3,393 Commits over 273 Days - 0.52cph!
Added Stage.GetPanValue(pos)
Added Stage.GetPanValue(pos)
[ultimate_soldier] Added knifing sound.
[ultimate_soldier] Started adding sounds, although volume and pitch is being ignored by unity.
Added Rob's icon and splash image to the DevKit.
Now forcing text assets in the DevKit.
Merge branch 'master' of arcade
Split Unity project into Game and DevKit.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] double tap direction to dash
Fixed volume dial rollover text.
Bandwidth graph is now toggleable again.
Bandwidth graph now uses the main camera, although doesn't toggle visibility yet.
Fixed primitive colours being off.
Merge branch 'master' of github.com:Facepunch/arcade
Volume dial value is now remembered using PlayerPrefs.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] refactored gun colouring a bit
Fixed volume and corruption dials having invalid scripts.
Merge branch 'master' of arcade
[mazing] Fixed demo files having spaces in their names.
[ultimate_soldier] AI soldiers drop gun and melee when close to enemy
[ultimate_soldier] AI soldiers only pick up guns they can see
[ultimate_soldier] AI soldiers know how to knife attack
[ultimate_soldier] AI soldiers drop or throw gun when out of ammo
[ultimate_soldier] players energy slightly affects weapon sway
Added a hidden corruption dial.
[mazing] Fixed demos after sprite atlas update.
[mazing] Reduced attract stage bandwidth usage.
Volume dial now moves smoothly.
Added a volume control dial.
Added a label displaying the current graphics bandwidth to supplement the graph.
Fixed bandwidth graph being partly hidden by the toolbar.
Completely fixed paused screens.
Completely fixed line clipping.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] tweaked blood colour
Fixed demo playback for reals.
[mazing] Tweaked player fade colours.
[mazing] Player now smoothly fades from red to yellow to green after vaulting.
Fixed keyboard button presses being ignored when the cursor was out of bounds.
[mazing] RandomlyMovingEnemy now prefers to visit parts of the maze it hasn't seen for a while, meaning it gets stuck less often.
Fixed primitives not being correctly coloured.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] improved the knife
[mazing] Switched pathfinding to use Tools.AStar.