brancharcade/v0.1.5539.17786cancel

246 Commits over 59 Days - 0.17cph!

9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Removed use of `pdb2mdb.exe` on Windows since games are no longer executed within Mono.
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Now explicitly running `mono` on non-Windows with the `--debug` option.
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Using the old temporary assembly path generator.
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Remotes should always respond to remote calls.
9 Years Ago
Removed `[remote]` tags to logs and errors received from a remote game host.
9 Years Ago
Corrected cursor position.
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
[zombies] survivors wait to build if building spot is temporarily blocked
9 Years Ago
Stack traces from exceptions thrown in the game host process now have line numbers for game code when running games loaded from scripts.
9 Years Ago
[zombies] survivors move to build position before building
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Re-implemented IGame.Restarted event.
9 Years Ago
Merge branch 'master' into sandboxing
9 Years Ago
Fixed switching between games loaded from scripts.
9 Years Ago
Fixed loading games from script files.
9 Years Ago
Reduced game startup time considerably by not compressing sprite data.
9 Years Ago
Games now load asynchronously.
9 Years Ago
Reduced game host process connection time from > 1000ms to < 70ms
9 Years Ago
[zombies] changed build indicator
9 Years Ago
[zombies] remove other junk too when building wall, can build on top of dead soldiers
9 Years Ago
[zombies] destroy items under a wall when building one
9 Years Ago
[zombies] cant build on top of a soldier
9 Years Ago
[zombies] started on building, tried to prevent soldiers from getting stuck when pathfinding
9 Years Ago
[zombies] changed some colors
9 Years Ago
Fixed game hosts timing out if many are instantiated in a row.
9 Years Ago
Fixed camera instance spam.
9 Years Ago
Fixed MP3 streaming.
9 Years Ago
Working on streaming sounds rather than loading them immediately, fixed error when using `Debug.Log()` on a background thread.
9 Years Ago
Added `Debug.Profile()`, moved sound loading to when each sound if first used.
9 Years Ago
Audio channels are properly disposed when switching games.
9 Years Ago
Bandwidth graph is functional again.
9 Years Ago
Game update rates are smoother, for some reason FPS in the DevKit has doubled to ~1000 on my machine?
9 Years Ago
Games now work when running in the same process again.
9 Years Ago
Re-implemented pausing, resuming and resetting for games running in a separate process.
9 Years Ago
[zombies] items disappear after awhile
9 Years Ago
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
9 Years Ago
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
9 Years Ago
Sandboxed games now work in the 3D Arcade unity project.
9 Years Ago
Merge branch 'master' into sandboxing
9 Years Ago
Some cleanup.
9 Years Ago
Fixed switching between games during runtime.
9 Years Ago
Re-implemented `LoadGameFromAssembly()`.
9 Years Ago
It actually works :astonished:
9 Years Ago
Game host now reaches main loop without errors.
9 Years Ago
Implemented peripheral remoting, remote calls can now be asynchronous.
9 Years Ago
Fixed receiving null messages.