brancharcade/v0.1.5539.17786cancel

246 Commits over 59 Days - 0.17cph!

9 Years Ago
[zombies] added visual reloading for the rest of the weapons
9 Years Ago
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
9 Years Ago
Fixed remote method calls.
9 Years Ago
Started testing remoting.
9 Years Ago
Even more remoting implementation.
9 Years Ago
More remoting implementation.
9 Years Ago
[zombies] right click ammo to drop half
9 Years Ago
[zombies] hud shows extra ammo count, soldiers drop ammo on death
9 Years Ago
[zombies] can drop and pick up ammo items
9 Years Ago
Started porting all cross process communication to the message system.
9 Years Ago
Fixed errors with the message system, child processes can now communicate with the host.
9 Years Ago
Finished implementing the basic message system.
9 Years Ago
Merge branch 'master' into sandboxing
9 Years Ago
Working on message system for transferring information between the host process and game processes.
9 Years Ago
[zombies] changed the sight cone visuals
9 Years Ago
[zombies] exclamation effect when soldiers spot a target and alert allies
9 Years Ago
[zombies] soldiers throw their gun farther more often when they die
9 Years Ago
[zombies] bodies leave skeletons behind for a bit
9 Years Ago
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
9 Years Ago
[zombies] bulletholes fade out
9 Years Ago
Working on using sockets to communicate with game hosting processes.
9 Years Ago
Starting on segregating each game instance into its own process.
9 Years Ago
Using the new parser for `GamePackager`.
9 Years Ago
Started work on game host program.
9 Years Ago
Debug.Log() calls are now streamed together rather than using remoting for each individual call.
9 Years Ago
[zombies] less blood particles, bigger blood particles
9 Years Ago
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
9 Years Ago
[zombies] tweaked the way soldiers evaluate shots based on their accuracy
9 Years Ago
Games load in their own AppDomain, and can be properly unloaded.
9 Years Ago
Fixed bug when selecting which channel a sound should be played on.
9 Years Ago
Fixed exception when serializing image data for images with an area that isn't a multiple of 4.
9 Years Ago
Merge branch 'master' into sandboxing
9 Years Ago
Fixed sound stop event deserialization.
9 Years Ago
Fixed demo rendering.
9 Years Ago
Fixed transformation frames not being popped automatically.
9 Years Ago
Fixed sprites being drawn upside down.
9 Years Ago
Fixed control serialization.
9 Years Ago
[zombies] gun kickback momentarily reduces senses
9 Years Ago
Workaround for what seems to be a Mono bug.
9 Years Ago
[zombies] tweaks to when soldiers investigate certain sounds
9 Years Ago
[zombies] survivors drop gun when out of ammo, never throw it
9 Years Ago
[zombies] soldiers alert allies to position of threats
9 Years Ago
[zombies] survivors dont investigate noises that are already in cone of sight
9 Years Ago
[zombies] soldiers briefly turn to investigate gunshots they hear
9 Years Ago
[zombies] sight cone depth changed
9 Years Ago
[zombies] refactored survivors/enemies/zombies into separate classes
9 Years Ago
[zombies] sight cone no longer bobs while moving
9 Years Ago
Wrestling with a dumb error where a transparent proxy doesn't use a remote method call and tries to invoke the method on itself (?!?)
9 Years Ago
It's actually starting to sort of work?
9 Years Ago
Merge branch 'master' into sandboxing