142 Commits over 0 Days - ∞cph!
Implemented basic client connection process, including message table synchronization.
Merge branch 'net-lidgren' of arcade into net-lidgren
Merge branch 'net-lidgren' of arcade into interior
Cleaned up the networking framework.
Fixed a couple of script errors after cleanup.
Merge branch 'net-lidgren' of arcade into interior
Part way through assigning IDs to Networkables.
Removed phantom meta file, fixed premake script missing commands to copy `ICSharpCode.SharpZipLib.dll`.
Merge branch 'net-lidgren' of arcade into interior
Fixed `IdentifierSet` implementation.
Added floor and wall textures
Finished basic Networkable implementation.
Merge branch 'net-lidgren' of arcade into interior
Moved arcade-specific cabinet code out of `GameAPI.Unity` and into `Unity/Arcade/Assets/Scripts`
Started separating room geometry generation and editor logic
More script restructuring.
Added editor toolbar back in
Merge branch 'net-lidgren' of arcade into interior
Added room height saving and loading to protobuf
Added `[MessageHandler(Domain)]` attribute for `Networkable` classes to specify methods that handle messages from clients / the server of a specific type.
Committing small change before merge.
Merge branch 'interior' of arcade into net-lidgren
Moved some editor logic from DoorStructure to DoorSelectable
Moved some editor logic from RoomStructure to RoomSelectable
Removed PickingRay and CanPick from BuildingSettings, instead passing pickingRay and rayBlocked through Tool and Selectable active updates
Renamed RoomStructure.SetDirty to RoomStructure.NeedsBuilding
Messages to the server are now immediately routed to the destination `Networkable` rather than routing through the associated `Group` first.
Interior now builds rooms and doors on creation if the interior has loaded, this allows the loader to build everything in a batch at the end of loading
Merge branch 'net-lidgren' of arcade into interior
Added Interior accessor to BuildingTool so tools don't have to go through BuildingSettings to get the interior. Added logging when building a room before the interior has finished loading to make sure there's no repeated builds
Added Rebuild methods to RoomStructure and DoorStructure that will mark the room as needing building and builds it.
Added some simple cos and sin tweening methods to make highlighting work again
Added OnAltSelect to Selectables so they can choose to open a submenu on right click
Part way through moving everything arcade-specific into `Assets/Scripts`.
Merge branch 'interior' into net-lidgren
Mostly finished refactor, although network messages aren't being received.
Implemented sub-menu UI from the concepts
Merge branch 'interior' of arcade into interior
Fixed some missing scripts after merge
Added door center to door selectable sub-menu
Premake script now generates protobuf classes.
Another possible inline protobuf schema style.
Replaced `Chatbox` inline protobuf schema with new style.
Merge branch 'net-lidgren' of arcade into interior
Source files in `Assets/Scripts` are now trawled for regions between `#if PROTOBUF` and a matching `#endif` to be used for protobuf class generation.
Fixed error in `PlayerSpawn` message definition.
Merge branch 'net-lidgren' of arcade into interior
Fixed error in `Chat` message definition.