repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Added Stage.GetPanValue(pos)
10 Years Ago
Added Stage.GetPanValue(pos)
10 Years Ago
[ultimate_soldier] Added knifing sound.
10 Years Ago
[ultimate_soldier] Started adding sounds, although volume and pitch is being ignored by unity.
10 Years Ago
Added Rob's icon and splash image to the DevKit.
10 Years Ago
Now forcing text assets in the DevKit.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Split Unity project into Game and DevKit.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] double tap direction to dash
10 Years Ago
Fixed volume dial rollover text.
10 Years Ago
Bandwidth graph is now toggleable again.
10 Years Ago
Bandwidth graph now uses the main camera, although doesn't toggle visibility yet.
10 Years Ago
Fixed primitive colours being off.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Volume dial value is now remembered using PlayerPrefs.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Dials now use a prefab.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] refactored gun colouring a bit
10 Years Ago
Added dial icons.
10 Years Ago
Fixed volume and corruption dials having invalid scripts.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[mazing] Fixed demo files having spaces in their names.
10 Years Ago
[ultimate_soldier] AI soldiers drop gun and melee when close to enemy
10 Years Ago
[ultimate_soldier] AI soldiers only pick up guns they can see
10 Years Ago
[ultimate_soldier] AI soldiers know how to knife attack
10 Years Ago
[ultimate_soldier] AI soldiers drop or throw gun when out of ammo
10 Years Ago
[ultimate_soldier] players energy slightly affects weapon sway
10 Years Ago
Added a hidden corruption dial.
10 Years Ago
[mazing] Fixed demos after sprite atlas update.
10 Years Ago
[mazing] Reduced attract stage bandwidth usage.
10 Years Ago
Volume dial now moves smoothly.
10 Years Ago
Replaced dial image.
10 Years Ago
Added a volume control dial.
10 Years Ago
Added a label displaying the current graphics bandwidth to supplement the graph.
10 Years Ago
Fixed bandwidth graph being partly hidden by the toolbar.
10 Years Ago
Completely fixed paused screens.
10 Years Ago
Completely fixed line clipping.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] tweaked blood colour
10 Years Ago
Fixed demo playback for reals.
10 Years Ago
[mazing] Tweaked player fade colours.
10 Years Ago
[mazing] Player now smoothly fades from red to yellow to green after vaulting.
10 Years Ago
Fixed keyboard button presses being ignored when the cursor was out of bounds.
10 Years Ago
[mazing] RandomlyMovingEnemy now prefers to visit parts of the maze it hasn't seen for a while, meaning it gets stuck less often.
10 Years Ago
Fixed primitives not being correctly coloured.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] improved the knife
10 Years Ago
[mazing] Switched pathfinding to use Tools.AStar.