3,393 Commits over 273 Days - 0.52cph!
Re-implemented sprite atlas exporting.
[ultimate_soldier] Tweaked ally and enemy placement so the proportion of enemies depends on difficulty and enemies cannot spawn next to the player.
Console lines can be clicked to copy them to the clipboard, and mousing across a line too long to fit on the screen will pan it.
Console now resizes to fill the space taken by the game list if the list is closed.
Used same game list button placement as in b8 branch.
[ultimate_soldier] Tweaked level generation to ensure there are no dead ends.
Merge branch 'master' of arcade
Set ConsolePanel.MaxRows back to 20.
Moved UI related scripts from GameAPI.Unity to Assets.
[ultimate_soldiers] civilians move around too fast
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] started working on civilians
Game list extends the full screen height
[ultimate_soldier] gun weight affects movespeed
[ultimate_soldier] improved the way AI pick up guns
[ultimate_soldier] improved the way the AI aims
Fixed reset button, not sure how this even broke.
input manager didn't commit correctly
Added console toggle key bind, probably better as a key bind anyway so it can be changed. Removed some unused keybinds.
Completed console for DevKit. Fixed text popups being visible on awake.
Game list is now scrollable for when there's lots of games.
Fixed default BudgetBoy paused screen to be centred.
Added console toggle button.
Added GameAPI.Debug.Error(format, ...args).
Added GameAPI.Debug.Error(format, ...args).
Added GameAPI.Debug.Error(format, ...args).
More work on console; lines are now pooled, non-pooled lines are correctly destroyed.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] added sawedoff shotgun
Started work on a console panel.
[ultimate_soldier] sfx panning relative to player
[ultimate_soldier] made shotgun sfx less deafening
[ultimate_soldier] centered sfx panning
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] new desert eagle aimer
Fixed DevKit audio panning.
[ultimate_soldier] new knife aimer
[ultimate_soldier] new shotgun aimer
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
[ultimate_soldier] shotgun shell casing
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
[ultimate_soldier] added shotgun
[ultimate_soldier] added desert eagle and GunManager
[ultimate_soldier] guns can have different rotations peeds
[ultimate_soldier] switched knife sfx
[ultimate_solider] sfx tweak, put back in a shell bouncing sound
[ultimate_soldier] switched sfx
[ultimate_soldier] fixed high stun force when getting hit by thrown gun
[ultimate_soldier] Added pickup sound, fixed an occasional error when emitting a shooting sound.
Added Stage.GetPanValue(pos)