repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
fixed wrong animator trigger on item
8 Years Ago
Enabled UnitAttackState behaviours in Human/TorsoOverride/Combat
8 Years Ago
Added missing AnimationTagOnState to Human/TorsoOverride/Combat sub-statemachine
8 Years Ago
extra animation log
8 Years Ago
Console now uses SimpleConsole
8 Years Ago
Restored our custom TOD materials Removed old crafting and building UIs, bound buttons to new modals Cleaned up game state and UI handling, fixed issue allowing more than one modal UI widget to be open
8 Years Ago
Testing out not using kill desires for combat
8 Years Ago
People won't stow a weapon from a non weapon category if they need it to fight
8 Years Ago
Fixed Combat targeting not actually registering if the target was player commanded or not
8 Years Ago
module weight adjustment for Movement Management
8 Years Ago
Improved condition for only doing movement speed management when there isn't a player move command active
8 Years Ago
Hopefully fixed TribeActivityTriggerSettings
8 Years Ago
TribeMemberActivityTrigger changes
8 Years Ago
Testing : Blackboard.Write always writes entity type keys to the generic entity key, as well as type specific keys
8 Years Ago
Fixed depositing to campfire via player command not working
8 Years Ago
Only conditions with no blackboard writes are flagged as cachable
8 Years Ago
MachineProcessCanProcessEntitySettings uses Blackboard.Entity key, not item
8 Years Ago
Added DataAsset.IsGameValid bool
8 Years Ago
jenkinsfile b9
8 Years Ago
Let's actually invoke the value change event when we change the value of a ranged stat
8 Years Ago
Fixed InteractionTriggerSettings
8 Years Ago
stat current value change event now correctly invoked once the value has been set, and not before
8 Years Ago
Eye shape should work with sleeping now
8 Years Ago
data save just in case
8 Years Ago
made emotions get passed to eye mat propertly block if not null
8 Years Ago
More fixes to player commanded movement. Re-enabled movement speed AI
8 Years Ago
More movement WIP temporarily disabled movement speed AI to test this
8 Years Ago
Player commanded movement fixes WIP
8 Years Ago
Fixed double click jogging
8 Years Ago
rerefixed locomotion a nims
8 Years Ago
removed test I accidentally checked in
8 Years Ago
fixing tutorial triggers WIP temporarily disabled humans returning to territory
8 Years Ago
scene loader loads correct scene for tribe create now
8 Years Ago
Fixed out of range index in Tribe Create
8 Years Ago
Save
8 Years Ago
No longer expose preview data for other entity types (only item & building for now)
8 Years Ago
Added new building UI modal (open with B) Toggled RTS cam in editor via F8
8 Years Ago
removed animspeed minvalue being 0.1 as unnesassary with current setup of movement anims being on a seperate layer
8 Years Ago
Fixed map button not setting game state properly
8 Years Ago
Fixed TimeManager getting stuck
8 Years Ago
Fixed CraftingWidget NRE
8 Years Ago
ItemSpinning bits
8 Years Ago
Crafting UI item preview spinning and position fixes, exposed preview rotation & scale in ItemSettings
8 Years Ago
Deactivate crafting modal on craft button click
8 Years Ago
WIP new crafting window
8 Years Ago
Fixed PlayerProgression callbacks for behaviour completion not respecting break or player command interrupts
8 Years Ago
Updating post pro and navmesh shit from github Added HBAO plugin
8 Years Ago
Same
8 Years Ago
Reduced pool audio source pool size, removed some debug lines
8 Years Ago
AudioManager settings, named sources