3,393 Commits over 273 Days - 0.52cph!
[ultimate_soldier] AI soldiers only target opponents they can see
Finished documenting the new palette system.
Added descriptions to the new palette system.
Added descriptions to the new palette system.
Documentation for the new SwatchIndex struct.
Documentation for the new Swatch class.
TypeScript games now work using the new palette system.
New palette system documentation.
New palette system documentation.
Fixed some crazy colours in Ultimate Soldier.
Ultimate Soldier now uses the new palette system.
Fixed SmashBlox to use the new palette system.
Mazing and MemoryDungeon now use the new palette system.
Added SwatchIndex struct for implicit conversions, started fixing Mazing.
Started implementing the new palette and swatch system.
[ultimate_soldier] Reduced graphics bandwidth by using only two Tilemaps for the grid.
Fixed default paused screen rendering.
[ultimate_soldier] added friendly soldiers
[ultimate_soldier] tweaked rifle graphics
[ultimate_soldier] tweaked pistol graphics
[ultimate_soldier] added uzi
[ultimate_soldier] can look at rifle clip
[ultimate_soldier] cant shoot while looking at clip
[ultimate_soldier] pistol clip is drawn in center of screen when shown
[ultimate_soldier] Some tweaks to level generation.
[ultimate_soldier] Fixed "soldiersBlock" parameter being ignored in pathfinding methods.
[ultimate_soldier] Fixed gun entity collision.
[ultimate_soldier] Enemies will now choose paths that pass through other soldiers if they have to, but will avoid doing so.
[ultimate_soldier] Improved collision resolution.
[ultimate_soldier] Performance improvements.
[ultimate_soldier] Mission generator now produces cycles, enemy placement is smarter and depends on difficulty.
[ultimate_soldier] Added some basic level generation and screen scrolling.
Removed another reference to the record key.
Removed record toggle key.
Fixed drawing primitives when Graphics.Center has been set.
Merge branch 'master' of arcade
Pause screens are now correctly overridden in JS and TS games.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] hold select to see pistol clip
Fixed exceptions being thrown when sounds are retrieved if multiple games are loaded from directories in the same scene.
[ultimate_soldier] added a pistol
[ultimate_soldier] ai refactoring, enemies try to pick up a gun if they have none
Fixed a typo in premake5.lua
Fixed some compile-time warnings.