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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Fixed bad AnimatorParameterHolder data in Unit.CombatParameters, shitty drawer
8 Years Ago
made human ouches work in the controller and stopped attacks from playing on torso while the unit is rolling
8 Years Ago
Added attacking AI module to all Units with Combat-Offensive module
8 Years Ago
missed the vital file from the last checkin
8 Years Ago
bear is now part action hero
8 Years Ago
Possible fix for effects on game start
8 Years Ago
Data fixes
8 Years Ago
Combat hit stuff moved around
8 Years Ago
Fixed NREs
8 Years Ago
BaseEntity.InitializeComponents manually inits Stats first
8 Years Ago
Fixed Social.Participant FixedArray capcity error spam, improved allocation of SocialParticipant during invitation
8 Years Ago
More
8 Years Ago
Collaborations.CanSendRequest improvements, comments and clarity. ??? ?( ?-??)
8 Years Ago
Updated some "perceivability" stats
8 Years Ago
Fixed SocialSettings role requirement validation setting min/max partipcants to 0
8 Years Ago
SocialActParameters.RoleRequirement MinMaxInt field attributes Fixed Socials having min and max role requirements of 0, causing bad things to happen
8 Years Ago
Entity component init order fiddling (renamed enum, made Effects low priority)
8 Years Ago
Social role defs DSE data restoration
8 Years Ago
Renamed a thing
8 Years Ago
UI Manager change modal definitions now at the end of the frame rather than immediately (and made a function that also allow you to do it immediately, if that would ever come up as a use case).
8 Years Ago
Editor fuckerrrrrrrrrrrrry
8 Years Ago
atmos music tags changed
8 Years Ago
Removed SocialRoleParameters, SocialRoleDefinition now holds a DSE
8 Years Ago
AssetListDrawer fuckery
8 Years Ago
DebugUtility won't fuck with empty scenes in playmode
8 Years Ago
Misc editor fuckery
8 Years Ago
Ok Unity, we won't use Start as a member name in ScriptableObject :|
8 Years Ago
Renamed Action methos to be more consistent and cleaner
8 Years Ago
fixed hugging/making love bool transitions in humans
8 Years Ago
Current value modifiers no longer also modify max value
8 Years Ago
data...
8 Years Ago
Initial pass on Stance effects which don't depend on movement.
8 Years Ago
Vital max values can now optionally be imported from the spreadsheet
8 Years Ago
Support for setting a stat via a stat manipulator Visibility / Noise / Odour are now Vitals
8 Years Ago
Added Conversations as Collaborative behaviours (kinda broken) Added "social" tag to some animator states in the HumanController Added RandomiseAnimationTrigger Action Fixed AnimatorParameterDrawer being slow as shit Renamed StatParams > StatData, reimported data
8 Years Ago
Collaborations first draft. AI Module added to humans. People hug a lot.
8 Years Ago
Changes to how negative AI DSE contributions are handled
8 Years Ago
Injectors, Collaboration progress
8 Years Ago
Renamed a poorly named parameter
8 Years Ago
Cleanning up/wrapping UIManager escape handling, PlayerController radial input stuff Fixed "goto" abilities appearing the selected unit radial (on self) Fixed "pick up" interaction being shown in radial for held items (althought disabled, now hidden from UI)
8 Years Ago
Fixed escape key on Build/Craft menus
8 Years Ago
Disable stats properties generator
8 Years Ago
Silly shader thing
8 Years Ago
AI database cleanup
8 Years Ago
Collaborations progress
8 Years Ago
Added the timeout fallback to parameters, so that it's adjustable per building in data. Timeout fallback is now on scaled time, rather than unscaled.
8 Years Ago
Fix fallback always being applied.
8 Years Ago
Deconstruction now waits for an animation callback via the StateMachineBehaviour API, before it destroys the entity, spawn the items and play the visual effects.
8 Years Ago
Small Wooden Hut is now using the new deconstruct animation trigger.
8 Years Ago
Added deconstruction parameters to buildings, and removed the old deconstruct interaction from the building data.