brancharcade/v0.1.5539.17786cancel

246 Commits over 59 Days - 0.17cph!

10 Years Ago
[zombies] added visual reloading for the rest of the weapons
10 Years Ago
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
10 Years Ago
Fixed remote method calls.
10 Years Ago
Started testing remoting.
10 Years Ago
Even more remoting implementation.
10 Years Ago
More remoting implementation.
10 Years Ago
[zombies] right click ammo to drop half
10 Years Ago
[zombies] hud shows extra ammo count, soldiers drop ammo on death
10 Years Ago
[zombies] can drop and pick up ammo items
10 Years Ago
Started porting all cross process communication to the message system.
10 Years Ago
Fixed errors with the message system, child processes can now communicate with the host.
10 Years Ago
Finished implementing the basic message system.
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Working on message system for transferring information between the host process and game processes.
10 Years Ago
[zombies] changed the sight cone visuals
10 Years Ago
[zombies] exclamation effect when soldiers spot a target and alert allies
10 Years Ago
[zombies] soldiers throw their gun farther more often when they die
10 Years Ago
[zombies] bodies leave skeletons behind for a bit
10 Years Ago
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
10 Years Ago
[zombies] bulletholes fade out
10 Years Ago
Working on using sockets to communicate with game hosting processes.
10 Years Ago
Starting on segregating each game instance into its own process.
10 Years Ago
Using the new parser for `GamePackager`.
10 Years Ago
Started work on game host program.
10 Years Ago
Debug.Log() calls are now streamed together rather than using remoting for each individual call.
10 Years Ago
[zombies] less blood particles, bigger blood particles
10 Years Ago
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
10 Years Ago
[zombies] tweaked the way soldiers evaluate shots based on their accuracy
10 Years Ago
Games load in their own AppDomain, and can be properly unloaded.
10 Years Ago
Fixed bug when selecting which channel a sound should be played on.
10 Years Ago
Fixed exception when serializing image data for images with an area that isn't a multiple of 4.
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Fixed sound stop event deserialization.
10 Years Ago
Fixed demo rendering.
10 Years Ago
Fixed transformation frames not being popped automatically.
10 Years Ago
Fixed sprites being drawn upside down.
10 Years Ago
Fixed control serialization.
10 Years Ago
[zombies] gun kickback momentarily reduces senses
10 Years Ago
Workaround for what seems to be a Mono bug.
10 Years Ago
[zombies] tweaks to when soldiers investigate certain sounds
10 Years Ago
[zombies] survivors drop gun when out of ammo, never throw it
10 Years Ago
[zombies] soldiers alert allies to position of threats
10 Years Ago
[zombies] survivors dont investigate noises that are already in cone of sight
10 Years Ago
[zombies] soldiers briefly turn to investigate gunshots they hear
10 Years Ago
[zombies] sight cone depth changed
10 Years Ago
[zombies] refactored survivors/enemies/zombies into separate classes
10 Years Ago
[zombies] sight cone no longer bobs while moving
10 Years Ago
Wrestling with a dumb error where a transparent proxy doesn't use a remote method call and tries to invoke the method on itself (?!?)
10 Years Ago
It's actually starting to sort of work?
10 Years Ago
Merge branch 'master' into sandboxing