brancharcade/interiorcancel

142 Commits over 0 Days - ∞cph!

10 Years Ago
Chatbox scroll to bottom now only happens if the scroll is already at the bottom
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Added auto scrolling to chatbox when text is added to output
10 Years Ago
Fixed an error when registering networkables client side.
10 Years Ago
Changed how players find themselves.
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Fixed chatbox submit button
10 Years Ago
Making sure clients are given the message table before receiving their `Player` entity spawn message.
10 Years Ago
Chatbox submit with enter press now works
10 Years Ago
Game host processes now timeout if they lose connection with the game process.
10 Years Ago
Fixed chatbox output
10 Years Ago
Chat starts disabled, player connection response messages are now sent on `Channel.Spawn` to make sure they arrive before the client is told about any entities.
10 Years Ago
Players now oscillate up and down as a floating cube should.
10 Years Ago
`Chatbox` is now hidden by setting the alpha of its internal `CanvasGroup`.
10 Years Ago
Added ability to show / hide the chatbox.
10 Years Ago
Can now free the cursor with Esc.
10 Years Ago
Added command line options for standalone builds, fixed all players having the local client's avatar.
10 Years Ago
Fixed player angles interpolation.
10 Years Ago
Basic interpolation of player state.
10 Years Ago
Basic networked player state updates implemented.
10 Years Ago
Added crouching to `PlayerController`.
10 Years Ago
Finished basic player controller movement / mouselook.
10 Years Ago
Restructured `Unity/Arcade/Assets`.
10 Years Ago
Removed unnecessary references of `GameAPI.dll` from `Arcade` scripts.
10 Years Ago
Fixed protobuf class generation if the project path has spaces in it.
10 Years Ago
Started work on player controller, spawning networked entities mostly working.
10 Years Ago
Merge branch 'interior' of arcade into net-lidgren
10 Years Ago
Merge branch 'interior' into net-lidgren Conflicts: Unity/Arcade/Assets/Scenes/NetworkTest.unity
10 Years Ago
More client side spawning work.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Improved chat box
10 Years Ago
Moved most protobuf schema definitions to be inline, started work on client side spawning.
10 Years Ago
Fixed standalone builds of the Arcade.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Got rid of the `Arcade.dll` project entirely, fixing networking initialization (???)
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Fixed `Networkable`s not being assigned editor IDs correctly.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Fixed `Chatbox` and `Player` classes not being detected by Unity.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Moved `SteamAPI.Shutdown()` call to `OnDisable()`.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Fixed error in `Chat` message definition.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Fixed error in `PlayerSpawn` message definition.
10 Years Ago
Source files in `Assets/Scripts` are now trawled for regions between `#if PROTOBUF` and a matching `#endif` to be used for protobuf class generation.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Replaced `Chatbox` inline protobuf schema with new style.
10 Years Ago
Another possible inline protobuf schema style.
10 Years Ago
Premake script now generates protobuf classes.