repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Removed networking implementation copied from Rust.
10 Years Ago
Plagiarizing utility code from Rust.
10 Years Ago
Added `FacepunchNative.dll` and `FacepunchNative64.dll`.
10 Years Ago
Now using RakNet.
10 Years Ago
Some cleanup of the Arcade unity project, started working on a networking prototype.
10 Years Ago
Fix for `MissingMethodException` in web player builds.
10 Years Ago
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
10 Years Ago
Giving up on LuaTest for now.
10 Years Ago
Loading / packaging custom assemblies from a game's root directory seems to work.
10 Years Ago
Fixed sending message payloads that contain arrays.
10 Years Ago
Trying out games referencing DLLs.
10 Years Ago
Fixed using statements being marked as unused when building with `--webplayer`.
10 Years Ago
Fixed another standalone build error.
10 Years Ago
Merge branch 'master' into deploy
10 Years Ago
Fixed error in standalone builds.
10 Years Ago
Assemblies are no longer signed for embedded builds.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] soldiers can attack structures
10 Years Ago
That was completely the wrong file to commit.
10 Years Ago
Tweaked loading text.
10 Years Ago
Attempt to fix mysterious `MethodAccessException`.
10 Years Ago
Attempt to fix embedded player runtime error.
10 Years Ago
Documentation updated during deployment build d146493b-69a7-4fb0-a262-75c77810224b.
10 Years Ago
Documentation updated during deployment build d146493b-69a7-4fb0-a262-75c77810224b.
10 Years Ago
Fixed some errors when building the embedded player.
10 Years Ago
Fixed temp game assembly attempting to be deleted before game unloads when packaging to a file, causing an exception.
10 Years Ago
[zombies] refactoring so that soldiers can target structures
10 Years Ago
[zombies] added BaseEntity subclass
10 Years Ago
removed deleted Debris class
10 Years Ago
[zombies] create debris when wall is damaged or canceled
10 Years Ago
Fixed return type of `RectI.GetBounds()`.
10 Years Ago
[zombies] added a variant for wall damage
10 Years Ago
[zombies] each type of ammo does diff amount of damage to walls
10 Years Ago
[zombies] walls show damage
10 Years Ago
[zombies] walls can take damage from gunshots and be removed
10 Years Ago
fix in premake script
10 Years Ago
Fixed some compilation errors for web player builds.
10 Years Ago
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
10 Years Ago
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
10 Years Ago
Removed passwords from key pairs.
10 Years Ago
Added key pairs for assembly signing.
10 Years Ago
`Lidgren.Network.dll` is no longer copied to `Unity/DevKit/Assets/Plugins`.
10 Years Ago
Switched to Mazing for deploy test.
10 Years Ago
Re-implemented resource hotloading.
10 Years Ago
Removed hardcoded path to mono used for testing.
10 Years Ago
Some cleanup.
10 Years Ago
Can now load games from script files again.
10 Years Ago
Security restrictions actually work.
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Security restrictions seem to be working.