3,393 Commits over 273 Days - 0.52cph!
Removed networking implementation copied from Rust.
Plagiarizing utility code from Rust.
Added `FacepunchNative.dll` and `FacepunchNative64.dll`.
Some cleanup of the Arcade unity project, started working on a networking prototype.
Fix for `MissingMethodException` in web player builds.
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
Giving up on LuaTest for now.
Loading / packaging custom assemblies from a game's root directory seems to work.
Fixed sending message payloads that contain arrays.
Trying out games referencing DLLs.
Fixed using statements being marked as unused when building with `--webplayer`.
Fixed another standalone build error.
Merge branch 'master' into deploy
Fixed error in standalone builds.
Assemblies are no longer signed for embedded builds.
Merge branch 'master' of arcade
[zombies] soldiers can attack structures
That was completely the wrong file to commit.
Attempt to fix mysterious `MethodAccessException`.
Attempt to fix embedded player runtime error.
Documentation updated during deployment build d146493b-69a7-4fb0-a262-75c77810224b.
Documentation updated during deployment build d146493b-69a7-4fb0-a262-75c77810224b.
Fixed some errors when building the embedded player.
Fixed temp game assembly attempting to be deleted before game unloads when packaging to a file, causing an exception.
[zombies] refactoring so that soldiers can target structures
[zombies] added BaseEntity subclass
removed deleted Debris class
[zombies] create debris when wall is damaged or canceled
Fixed return type of `RectI.GetBounds()`.
[zombies] added a variant for wall damage
[zombies] each type of ammo does diff amount of damage to walls
[zombies] walls show damage
[zombies] walls can take damage from gunshots and be removed
Fixed some compilation errors for web player builds.
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
Removed passwords from key pairs.
Added key pairs for assembly signing.
`Lidgren.Network.dll` is no longer copied to `Unity/DevKit/Assets/Plugins`.
Switched to Mazing for deploy test.
Re-implemented resource hotloading.
Removed hardcoded path to mono used for testing.
Can now load games from script files again.
Security restrictions actually work.
Merge branch 'master' into sandboxing
Security restrictions seem to be working.