brancharcade/v0.1.5539.17786cancel
246 Commits over 59 Days - 0.17cph!
[zombies] added visual reloading for the rest of the weapons
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
Fixed remote method calls.
Started testing remoting.
Even more remoting implementation.
More remoting implementation.
[zombies] right click ammo to drop half
[zombies] hud shows extra ammo count, soldiers drop ammo on death
[zombies] can drop and pick up ammo items
Started porting all cross process communication to the message system.
Fixed errors with the message system, child processes can now communicate with the host.
Finished implementing the basic message system.
Merge branch 'master' into sandboxing
Working on message system for transferring information between the host process and game processes.
[zombies] changed the sight cone visuals
[zombies] exclamation effect when soldiers spot a target and alert allies
[zombies] soldiers throw their gun farther more often when they die
[zombies] bodies leave skeletons behind for a bit
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
[zombies] bulletholes fade out
Working on using sockets to communicate with game hosting processes.
Starting on segregating each game instance into its own process.
Using the new parser for `GamePackager`.
Started work on game host program.
Debug.Log() calls are now streamed together rather than using remoting for each individual call.
[zombies] less blood particles, bigger blood particles
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
[zombies] tweaked the way soldiers evaluate shots based on their accuracy
Games load in their own AppDomain, and can be properly unloaded.
Fixed bug when selecting which channel a sound should be played on.
Fixed exception when serializing image data for images with an area that isn't a multiple of 4.
Merge branch 'master' into sandboxing
Fixed sound stop event deserialization.
Fixed transformation frames not being popped automatically.
Fixed sprites being drawn upside down.
Fixed control serialization.
[zombies] gun kickback momentarily reduces senses
Workaround for what seems to be a Mono bug.
[zombies] tweaks to when soldiers investigate certain sounds
[zombies] survivors drop gun when out of ammo, never throw it
[zombies] soldiers alert allies to position of threats
[zombies] survivors dont investigate noises that are already in cone of sight
[zombies] soldiers briefly turn to investigate gunshots they hear
[zombies] sight cone depth changed
[zombies] refactored survivors/enemies/zombies into separate classes
[zombies] sight cone no longer bobs while moving
Wrestling with a dumb error where a transparent proxy doesn't use a remote method call and tries to invoke the method on itself (?!?)
It's actually starting to sort of work?
Merge branch 'master' into sandboxing