repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Games now load asynchronously.
10 Years Ago
Reduced game host process connection time from > 1000ms to < 70ms
10 Years Ago
[zombies] changed build indicator
10 Years Ago
[zombies] remove other junk too when building wall, can build on top of dead soldiers
10 Years Ago
[zombies] destroy items under a wall when building one
10 Years Ago
[zombies] cant build on top of a soldier
10 Years Ago
[zombies] started on building, tried to prevent soldiers from getting stuck when pathfinding
10 Years Ago
[zombies] changed some colors
10 Years Ago
Fixed game hosts timing out if many are instantiated in a row.
10 Years Ago
Fixed camera instance spam.
10 Years Ago
Fixed MP3 streaming.
10 Years Ago
Working on streaming sounds rather than loading them immediately, fixed error when using `Debug.Log()` on a background thread.
10 Years Ago
Added `Debug.Profile()`, moved sound loading to when each sound if first used.
10 Years Ago
Audio channels are properly disposed when switching games.
10 Years Ago
Bandwidth graph is functional again.
10 Years Ago
Game update rates are smoother, for some reason FPS in the DevKit has doubled to ~1000 on my machine?
10 Years Ago
Games now work when running in the same process again.
10 Years Ago
Re-implemented pausing, resuming and resetting for games running in a separate process.
10 Years Ago
[zombies] items disappear after awhile
10 Years Ago
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
10 Years Ago
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
10 Years Ago
Sandboxed games now work in the 3D Arcade unity project.
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Some cleanup.
10 Years Ago
Fixed switching between games during runtime.
10 Years Ago
Re-implemented `LoadGameFromAssembly()`.
10 Years Ago
It actually works :astonished:
10 Years Ago
Game host now reaches main loop without errors.
10 Years Ago
Implemented peripheral remoting, remote calls can now be asynchronous.
10 Years Ago
Fixed receiving null messages.
10 Years Ago
[zombies] added visual reloading for the rest of the weapons
10 Years Ago
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
10 Years Ago
Fixed remote method calls.
10 Years Ago
Started testing remoting.
10 Years Ago
Even more remoting implementation.
10 Years Ago
More remoting implementation.
10 Years Ago
[zombies] right click ammo to drop half
10 Years Ago
[zombies] hud shows extra ammo count, soldiers drop ammo on death
10 Years Ago
[zombies] can drop and pick up ammo items
10 Years Ago
Started porting all cross process communication to the message system.
10 Years Ago
Fixed errors with the message system, child processes can now communicate with the host.
10 Years Ago
Finished implementing the basic message system.
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Working on message system for transferring information between the host process and game processes.
10 Years Ago
[zombies] changed the sight cone visuals
10 Years Ago
[zombies] exclamation effect when soldiers spot a target and alert allies
10 Years Ago
[zombies] soldiers throw their gun farther more often when they die
10 Years Ago
[zombies] bodies leave skeletons behind for a bit
10 Years Ago
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
10 Years Ago
[zombies] bulletholes fade out