UngroundPlayer
Post Process fix
Merge branch 'rigidbodycharactercontroller'
Should fix scores carrying over between missions
Updated Constants
Treasure Icon, Clock icon
Voice UI
Deleted meta files for non existant folders
Limit TransferInertia to once per second
Fixed player not grounded
Voice base
Editor update
Voice Key
Voice controller
Player Voice Recorder
Voice might work, prove me wrong
Character controller tweaks
2018.1.0f2
Package updates
2018.1.0f2
Fixed other players not on ground
Should fix user avatars
Scoreboard Perf
Pushing animation more reliable
Restored jump to straight up