brancharcade/v0.1.5539.17786cancel
246 Commits over 59 Days - 0.17cph!
Fixed providers not being cached.
Removed Debug.Log calls related to sound loading.
Fixed sound data loading.
Fixed game packager failing, and fixed errors when sending sound data to the host app domain.
Fixed exception during peripheral communication between app domains.
More stack trace filtering fixes.
[zombies] soldiers have a sight cone
Fixed exception stack traces being incomplete.
Fixed implementation / provider object instantiation.
Fixed BadImageFormatException when loading game packages.
Added mdb generation to the premake script, pdb and mdb files are now copied to `Assets/Plugins` to make step-through debugging possible of precompiled code.
Sandbox app domain is now unloaded when the host domain unloads, fixing error spam in Unity.
Loading a game from a package file is now fully performed in a sandboxed app domain.
Fixed unity script compilation errors after refactor.
Merge branch 'master' into sandboxing
Merge branch 'master' into sandboxing
Providers and peripheral implementations are now instantiated automatically in the host app domain.
All compilation errors fixed after big refactor, now to make sure it works.
Trimmed back functions related to graphics / audio capturing / playback to be cleanly re-implemented as necessary, fixed sound file loading.
Refactored `GameAPI.Demo` to work with the new graphics and audio serialization scheme.
[zombies] hud refreshes when a selected soldier is killed
[zombies] highlight gun selected soldier is planning to pick up
[zombies] can order soldiers to pick up guns
[zombies] label when hovering over gun
[zombies] guns on ground are highlighted when hovered over
[zombies] hud shows ammo count
Final stages of Audio refactor.
Audio refactor mostly done.
Graphics and Controls refactor done, with just Audio remaining.
Merge branch 'tempZombies'
Generated files are now ignored.
Removed generated ProtoBuf files.
Committing so I can switch branches.
Merge branch 'master' into sandboxing
Removed reference to `CommandLine.dll` in `GamePackager`.
Fixed assembly references being incorrectly generated for `GamePackager.exe` when the premake script generates VS project files for games.
[zombies] some HUD refactoring, etc
Graphics system refactored, now working on controls.
Midway through huge refactor attempting to fix performance problems cause by communication between sandbox app domains and the host.
Merge branch 'networking' into sandboxing
Possible fixes for webplayer builds.
New dependencies are now removed during web player builds.
Moved `Build` script to `GameAPI.Unity.DevKit.Editor`.
Added reference to `Facepunch.dll` in `GameAPI.Unity`, ensured `DevKit` scripts are in the same namespace.
[ultimate_soldier] Fixed soldier collision resolution.