741 Commits over 212 Days - 0.15cph!
Fixed spectating getting stuck
Disable SSR to aviod black screen flickering
ProBuilder 3.0.3
disabling plank spawners for now, causing some weird issues for clients
forgot to add sawmill to build settings
adding sawmill to missions list
changing some stuff for the mission text
finished up first pass of sawmill level
Set player position when orbiting
Fixed NRE on join
Tooltip positions
Spectate Mode
Flame Turret doesn't hurt player
Fixed death reason missing space
Eye Module
Player Module
DestroyInSeconds has variance
Fixed NRE on Punch
Should fix most issues with the bomb
ProBuilder 3.0.2
Merge branch 'master' of RoomLevel
Network Time refactor
some organization and unsaved stuff
more work on saw mill level
Start with model/ghost disabled (when reading intro)
Don't let players punch each other, fixed NRE
Sounds and eyes
Virus killing win condition
Update Probuilder
Can punch snot, won't die unless you're fully inside snot
Started on a saw mill level
Vending Machine Content Test
Show killed count on HUD
Turret trace tests
Snot Vending
Asset Store Shit
More effects shit
Fixed placement guide texture
Virus game basics
Flame Sentry
Caried object can define camera offsets when carrying
Blueprints
Added scene to buildsettings
Lerp the wheels ( need a better solution, wheels sometimes go backwards :S)
Player finish sexy dance
Ignore Save Folder
Carry throw warning if component isn't observed
Game.LocalPlayer => Player.Local
Intro Screen, press key to skip
DeathInfo replaces DeathReason, better spectator info
Ghost view is pure first person
Intro screen basics
Heavy Blur
Refactored name of menu hero's
Room join preference order
Use Unity staging resistry, updated probuilder
Constants
IntroCamera
GameUI a scene instead of a prefab
Voting menu tweaks
Merge branch 'master' of RoomLevel
TransformSync is relative when transform.parent is networkable
Merge branch 'master' of github.com:Facepunch/Tub
Frogger Fixes, added to missions
Success Points
Change next level timer to 20 seconds
Only call SwitchToMission if master client
Don't Controller.Move if disabled
Fixed bug when changing to same level
Report more exceptions
NREs, Asserts
Show votes
Switch to next level
Countdown Timer on GameOver screen
Cursor Sync