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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Fixed KnowledgeOverlayWidget labels not being properly scaled during init
8 Years Ago
Entity.Stats.ApplySkillGain only logs to console when the unit is selected for debug
8 Years Ago
Cleaner up GameManager GUI bootstrap when playing directly from a game scene in the editor
8 Years Ago
Movement effect icons
8 Years Ago
Effects UI exposure pass
8 Years Ago
Enable Projectile before we fire it Debug fuckery
8 Years Ago
Projectile uses deltaTime for elapsed time again
8 Years Ago
Let declined be declined, not accepted (bugfix).
8 Years Ago
Projectile cleanup, disabled until use, component check in Combat.PerformRangedAttack
8 Years Ago
Shader variant again
8 Years Ago
IntVector2 multiplication floors now, this should prevent out of range errors
8 Years Ago
8 Years Ago
island4 no longer in build list, since it runs like dick
8 Years Ago
Fixed an editor bug where debug utility would always steal application focus when selecting a Unit
8 Years Ago
Portait widget background tweak
8 Years Ago
Portait camera post + lighting tweaks People can only hug other humans, not items, buildings etc. UIWidgets reset tweener states on Awake Shader variants Hug doesn't randomise wait Hug has a GoTo (Distance 1) action in the chain (might break shit) Unity 5.4.1 StatManipulator as Definitions boilerplate
8 Years Ago
missed from last checkin
8 Years Ago
simplified tortoise improved rigging to add a ragdoll, athough it behaves oddly and snaps back to spawn point on death
8 Years Ago
Disable shadows on unit portait cloned views
8 Years Ago
Seperated LookAt and FaceTarget into distinct Action types, Expand/Collapse all in DataBrowserTab (GOTY 2034) Increased culling ranges for some layers (units, buildings, world) Refactored UIManager cursor state handling, support for overrides Added a bunch of logic for cursors states in PlayerController Effect "Add Conditions" are evaluated in EffectSettings.CanApply Added BaseBehaviourPlanSettings.CursorOverride field, does what you might expect Added BehaviourExposureTypes enum, cleaned up how we control Player/AI behaviour exposure Fixed some Abilties not being correctly evaulated by the player controller prior to populating the radial menu
8 Years Ago
Selection indicator tweak.
8 Years Ago
More work on breeding, though not quite working yet (seeing breeding groups with single participants).
8 Years Ago
Hid emote and ponder from action queue UI.
8 Years Ago
Energy fix.
8 Years Ago
rabbit ragdoll
8 Years Ago
Nixed energy drain from activities.
8 Years Ago
More work on Breeding.
8 Years Ago
DebugUtility won't do shit when entering playmode if there's no Zones in the scene Unit.Animation.FaceTarget tweaking
8 Years Ago
AvatarPostprocessor rename
8 Years Ago
Bear has correct corpse
8 Years Ago
StatManipulatorParametersDrawer no longer tries to access TimeManager instance properties in Editor code, causing a stack overflow : Building hooks into TimeManager events
8 Years Ago
improved wood hut ground shape
8 Years Ago
isHugging and isMakingLove placeholder anims
8 Years Ago
Added Amplify Shader Editor beta
8 Years Ago
More work on Ritual Social. Added RitualModeType enum in code... should probably look at ways to do this in data (using Definions and Simulators possibly), but this is good enough for a first pass.
8 Years Ago
Working on Social Ritual.
8 Years Ago
Added back in the idea to append ManagerSingletons to the GameManager gameobject, but did so in a safe way that can't cause infinite loops.
8 Years Ago
Fixed ManagerSingleton's way of instancing _instance when T can't be found in scene, to prevent possibility of infinite loops.
8 Years Ago
Rename
8 Years Ago
Removed "LoadGameFromSubscene" script, cleaned up how the game setup works in editor.
8 Years Ago
hunger - bravery simulator now outputs correct values
8 Years Ago
Fixed incorrect ordering of tutorial triggers
8 Years Ago
Effect tick invokes StatManipulator.OnValueChanged for any manipulators with simulated values
8 Years Ago
More typos
8 Years Ago
Typos
8 Years Ago
Added Deconstruction interaction to all buildings / fences.
8 Years Ago
Deconstruction of buildings must be Exclusive interactions.
8 Years Ago
Bravery bonus when starving WIP
8 Years Ago
Felt a bit like the max possible trajectory miss modifier was a bit too big, reduced it a wee bit.
8 Years Ago
Removed curve stuff in stat manip